DOOM 3 Final Video Trailer Released
Ant writes "A new Doom 3 Final Video Preview/Trailer is now out. It is about 42.5 MB big, 2.5 minutes long, and in Quicktime format. Download it from here (direct link and BitTorrent link), FilePlanet (an account required), or FileShack (an account required)."
Am I the only person who thought the lip-sync sucked?
Make me a friend and I'll mod you up
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I'm not using a Mac. If I were, it would probably be fine. Quicktime is really a Macintosh "thing"; it sucks ass under Windows.
For those who played Doom countless times and long hours during those early years, I always thought it would have been cool and fun if id would have at least re-created Doom 1 Level 1 in modern high res 3D graphics. Just for fun, they could have opened the Doom III game the exact same way, with you pointing a pistol looking into that pool of water. Not that I'm saying it should look exactly the same, because level 1 was a bit sparse. They could have simply preserved the character and scene while adding in more graphic density or depth.
In fact, what would have been a rather cool way to begin Doom III would have been not being able to get out of the level 1 remake without jumping out of the windows (the ones you could never jump out of on Doom 1, that look out towards the mountains. You then begin your game in the area that you could never see completely into below the windows. A completely new area.
On an unrelated note I feel like id has really let me down. I know many people feel that the game graphics are incredible and fantastic. But I can't help feel a bit disappointed by the fact that this game was made to run well on X-boxes as well as PCs. The X-box technology is now outdated and it appears the Doom III engine isn't maxing out modern PCs capabilities. You see, when id designed Doom 1 for the PC, the game software maxed out what a PC of that era was capable of. In fact even more so, you had to run the game with a small window just to get good frame rates. I remmember needing to play the game in a small window because I was on a 486 DX-33. Later, I got a 486-66 and was able to run it at full res.
What I'm saying here is that id has basically sold out to the masses by making a game that runs on as much hardware out there as possible. As some game reviewers have mentioned, you don't really lose that much even running it at 640x480. I think it would have been cool if Doom III was so sophisticated that it required 3Ghz CPUs, 1 Gig RAM, with a minimum res of 1280x1024, was sold on DVDs only, and that it did some kind of real time ray tracing to get photo realism. In my view, the potential of what id could have tried to do was squandered by the need to make quick profits, instead of steadily increasing sales generated by forthcomming equipment that was capable of running the game. id software had done a dis-service to the industry. Instead of needing to upgrade my hardware, it appears the game will run fine, even on an old dusty X-box. Shame on id, and shame on John Carmack for jumping out of the advanced graphics world in which he was king, and into the world of amature rocketry engineering. Carmack basically squandered the time he could have used to produce a game as advanced as the one that "could" have been made. Too bad for us, too bad for id, and too bad for the industry. I will not be buying new hardware, or advanced graphics cards if I don't have a game that can throttle them into the ground...so that I may look even further forward to my next upgrade.
Sorry for the rant. I just can't believe this game was made to be run on a silly console. I may be wrong, but I believe that at the time it was produced, Doom 1 was not capable on running on any home console. It's a shame that Doom III is.
+2
I doubt you were even around when Doom 1 came out. It's a real shame that you've even posted a reply to a long time gamer such as me. I've been around since the beginning.
No, "I" used to love id "so much" because they did things that "other" game companies wouldn't try. Making Doom III run on a console is tanamount to professional treason.
From all the graphics I've seen, Doom III certainly does not "push the limits" on modern hardware. In fact the game looks like a more adanced and rendered "Halo". It looks like the character maps and 3D engine were created two years ago and nothing but story line and graphics were added since then.
And for your information, "rich kids" were all that could afford PCs in the early days. You should pay a penalty for getting the best, that's the way the world works. If everyone catered to the lowest common denominator we'd end up buying everything at the dollar store.
I would like to see a game so advanced that only the few can play it. That's the way it worked for Doom 1, that's the way it should continue to work. That drives the industry, that moves things forward. It gives people something to look forward to. If you don't have any forward vision, then why are you here?