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Electronic Arts Buys Criterion, RenderWare

CFresquet writes "Gamesindustry.biz reports that Electronic Arts has purchased developer Criterion Software. Criterion is the game developer behind Burnout 3 and 'anticipated first person shooter Black', but also makes RenderWare, arguably the most popular 3rd party game engine solution used in PC, console, and hand-held game development. With this purchase, EA now suddenly has its fingers in the development of many of its competitor's games. Formerly independent studios now find themselves unexpectedly partnered with the gorilla of the industry, and EA could be in a position to leverage its ownership of this technology when negotiating with publishing agreements with studios." Intriguingly, this means that the engine technology powering Grand Theft Auto 3/Vice City (and GTA: San Andreas?) is now EA-owned, though Criterion's David Lau-Kee claims "a win for everybody", arguing the takeover gives RenderWare "the capability to step up today and say to the entire industry, you know, 'We'll help you out?'"

3 of 63 comments (clear)

  1. Let's call a spade a spade... by Anonymous Coward · · Score: 3, Funny

    In the interest of being fair, shouldn't /. have a Larry Probst icon with borg-like appendages?

  2. In another news... by Lisandro · · Score: 4, Funny

    In another news, RenderWare software, out of the blue and without a rational explanation, drops 20fps, crashes time after time and "inspires" a series of mediocre movie adaptations and sport games. The dev team at Criterion is still trying to figure it out.

  3. Star Trek by Moo+Moo+Cow+of+Death · · Score: 2, Funny

    You will be assimilated, resistance is futile.
    Do not pass go, do not collect $200, in fact, we need your spleen and your left lung if it's not too much trouble.

    I for one, hope that EA is like some kind of dying start, where it's gravity gets more intense as it gets full and they eventually explode all over the place.