Doom 3 Creators Huddle, Address Clamoring Press
Thanks to GameSpot for its interview with CEO id Todd Hollenshead and Doom 3 lead designer Tim Willits, as part of a carefully orchestrated fusillade of interviews that also includes a subtly different interview at IGN and another interview at GameSpy - topics discussed include the limit on 4-player multiplayer ("I have no doubt that one of the first mods for Doom 3 to come out will be eight-player Doom 3. But it's my guess that eight-player Doom 3 will be most effectively played on LAN servers"), game pricing ("Activision has a minimum advertised price on the game at launch of $54.99; anything above that I would say is just retailers padding their margins"), and what id will do next ("Our very talented art staff has already started on the next game. Kenneth (Scott, id Software artist) is leading the team, working on some proof-of-concept stuff.")
Ohwait, this is Slashdot.
Raven Software is currently developing Quake 4, and id's plans are to make a non IP game.
Quake IV was announced in 2001.
From the IGN interview:
"We're actually shipping all of the source maps for the game. No game has done this and no game is going to do this."
That's categorically wrong. The Unreal series has always included their map sources. Maybe one should do some homework on other engines?