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Female Playboy Game Designer Takes 'High Road'

Thanks to Warcry.com for its three-part interview with Playboy: The Mansion lead developer Brenda Brathwaite. She discusses the Sims-like gameplay of the multi-platform title in development at Cyberlore, arguing: "I think I have an advantage as a heterosexual woman in that Playboy just wasn't part of my past: I was able to approach it from a brand-new angle... I can flip through those magazines and not have it effect me in the same way that it would clearly affect a heterosexual male." She concludes: "We go through and take a comparatively high road with this game, and show you a little of what it takes to build the Playboy empire, and what has happened historically. That was the challenge."

2 of 45 comments (clear)

  1. Different Perspective... uh huh by salesgeek · · Score: 3, Funny

    I play the new Playboy game for it's intuitive game play and exciting plot twists...

    I don't play it for the nude scenes... really...

    --
    -- $G
  2. Re:If ever there was one game... by volteface · · Score: 2, Funny

    As long as I can trap the characters between two wooden chairs and have them die of starvation à la The Sims, I'm happy.