GIF Support Returns to GD
g_adams27 writes "Legions of geeks and developers owe a debt of gratitude to Tom Boutell and his "gd" library, which powers the drawing and graphic-generating tools used by dozens of open-source projects. And now, with the expiration of the last Unisys patent on the GIF format, support for GIFs has finally been reinserted in gd. The GIF/PNG/MNG wars may continue, but having more options is good!"
var_dump(gd_info());
Some nice soul posted a comment on PHP.net that has what appears to be a great function that does the same thing, but could be used in install scripts and hacked to get it working the way you want:
The dangers of knowledge trigger emotional distress in human beings.
Not complete lack of support, but IE's PNG support is partly broken. Mostly in that it doesn't support alpha transparency, though all other major browsers do. And that's a real shame because it's a very nice feature. This alone would give PNG a clear advantage over GIF if it wasn't for the fact that the only major browser that doesn't support it happens to account for over 90% of the user base.
Since it's a duplicate patent and should never have been issued in the first place, IBM would be idiotic to let it get anywhere near a courtroom.
Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
Any browser which doesn't support PNG is also not going to deal well with the rest of basicly all websites, or anything else on the modern internet.
IE displays PNG's properly, with transparency, and it's still non-lossy. IE only doesnt properly support the alpha channel of PNG's.
Full alpha...here's one script that implements it, and you use it something like this (assuming that you've loaded the script somewhere further up in your page):
20 January 2017: the End of an Error.
GIF may be indexed color, but since the animation extension is supposed to allow for multiple palettes that DO NOT overwrite the previous palette, as well as the ability to have each frame render a small piece of a larger picture with mostly transparent background, you can "draw" a true color GIF.
See gif-with-32697-colors.gif
If your browser draws it right, it will look like this
Note that the GIF is 180K and the PNG is 14K, but they are both truecolor.
Unfortunately, many non-animated programs will only display the first frame, so you only see the upper left corner, and some will improperly overwrite the palette of every frame with the current frame's palette, causing the image to pulse widely as it draws and end up in the wrong colors.
Morphing Software
So I guess you don't see images on Slashdot? Pretty much all graphics on this site are .gif.
Yep, you are wrong.
png uses lossless compresion. It basically is a format for zipped bitmaps.(as far as the compression works, it does a whole bunch of other stuff that bitmaps don't.)
jpeg uses some lossy compression, and then goes ahead ahead and uses lossless on the output of the lossy compression stage. This yields smaller file sizes at a given image resolution(and thus better resolution at similar file size), by sacrificing some amount of quality. The reduction in quality is tunable, and using high quality settings results in images that are fine for most purposes, with the major exception being high quality print.
gif doesn't support color nearly as well as jpeg or png.
Basically, jpeg is 'good enough'(for most people, those that it isn't good enough for use stuff like raw formats or tiff+lzw), and already widely supported/in use.
for more info, check out http://www.photo.net/learn/jpeg/
it is a decent summary of jpeg and the issues involved with its use.
Nerd rage is the funniest rage.
See this portion of the PNG spec. The image resolution is stored in the PNG file as an integer number of pixels per meter.
There are 39.3700787 inches in a meter. Thus, a 300 pixels-per-inch image is 11811.02361 pixels-per-meter. However, the PNG can only store an integer number of pixels per meter. Thus, 11811.02361 gets rounded to 11811.
Convert back to inches. What is 11811 / 39.3700787? Why, it's 299.9994 pixels-per-inch!
That's why 100 pixels per centimeter works perfectly. It's in metric.
Stop using this silly "inch" things, and your problem will vanish.
(a) It was actually only a couple of months after Unisys announced its patent and its intent to enforce, before the PNG format was finalized. It was really an example of lightning-speed format development. google "png history"
(b) the worldwide patents on LZW have not yet expired! It's arguable whether the following patent is valid, but IBM was issued a patent on *the same algorithm* covered by the Unisys patent -- and IBM's patent is good for another two years:
United States Patent No. 4814746 issued in 1989.
I used to work for a company named Mastersoft, which was acquired by Frame, the makers of Frame Maker (the now-discontinued DTP app); Frame was subsequently acquired by Adobe.
While at Mastersoft, I developed an implementation of a PNG reading and writing library for use in various file format conversion products; these reading and writing libraries were also licensed to OEMs for inclusion in other commercial products, so they're in a lot of places. The libraries I wrote used Jean-Loup Gailly's (sp?) zlib (since I didn't want to reinvent the wheel and debug a compression library), but did not rely on the pnglib reference implementation in any way.
I was very proud of the fact that my libraries were the first commercial implementation of PNG, as far as I can tell. However, due to time constraints and some performance requirements, the compression done by my PNG writer libraries wasn't the best. Specifically, I avoided using any scanline filter type other than Paeth for my PNG writing library; most modern PNG writers will try all 5 filter types on each scanline, and see which compresses the best. My choice had the virtue of saving time in writing a PNG file to disk, but doesn't necessarily produce the smallest PNG files. I also used a relatively small PNG chunk size; since each chunk has some overhead, more chunks means larger PNG files. Lastly, the version of zlib that I used was current as of the drafting of the original PNG specification; subsequent versions of zlib were released which were slightly more efficient, and a few nasty bugs were stomped out.
I don't know if Adobe is using my PNG writing code in Photoshop, but since Adobe purchased the IP of Mastersoft in the Frame acquisition, it's not inconceivable that they used my code rather than writing their own. If they used my code, then it's quite possible that I'm to blame for Photoshop saving out crappy PNG files that are too big.
In my defense, though, I should say that many people did manage to compress existing GIF files using my PNG library (which shipped as part of the Mastersoft File Utilities by Adobe, a product that unfortunately didn't last long); one magazine reviewer specifically used this software suite to convert a bunch of GIFs to PNGs, and concluded that in most cases, the PNGs were indeed smaller.
As soon as you start dealing with non-indexed color images, though, PNG is no better than TIFF. Some folks might incorrectly try to take a 24-bit source image and save as PNG, then take the same source and save as GIF, and will note that the GIF is way smaller -- as it should be, since GIF doesn't support 24 bpp images, whereas PNG does. To save a 24-bit source image as GIF, you have to first reduce the color space and convert to an indexed color image, since that's the only type of image that GIF can store. With PNG, the bit depth of the original is preserved. (And since PNG supports up to 16 bits per channel, and supports up to four channels -- R, G, B, and Alpha -- you can see how a PNG image can get obscenely large. This is where it pays to manage your expectations and understand the features and limitations of the file format.)
> Why would you want to save an image with less than 256 colors as PNG-24 when
> this is precisely what PNG-8 is for?
Dude, that's what I'm _saying_. Many people don't realize that, and thus save their images with a higher palette than is necessary, and then complain that PNG doesn't compress as well as GIF. Photoshop doesn't tell you that when you save your file - you have to check the colour depth and change yourself. These same people also don't seem to use the post-creation compression tools to get the real compression benefit that can be had with PNG.
> At least 30% of the website icons I create are smaller as GIFs.
Are you compressing your PNGs with pngout or pngcrush? (pngout usually works much better) What kind of colour depth are we talking here?