Boardgame Spins On Computer Strategy Games Rated
Thanks to GamerDad for its article discussing some of the most recent strategy videogames to get boardgame conversions, including the Age Of Mythology, Civilization, and WarCraft boardgames. The author notes: "In much the same way that it is sometimes necessary for a good movie to stray a bit from a good book, a board game can sometimes play better by not trying to exactly emulate its computer predecessor. Regardless, all three of today's games provide a new way to experience a favorite computer game setting." He goes on to rate the AOM ("a very pretty game... [with] the fatal flaw of its combat mechanics"), Civilization ("quite complex and involved, but... possible to play and finish in a single long session"), and WarCraft ("succeeds in creating a slower paced, simplified version of the computer game") adaptions.
A favorite game of mine is Frag, the first-person-shooter board game. You can even play capture the flag!
You can find frags website here:
http://www.sjgames.com/frag/
And the rules and some pictures are here:
http://www.sjgames.com/frag/fragrules.pdf
Go here for teh [sic] funny.
Favorite RTS Board Game? -Risk -Stratego -Scotland Yard -WarCraft -Age of Mythology -Civilization -Board Game? Is that a new tileset for Cowboyneal 2.0?
Didn't Sid Meier base the original Civilization computer game on Avalon Hill's game of the same name (albeit a British spelling)? (See, for instance: http://www.lilback.com/civilization/ah/board.html. )
I never played it, but I wonder how similar the gameplay of the original version is to the
new board-game-to-computer-game-board-game version. At any rate, I call dibs on adapting the new board game into a computer game.
The original board game had almost nothing in common with the original computer game. The board game had no combat whatsoever, and mostly involved trading commodities. It did have city-building and technology development, and some would argue that Sid must have "borrowed" these elements, but the argument is circumstantial, and I find it unconvincing.
Avalon Hill's Civilization-the-board-game was my favorite board game for many years. And, perhaps coincidentally, Sid Meier's Civilization-the-computer-game was my favorite computer game for several years. I will say, however, that my brother recently got Sid Meier's Civilization-the-board-game, and it's a pretty good game too.
It's called Icehouse, and I highly recommend it.
Information doesn't want to be anthropomorphized anymore.
I recently bought the AOM board game at a whim, since I simply wanted to see if a PC game could convert successfully. The answer for me was ..
Sort of.
My friends and I had to make a few changes that we felt would improve the game and also make it more tied with the PC version.
We felt the age advancements were pointless since the only real benefits were 1 new hero to purchase and some extra resources. On the first turn you could buy the strongest myth unit and attack, making it hard for the other person to ever get a foothold against this tactic if they chose to spend the resources on something other then thier strongest myth unit.
Well to cut things short we made some adjustments that only allowed certain buildings and units to be purchased when you reached a certain age. This seemed to make the game more interesting.
I do want to know if the warcraft board game is worth purchasing?
So I own this game and like most strategy boardgames it takes a long time to play, similar to the "original" civilization board game. It is fun and the rules are relatively easy to learn. However, there are exploits in the rules which allow a pair of players who totally trust one another to trade technology back and forth and buy up new technologies very easily, and cause the ages to go by very fast and effectively end the game extraordinarily quickly (IIRC cost is effectively proportional to the number of technologies you own, thus by trading away some you can buy others very easily). We could find no elegent solution to prevent this without neutering the trade system, and thus no longer play.
_ _____
If anyone has a solution, or a link to a cite with alternative rules please reply!
_________________________________________
a war on terrorism? How can we end a war on a method?
"The board game had no combat whatsoever" Wish I'd been playing you. I'll take the easy victories any day! It is accurate to say combat was not the focus of the game but going 100% peace will get you stomped by anyone with half a brain. (Waging a full blown war is also a sure way to lose.) The key use of combat is grabbing cities for one turn to break up sets of trade cards or stall someone on the AST. There was a computer version of the Avalon Hill boardgame. [1996, DOS, might be a Mac version] It's not terrible either. Trade is slightly changed and the AI is not going to seriously hinder a competent human but it's still fun to blow through a round every now and again.
Feeling so good natured I could drool