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Amateurs Pushing the Dreamcast's Boundaries

Wraggster writes "The Sega Dreamcast console, which died an early commercial death, has recently seen some amazing new projects mainly aimed at emulation. Recently, a coder named Bluecrab released a port of the Saturn emulator called Yabause for the Dreamcast. Also, GPF (Troy Davis) has ported the excellent Visual Boy Advance (Game Boy Advance Emulator) to the Dreamcast. Finally, yesterday it was announced that Nincest (Nintendo 64 Emulator), an early N64 emulator that played demos only, has also been ported to the Dreamcast. All the projects are somewhat slow, but the achievement of the work is not to be discounted. Who says the Dreamcast is dead?"

17 of 236 comments (clear)

  1. whos to say? by Neotrantor · · Score: 4, Funny

    i'm to say. it's dead, let it go.

  2. NetBSD project by raistphrk · · Score: 5, Insightful

    Having BSD on Dreamcast made the system appealing to me. Granted, NetBSD has been ported to every electronic device that has enough memory to hold the kernel. But there is a certain geeky alure to using a video game console as a terminal, or, as some people have demonstrated, even as a webserver.

    I guess it's just the "I can do this" aspect that draws me to it. Just having the ability to tinker with things makes them more interesting.

    1. Re:NetBSD project by DarkHelmet · · Score: 5, Funny

      BSD: The perfect operating system for a dying platform. :D

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    2. Re:NetBSD project by Cutriss · · Score: 4, Interesting

      Yeah, but is the project even still in development? I started looking around last summer for the tools necessary to burn the disc and get this going, but the links I remembered had started disappearing, and the only disc image anyone has is in that retarded DiscJuggler format. I'll be damned if I'm installing another CD recording app just to handle this. Plus, the last image compilation was done like three years ago, and most of the documentation has vanished.

      To top it all off, DC-Linux on SourceForge is even deader than BSD.

      So, if I'm just a noob to all this, how does one recommend that I get started? I already have a boot-capable Dreamcast and the Ethernet adapter, so I should be pretty much covered. I imagine that the keyboard and mouse would be easy enough to track down.

      --
      "Mod, mod, mod...and another troll bites the dust."
  3. Named Bluecrab? by Omerna · · Score: 5, Funny

    Wouldn't "known as" be more appropriate? At least I hope so, otherwise his parents gave him a very unhappy childhood.

    --


    No sig for you.
  4. More emulation on Dreamcast by Anonymous Coward · · Score: 5, Informative

    There's plenty of emulators available for the not-so-dead dreamcast
    http://www.zophar.net/consoles/dreamcast.html

    1. Re:More emulation on Dreamcast by lou2ser · · Score: 5, Informative

      >>There's plenty of emulators available for the >>not-so-dead dreamcast
      >>http://www.zophar.net/consoles/dreamc ast.html

      Or you could just goto DCEmulation.com the mother of all Dreamcast Homebrew Software.

  5. Cool system for $15 by Anonymous Coward · · Score: 5, Informative

    Best part about the Dreamcast is that it can be found for as low as $15. I recently picked one up at EB. It was a great decision as I can get all the games I want online. These kinds of projects just make me even happier to have bought it.

  6. Emulation by dicepackage · · Score: 5, Interesting

    I bought a dreamcast about a year ago to run my games. It makes a great emulator. I have tons of NES, SNES, and GB games on it. In fact I only have one actual dreamcast game. The Xbox can be modded to do this sort of thing also but when it is priced at 150 dollars and there is a 30 dollar alternative the dreamcast is a much better system for emulation purposes. I also have it set up to play VCDs as well as being able to use it as an MP3 player.

  7. Isn't this illegal? by Sheetrock · · Score: 4, Interesting
    I was under the impression that at least some of these consoles require the display of a trademark as part of a program's startup or they will refuse to run said program.

    Certainly this was the case with the Gameboy, although I've noticed a lot of games seem to carry a brand. Even if the Dreamcast is effectively dead, wouldn't there be some concern about any workaround for such a device?

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:Isn't this illegal? by drcagn · · Score: 5, Informative

      Sega v. Accolade in the Genesis days determined that if a display of a trademark is required for the software to boot, it is legal to display it and boot even if the trademark isn't correct. Also, in the bottom right quadrant of the screen, a developer can insert an image at the same time as the Trademark Sega text is shown. Unnofficial developers such as bleem! (The commercial PSX emulator for DC) used this space to insert an image that basically says "-- Ignore that information right there, it's not true"

      --
      Scorta futuere amo!
  8. Valuable Learning Experience by The+Vulture · · Score: 5, Interesting

    Dead or not, the Dreamcast is a full-featured system, with lots of potential for those who want to spend the time learning it.

    Granted, somebody like me, who is employed full-time, and has very little time as it is, won't be spending too much time on it (I still have my Dreamcast, complete with broadband adaptor, keyboard and serial cable). But, for somebody who has some free time and wants to learn about the Dreamcast, there's a lot of knowledge that can be gained, and applied to other systems.

    Never hurts to have it on the resume - as a matter of fact, I got my job interview at Sega in part due to the demos that I did on the Commodore 64 back in the early 1990's.

    -- Joe

  9. NINCEST 64: Get sis or get out. by faraway · · Score: 4, Interesting

    Well, I never thought the source would be of any use to anyone (although the debugger was used in the dev of another emu). I was a Fresh/Soph in highschool when I wrote this. That was my last major project where I had the enthusiasm to code. I burned out after re-writing the part where I emulate the exception handling, and delay slots to be "proper" (to the R4x00 processor specs), I actually had a dirty hack in for the delay slot instructions. I rewrote that part of the code three times from scratch, and each time I would have the same problem; everything would break. I couldn't figure it out and eventually burned out. I keep my coding down to a minimum these days.

    I hope only one thing, the porter, GPF?, puts the source back out again... I learned from other's source, and I hope others can learn from mine.

    - marius
    NINCEST 64: Get sis or get out.

  10. Re:Dreamcast CD-reading question by drcagn · · Score: 4, Informative

    The system itself could read CD-ROMs and GD-ROMs (Sega's special high-density format) perfectly. GD-ROMs had two tracks, a normal low-density track readable by normal CD-ROMs (PCs, etc) and a high-density Dreamcast-only track. The low-density track often had wallpapers and screensavers one could grab from them on a PC.

    A Dreamcast disk requires a bit of special burning (two tracks, the first with at least 4 seconds of data, and other requirements) but the whole disk is accessible.

    The reason CD reading was allowed was so that third parties could create unoffical products such as Action Replay, or so artists could have their music CDs have Dreamcast extras (a few CDs in Asia I believe actually did this, but I haven't heard of one in the west). Sega didn't expect the GD-ROM format to be read, but a way was found to read the GD-ROMs (by ripping them from the Dreamcast connected to a PC). The games were then cracked to work on a CD-ROM, and piracy followed. Homebrew developers then created thier own code.

    --
    Scorta futuere amo!
  11. DC Emulator on PC by ProudClod · · Score: 5, Informative

    It's worth noting another recent breakthrough in the DC scene - a DC emulator for PC that works with real games at a playable rate.

    Chankast is that piece of software, and it's a joy to see running :) I can now play rez on my PC.

    However, with DCs available at as low as 15GBP, it's silly not to pick it up. As a games writer, it's my favourite console I've owned, for the high quantity of top-notch games that were released in its short life. In fact, if you haven't explored the DC's back catalogue - I'd thoroughly recommend it. It's one of modern gaming's best kept secrets.

    --
    Gamers Europe - Gaming News. Reviews.
  12. broadband (ethernet) adapter by Lazy+Jones · · Score: 4, Insightful

    ... now if only someone would build broadband adapters for the DC - it's really hard to get one and they're pretty expensive.

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  13. Well, thats not really publishing, just porting by Barret7SC · · Score: 4, Informative
    I mean, they are rather technically impressive, but there is more to the Dreamcast Dev scene than just ports.

    Me and my cohorts at S+F Software are getting a game published via the Goat Store, if they can get the pressing details worked out. It's a addictive four player puzzle game called Inhabitants, also available on Lik-Sang

    The nice thing about the DC is that it is quite easy to code for using open tools. The KallistOS library gives you easy access to the hardware. It even has a openGL library that does a decent job for simple 3d stuff, and a badass object oriented 2d library.