Designing Videogames For The Wage Slave
Thanks to Ron Gilbert's weblog for pointing out a GameDev.net article discussing the topic of "Designing Games for the Wage Slave" . The author explains: "We balance on the knife's edge between our glorious time-squandered youth, and the commitments of inevitable middle age... If games can adapt to the needs of the working gamer, they can find a lucrative niche." He goes on suggest practical tips for game developers, including 'Don't Waste My Time' ("Make every moment count. I don't play games to punish myself. I play them to be entertained, rewarded, and challenged"), 'Curiosity Killed The Cat...' ("Constant death was a necessity in the days of video arcades... Now, in the comfort of our lounges or offices, what reason is there to keep dumping us out of the game we bought with our hard earned cash?"), and 'I Need Help' ("Make any necessary information available from within the game.")
sat through three unskippable splash screens (and let me take this opportunity to scream "I know who you are! I bought a game from you! Now leave me alone and let me play it!"
Sorry... this is my fault. I don't have the box, so they put those splash screens in so I know who actually made the game. Apparently, consumers were under the impression that Drink or Die was the premier video game manufacturer in the world -- these screens are their way of sorting this out.
Nothing is more fun than crushing the kids in a video game.
A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
you seem to be under the impression that sports-based video games don't suck
Snowden and Manning are heroes.
Instant death can also be avoided providing you close off your html tags :D
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This game looks promising.
This may exist already, not sure, but what I'd like is an auto-pause - so I can just get up and walk away from a game, and it will figure out that since I'm not moving the controls any more, I'm probably not playing any more either.
Nethack does this. If you don't press any keys, the game pauses.
You could use a sort of time dilation effect - game time starts to slow as the time since last control movement increases.
Nethack does this too! The faster you press the keys, the faster time in the game passes.
If they're designing games for the wage slave then how about bringing back the boss key feature so I can look like I'm working on something when my boss happens to roll by.
Certain things I want in games...
3. Fuck mazes.
I don't know what they are, but I want fuck mazes in video games, too.
P.S. Judging by your profile:I find it hard to believe that your sex slave is actually trying to escape. It's probably just a cry for help.
There are no trails. There are no trees out here.
Oops, how embarrassing! You're right, the poor thing is such an attention whore. Just insatiable! Excuse me while I go begin the "punishment" right away. muahaha
:P
though I do have to admit the profile is a lie. I wrote it a couple years ago, so I'm not really 19
So, if it detected a suddent rise in heart rate, followed by no heartbeat, followed by being dropped on the floor, it could cause an ambulance.
Of course, the same thing would occur if you were in an extremely intense area of the game, and lost, then threw the controller across the room.
A paramedic would arrive, bust in the door, and say "What happened, did somebody have a heart attack?", and you would respond "No, I just failed this mission for the 10th time, though.".
Oh dear, I need coffee.
> yeah i'm a few years behind in my gaming.
Stay there, trust me.