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Freeloading PC Multiplayer Party Games

Thanks to 1UP for its 'Freeloader' article profiling little-known but free multiplayer party games for the PC. The author explains of the featured games: "All of them are quick to download, easy on the system requirements, free of charge, and support six or more players. Perfect for the next time you throw together a quick gaming session", before pointing to Little Fighter 2 ("Super-deformed kids hitting each other in the face with baseball bats"), Soldat ("about as close as you can come to a side scrolling Quake deathmatch"), and Liquid War ("Definitely the most fun you'll have playing with puddles since you were six.")

6 of 48 comments (clear)

  1. another one? by CompSurfer · · Score: 5, Interesting

    how about gunbound? haven't played it yet, a friend sent me the link not long ago. It's not OSS, but it is supposed to be free. (I think it's Spyware/Adware free, but I haven't checked yet.)

  2. Soldat by Lisandro · · Score: 4, Interesting

    Soldat is INSANELY fun. I've played online and on LAN on the cybercafe i work now and it's a riot. It's one of those games you pick up in minutes but becomes very hard to master. If you like 2d side scrollers and CounterStrike, you owe to yourself to give it a try. PS: I'd kill for a linux version.

  3. Physics Based by Joff_NZ · · Score: 4, Interesting

    Bontago - very cool physics based multiplayer game.. fun to play too


    http://www.bontago.com/

    --
    The revolution will not be televised. It won't be on a friggin blog either
  4. Split Screen by Schlaegel · · Score: 4, Interesting

    My biggest requirement for a party game: multi-player on the same screen.

    Networked multi-player is nice when you can't be in the same place. but, if you are in the same place, then games that share the screen are more fun.

    The consoles have this right. Don't add another system and monitor, just add another joypad. This brings people together rather than separating them.

  5. Re:2d Quake Deathmatch by KDR_11k · · Score: 2, Interesting

    Abuse is cool. It was the first game I ever played over network (even the 486s our school used could run it) and also the first game I played at 1600x1200. The latter is really fun, I forced a crappy 14" to do that, had to up the gamma so far there was no lighting anymore and the size of the sprites was reminescent of Lemmings...

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Re:This seems a good a time as any by digitalgiblet · · Score: 5, Interesting
    Captain Splendid said: "to pimp my favorite free online multiplayer game: Enemy Territory."

    I have been playing Enemy Territory (ET) consistently for a longer period than any other game I've ever played. And I've played a lot of games...

    The fact that it is free is icing on the cake. The game does a great job of balancing different roles on each team and making sure you need a good mix of those roles.

    Few games reward teamplay as much. A small team who actually comminicates and coordinates can butcher a larger team that fails to do so.

    Good example is the soldier character with the mortar weapon. The mortor deals devastating damage but is rediculously difficult to aim. HOWEVER, if the team has a field ops character using binoculars to spot the target for the soldier with the mortar, then it becomes a withering weapon. Two guys can hold a choke point very effectively. The soldier can be VERY far from the target and the field ops can be reasonably far, so stopping them can be difficult.

    However, a good covert operative can steal an enemy uniform and infiltrate the enemy and whack the soldier with the mortar (via a variety of methods including sniper rifle and knife).

    Most maps require engineer characters to build or destroy objectives in order to win. I personally favor playing the engineer since I don't have time to play enough to justify joining a clan (thereby being part of an organized team). Since I'm usually on teams that are functioning individually without coordination (I am an army of one), I like to play the character that can achieve the map objectives. That way even if my team is playing pretty much at random, there is a chance they will distract the enemy enough that I can accomplish the mission.

    The other thing I really like about ET is that the matches are usually about 20 minutes long. That means I can jump into a server, play for 20-60 minutes and have a great time without committing a huge amount of time.

    Last point (I promise) is that I love the fact that ET uses PunkBuster to limit cheating. Nothing will ever completely stop all cheating, because cheaters can be a determined bunch, but PunkBuster has kept me from seeing much cheating. 99% of the times I've heard people complain about cheating the truth has been that a noob is simply unable to believe the skill and practice shown by an experienced player. ET rewards skill and practice... Headshots from an M1 Garand HURT. They are also hard to do without a LOT of practice. Occassionally I'll turn off PunkBuster and walk on the wild and wacky side. It is fun to play on a server where some admin is jacking around with the gravity settings. Occassionally. Like cake icing: great if taken in small doses. Jumping 60 feet in the air and shooting at bouncing NAZIs is fun in small doses.