Sony Endorsing Open Graphics Format For PS3
News for nerds writes "At the tech talk as part of the forthcoming SIGGRAPH 2004 conference on August 11th, an open graphics file format for the interactive 3D [videogame] industry called COLLADA will be unveiled by Sony Computer Entertainment. COLLADA is supported by major 3D toolchain companies including Alias, Criterion, Discreet, Emdigo, Novodex, Softimage and Vicarious Visions. If you combine this with the recent news that Sony has joined Khronos Group to support OpenGL/ES, OpenMAX, OpenVG and OpenML, it seems evident that Sony is quietly fighting back against the loudly trumpeted Microsoft XNA (/. coverage) with its plan of an open game development platform."
Sony has a vested interest in making it easier and cheaper for companies to develop games.
If Sony (or any other company) releases free development environments then they should be applauded because at least it gives anyone the opportunity of turning a good idea into a tangible game or piece of software.
The problem I have is with the game companies themselves because making money from games and having a constant supply of good quality games are mutually exclusive.
For starters, I don't understand why there is a necessity to constantly re-invent the wheel and create gaming engines from scratch just about each time a new game is released. Surely it would be better to throw out the source code to current gaming engines to the Internet community to see what enhancements get added as a result - sure, keep the level design, textures, etc. for a specific commercial game that uses that engine under wraps so that, as a game company, you can make money from it.
One advantage that consoles have over a PC is that developers for a console platform must constantly "push the envelope" to get the console to do more and more as time goes on - this, in turn, creates better, more efficient coding. On the PC, the expectation is that users simply upgrade hardware to meet the requirements of a new game, no games developers get long enough with a particular, say, graphics chipset to fully understand what they can get it to do and, as a result, we, the end users, end up with sloppily coded games that need constant upgrades to get them to work properly.
My point is that we need a return to the good old days of the Commodore 64, ZX Spectrum & Amiga when it was possible for "bedroom programmers" to create good quality games. Sure, games were much smaller then but that's why game development environments like XNA, SDL, etc. exist now in order to cut down the development times. What would really put games development back into the hands of single programmers or small groups of game designers, is having access to the core engines as well so that the most important aspect of game design, the initial good idea for a game design, can become tangible much easier.
Incidentally, I don't, for one minute, expect this to happen because there are far too many concerns about making money (which is why money and good games are mutually exclusive in my view) but it would be good to see the games buyers become a lot more discerning when it comes to purchasing games.
Sure, we all own games that we feel were worth the money and that provide us with good entertainment but I guarantee most game players have spent far more money on disappointing games than good ones.
It has al been done before... in 1995!
It was called
keystone back then.
Bram Stolk http://stolk.org/tlctc/
This has little to do with wanting to "fight microsoft". The PSX brand already dominates, and MSFT really isn't a threat.
This is just Sony listening to developers, who didn't care for the PS2 dev kits and all the wacky proprietary calls.
The focus inside the industry really isn't on ports, it never has been. Ports, by rule of thumb, sell very poorly. Are you going to buy Doom 3 for Xbox and PC? Given the choice of one or the other, which would you choose? So would I.
From the developers perspective, it's good to get your game to the widest possible audience. That means, if practical, PS2, PC, XBOX, and GCN.
But, Sony (and MSFT or Nintendo for that matter) thrive on *excusive* titles. Believe me, Halo sold more Xboxes than probably every other Xbox title combined. Ditto MGS or GTA3 for PS2. Nintendo's stable of exclusive titles is well known.
Anyhow, Sony picking library A over B has shit all to do with competing with Microsoft, embracing RMS's values, or any of that. It was just a decision they made based on feedback from their first tier developers.
I don't need no instructions to know how to rock!!!!
And quickly unmandated it when it was realized it was a pile of shit.
.net/mono and CORBA), it's irrelevant. Contractors A and B can code in whatever the hell they want (to a degree).
The goal was noble: "One language to rule them all", but in practice what happened was every hacky construct and wonky bit of syntax wound up in Ada. It managed to, for the most part, encompass the worst of all worlds.
It was designed in an age where interoperability sucked. Contractor A's libraries were in C, and Contractor B's were in FORTRAN. There was no way to get them to play nice.
A "one language" mandate seemed the only solution. In hindsight, it was a poor one. Some applications require raw speed, real-time embedded components. Some require sophistated IO, fancy graphics..
Today, with the various binary object formats (from com and
But, you're right. It's still around. I live in the DC area (so pretty much all coding work here is DoD related somehow) and there's a good bit of demand for Ada knowledge, but the projects usually involve porting some Ada app to something else.
Ada: The "esperanto" of computer languages.
I don't need no instructions to know how to rock!!!!
It's obviously equivalent to "English a plus", which I don't think is a problem in a job specification. "English a plus" doesn't mean only people from the southern part of Great Britain need apply.
For anyone who has posted ideas about how Sony is doing this in order to fight Microsoft, I'd like to suggest to reconsider. Microsoft is NOT the 800 lb. gorilla in the cosole market. NOT even close. It holds 2nd place in the US ONLY and is 3rd world wide. The ONLY reason it has fared this well it is because it sells a PC for $150. If you have kept up with the specifications for the Xbox2, you know that it will not be as powerful as the first Xbox was at its time; therefore, it will lose some of its mass appeal. I own all 3 consoles and Halo, but one or 5 good titles do NOT make a console. Look at Dreamcast, granted, Sega had other problems as well, but their original lineup was impressive. Xbox2 must have a superb lineup in order to stay a close 3rd in world wide sales. Sony is trying to appeal to developers and correct its mistakes with the PS2 (difficulty in programming). I prefer Nintendo over the other 2 consoles, but I am realistic. I know it won't beat out PS3 and I am sure Microsoft won't be a real contender. Microsoft will not keep on throwing money after 9 years. By that time they will have lost 4 billion dollars, with a B.
Susanna: NO! A si NO. Octavio: Pos...entonces como?
Sony, known for pushing proprietary interfaces, is backing open standards.
Sony the freaking GAME MAKER is not all proprietary. Take a look at what they did provide on the PS2:
Linux port
Standard DVD player (if they had done what the gamecube did piracy would have been harder)
Bog-standard USB ports
Standard Firewire port.
Seems like they were doing pretty good to me! Yeah I would have liked to see them use CF cards for game saves (or even thier own memory sticks - how many memory formats does the world need)? But they did better than any other console maker at supporting standards already, this is just another step in that direction. I don't think it's fair to label Sony the company as a whole with the brush of proprietary formats.
And as a sidenote all the sony vidcams use standard firewire and standard tapes. Even the laest Sony camera uses CF cards (and memory sticks)! Sony is waking up.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Is that why the PSP uses UMD and memory stick? Yet two more proprietary Sony formats.