Slashdot Mirror


Troika's Fallout 3 Pitch Prototype Showcased?

An anonymous reader writes "The No Mutants Allowed website has gotten hold of some screenshots of a post-apocalyptic RPG that was in development at Troika Games - the news story claims: 'Due to recent developments, [the prototype has] currently been put on hold.' Did the recent acquisition of the Fallout license by Bethesda kill chances of a Fallout 3 made by the game's original development team?" A recent messageboard post at the Troika-based Terra Arcanum fansite also suggests: "According to several unconfirmed rumors... Troika were also in the bidding for the license. In the end though... Troika were simply out-gunned."

4 of 28 comments (clear)

  1. Too bad... by Txiasaeia · · Score: 4, Insightful
    ...Arcanum and TOEE were *much* closer to Fallout than any of Bethesda's offerings. Imagine TOEE's engine with a new fallout game!

    But this is what happens in the computer industry - the people with the most money get the better licences. Too bad that Bethesda's going to make the game that we *don't* want - endless, repetitive, computer-generated quests in a desert with Pipboy.

    Arcanum had a great story but bad engine. TOEE had a terrible story but a terrific engine. Too bad they weren't given the chance to work with a brilliant francise using their TOEE engine - could have given us the game that us FO freaks wanted.

    --
    Condemnant quod non intellegunt.
    1. Re:Too bad... by abandonment · · Score: 4, Informative

      which would be funny because fallout started as a gurps game, but they couldn't get the license so they created the fallout 'game system' and it's associated stats etc

      for it to move onto a 3rd game/world system now would be amusing - and proves that the fans don't care about the IP - they want good games

  2. Oh what a load of crap. Create their own story by SmallFurryCreature · · Score: 5, Insightful
    Geez what is it with license. Fallout did not have a license when it was released. It created it.

    But you need a big licensed name to sell you game nowadays. Kindly explain Star Wars Galaxies to me then. Biggest license around and doesn't sell.

    If these guys got a nice engine for creating a post-apolyptical world then why can't they create their own story? Nobody "owns" hero must rebuild mankind. No law saying you can't create your own vault-dweller.

    Instead of whining let them release their own game set in their own world. It is not like we are being overwhelmed with RPG's set in the future.

    Arcanum and TOEE suffered both from one very simple thing. TO BLOODY BIG. There is no fun in walking around a landscape where a shed/building that is empty takes up several screens. Add the bugs to TOEE and they didn't sell because they were crap. It is sometimes hard to figure out why baldurs gate and its succesors worked. Just play some Arcanum and TOEE and it will become clear. Baldurs gate is smaller. Less gigantic areas with nothing to do in and far less walking involved.

    On a side note, when are RPG games going to develop some code that makes sure only items are dropped wich I can use. Especially sucks in single player rpg's. Wow, my wizard got a gigantic asskicking sword. Can't use it and is to heavy to carry back. Nice. Usefull. Would it have been so hard to add class specific loot. Tip don't play nevewinter nights as a monk. You will have more money then creoscote and nothing to spend it on.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  3. fallout 3 by mmmjoy · · Score: 3, Insightful

    Would anyone else not really mind if fallout 3 was released with the fallout 2 engine and graphics, as long as it had a long, diverse, and involving storyline?

    I think that the "original developers" company is a bit much, but maybe just some of the original writers?

    Fallout 2 was just Fallout with a few improvements and a new (much longer) story. fallout 3 doesnt really have to be much different to make the real fans happy.