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Amateurs Pushing the Dreamcast's Boundaries

Wraggster writes "The Sega Dreamcast console, which died an early commercial death, has recently seen some amazing new projects mainly aimed at emulation. Recently, a coder named Bluecrab released a port of the Saturn emulator called Yabause for the Dreamcast. Also, GPF (Troy Davis) has ported the excellent Visual Boy Advance (Game Boy Advance Emulator) to the Dreamcast. Finally, yesterday it was announced that Nincest (Nintendo 64 Emulator), an early N64 emulator that played demos only, has also been ported to the Dreamcast. All the projects are somewhat slow, but the achievement of the work is not to be discounted. Who says the Dreamcast is dead?"

7 of 236 comments (clear)

  1. More emulation on Dreamcast by Anonymous Coward · · Score: 5, Informative

    There's plenty of emulators available for the not-so-dead dreamcast
    http://www.zophar.net/consoles/dreamcast.html

    1. Re:More emulation on Dreamcast by lou2ser · · Score: 5, Informative

      >>There's plenty of emulators available for the >>not-so-dead dreamcast
      >>http://www.zophar.net/consoles/dreamc ast.html

      Or you could just goto DCEmulation.com the mother of all Dreamcast Homebrew Software.

  2. Cool system for $15 by Anonymous Coward · · Score: 5, Informative

    Best part about the Dreamcast is that it can be found for as low as $15. I recently picked one up at EB. It was a great decision as I can get all the games I want online. These kinds of projects just make me even happier to have bought it.

  3. Re:Dreamcast CD-reading question by drcagn · · Score: 4, Informative

    The system itself could read CD-ROMs and GD-ROMs (Sega's special high-density format) perfectly. GD-ROMs had two tracks, a normal low-density track readable by normal CD-ROMs (PCs, etc) and a high-density Dreamcast-only track. The low-density track often had wallpapers and screensavers one could grab from them on a PC.

    A Dreamcast disk requires a bit of special burning (two tracks, the first with at least 4 seconds of data, and other requirements) but the whole disk is accessible.

    The reason CD reading was allowed was so that third parties could create unoffical products such as Action Replay, or so artists could have their music CDs have Dreamcast extras (a few CDs in Asia I believe actually did this, but I haven't heard of one in the west). Sega didn't expect the GD-ROM format to be read, but a way was found to read the GD-ROMs (by ripping them from the Dreamcast connected to a PC). The games were then cracked to work on a CD-ROM, and piracy followed. Homebrew developers then created thier own code.

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    Scorta futuere amo!
  4. DC Emulator on PC by ProudClod · · Score: 5, Informative

    It's worth noting another recent breakthrough in the DC scene - a DC emulator for PC that works with real games at a playable rate.

    Chankast is that piece of software, and it's a joy to see running :) I can now play rez on my PC.

    However, with DCs available at as low as 15GBP, it's silly not to pick it up. As a games writer, it's my favourite console I've owned, for the high quantity of top-notch games that were released in its short life. In fact, if you haven't explored the DC's back catalogue - I'd thoroughly recommend it. It's one of modern gaming's best kept secrets.

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    Gamers Europe - Gaming News. Reviews.
  5. Re:Isn't this illegal? by drcagn · · Score: 5, Informative

    Sega v. Accolade in the Genesis days determined that if a display of a trademark is required for the software to boot, it is legal to display it and boot even if the trademark isn't correct. Also, in the bottom right quadrant of the screen, a developer can insert an image at the same time as the Trademark Sega text is shown. Unnofficial developers such as bleem! (The commercial PSX emulator for DC) used this space to insert an image that basically says "-- Ignore that information right there, it's not true"

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    Scorta futuere amo!
  6. Well, thats not really publishing, just porting by Barret7SC · · Score: 4, Informative
    I mean, they are rather technically impressive, but there is more to the Dreamcast Dev scene than just ports.

    Me and my cohorts at S+F Software are getting a game published via the Goat Store, if they can get the pressing details worked out. It's a addictive four player puzzle game called Inhabitants, also available on Lik-Sang

    The nice thing about the DC is that it is quite easy to code for using open tools. The KallistOS library gives you easy access to the hardware. It even has a openGL library that does a decent job for simple 3d stuff, and a badass object oriented 2d library.