Female Playboy Game Designer Takes 'High Road'
Thanks to Warcry.com for its three-part interview with Playboy: The Mansion lead developer Brenda Brathwaite. She discusses the Sims-like gameplay of the multi-platform title in development at Cyberlore, arguing: "I think I have an advantage as a heterosexual woman in that Playboy just wasn't part of my past: I was able to approach it from a brand-new angle... I can flip through those magazines and not have it effect me in the same way that it would clearly affect a heterosexual male." She concludes: "We go through and take a comparatively high road with this game, and show you a little of what it takes to build the Playboy empire, and what has happened historically. That was the challenge."
If the game has T&A... It will sell... Highroad, angles or storyline aside...
flinging poop since 1969
Running a railroad sounds even more boring. The Railroad Tycoon series rocks. I think you need to expand your gaming horizons a bit.
The woman has been designing D&D type games for 20 years. I think if she's been in the industry that long; she should know what she is doing.
Actually I could care less about how Play Boy attempts to build a game. Before I ever read Play Boy, I thought that it would be 90% pictures of nude women. I was wrong it was more like 5-10% pictures of nude women. The other 90%-95% was filled with interviews, articles, and ads.
Let's face it, Play Boy, is a main stream product that is designed with pleasing the wife and/or girl friend in mind.
She thinks that being a woman gives her an edge because she wouldn't be turned on where most straight men would. I personally think that the folks that would be turned on would get over it if not the first day then in the first week. There is nothing sacred about the female body that makes it turn men on every time.