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Designing Videogames For The Wage Slave

Thanks to Ron Gilbert's weblog for pointing out a GameDev.net article discussing the topic of "Designing Games for the Wage Slave" . The author explains: "We balance on the knife's edge between our glorious time-squandered youth, and the commitments of inevitable middle age... If games can adapt to the needs of the working gamer, they can find a lucrative niche." He goes on suggest practical tips for game developers, including 'Don't Waste My Time' ("Make every moment count. I don't play games to punish myself. I play them to be entertained, rewarded, and challenged"), 'Curiosity Killed The Cat...' ("Constant death was a necessity in the days of video arcades... Now, in the comfort of our lounges or offices, what reason is there to keep dumping us out of the game we bought with our hard earned cash?"), and 'I Need Help' ("Make any necessary information available from within the game.")

12 of 514 comments (clear)

  1. Re:Amen by Anonymous Coward · · Score: 2, Funny

    sat through three unskippable splash screens (and let me take this opportunity to scream "I know who you are! I bought a game from you! Now leave me alone and let me play it!"

    Sorry... this is my fault. I don't have the box, so they put those splash screens in so I know who actually made the game. Apparently, consumers were under the impression that Drink or Die was the premier video game manufacturer in the world -- these screens are their way of sorting this out.

  2. Re:Call me crazy.. by TykeClone · · Score: 4, Funny

    Nothing is more fun than crushing the kids in a video game.

    --
    A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
  3. Re:They're called "sports games" by Lehk228 · · Score: 1, Funny

    you seem to be under the impression that sports-based video games don't suck

    --
    Snowden and Manning are heroes.
  4. Re:Constant Death can be great by Planky · · Score: 2, Funny

    Instant death can also be avoided providing you close off your html tags :D

    ----

  5. Peasant's Quest by what+the+dumple+is · · Score: 5, Funny

    This game looks promising.

  6. Re:My gamer-friendly idea by Anonymous Coward · · Score: 5, Funny

    This may exist already, not sure, but what I'd like is an auto-pause - so I can just get up and walk away from a game, and it will figure out that since I'm not moving the controls any more, I'm probably not playing any more either.

    Nethack does this. If you don't press any keys, the game pauses.

    You could use a sort of time dilation effect - game time starts to slow as the time since last control movement increases.

    Nethack does this too! The faster you press the keys, the faster time in the game passes.

  7. Games for the wage slave? by Anonymous Coward · · Score: 1, Funny

    If they're designing games for the wage slave then how about bringing back the boss key feature so I can look like I'm working on something when my boss happens to roll by.

  8. Re:Certain things I want in games... by lu004202 · · Score: 2, Funny

    Certain things I want in games...

    3. Fuck mazes.


    I don't know what they are, but I want fuck mazes in video games, too.

  9. Re:Good insight by Elwood+P+Dowd · · Score: 2, Funny
    help someone help while bio is getting a snack this is my only chance to get help i'm tie d up in the basement as a sex slave pelase call the cops somebody help me
    Bi()hazard, your slave needs more attention.

    P.S. Judging by your profile:
    Hi! I'm a 19 year old girl college student (CS major). When I'm not being a geek, coding and playing quake, I do a little modeling to pay the bills, play IM ice hockey, swim, listen to Rage, Sevendust, and Incubus, and learn how to brew beer. Right now I'm single ;) hope you have fun reading my comments, and don't forget to give me karma! :D
    I find it hard to believe that your sex slave is actually trying to escape. It's probably just a cry for help.
    --

    There are no trails. There are no trees out here.
  10. Re:Good insight by Anonymous Coward · · Score: 1, Funny

    Oops, how embarrassing! You're right, the poor thing is such an attention whore. Just insatiable! Excuse me while I go begin the "punishment" right away. muahaha

    though I do have to admit the profile is a lie. I wrote it a couple years ago, so I'm not really 19 :P

  11. Re:My gamer-friendly idea by Anonymous Coward · · Score: 2, Funny

    So, if it detected a suddent rise in heart rate, followed by no heartbeat, followed by being dropped on the floor, it could cause an ambulance.

    Of course, the same thing would occur if you were in an extremely intense area of the game, and lost, then threw the controller across the room.

    A paramedic would arrive, bust in the door, and say "What happened, did somebody have a heart attack?", and you would respond "No, I just failed this mission for the 10th time, though.".

    Oh dear, I need coffee.

  12. Re:Amen by cortana · · Score: 2, Funny

    > yeah i'm a few years behind in my gaming.

    Stay there, trust me.