Designing Videogames For The Wage Slave
Thanks to Ron Gilbert's weblog for pointing out a GameDev.net article discussing the topic of "Designing Games for the Wage Slave" . The author explains: "We balance on the knife's edge between our glorious time-squandered youth, and the commitments of inevitable middle age... If games can adapt to the needs of the working gamer, they can find a lucrative niche." He goes on suggest practical tips for game developers, including 'Don't Waste My Time' ("Make every moment count. I don't play games to punish myself. I play them to be entertained, rewarded, and challenged"), 'Curiosity Killed The Cat...' ("Constant death was a necessity in the days of video arcades... Now, in the comfort of our lounges or offices, what reason is there to keep dumping us out of the game we bought with our hard earned cash?"), and 'I Need Help' ("Make any necessary information available from within the game.")
Nobody ever got killed from playing video games. I can't say the same for motorcycles and boats.
Video games are worthy entertainment for all ages.
FEAR THE DAMNED ELDER GOD FOR ITS BEIGE OF THE END TIMES CONSUMES YOUR SOUL
Mod me up or down, whatever, but I have to know:
Am I honestly the only person here who likes the new beige colours?
O frabjous day! Callooh! Callay!