Slashdot Mirror


On The Genesis Of LucasArts' Habitat

Thanks to Oblomovka for pointing to a Habitat Chronicles post chronicling the early days of LucasArts/LucasFilm Games, including the 1984-era "pair of proposals, one for something we called Lucasnet, which would correspond to what nowadays we'd call a games portal, and one for something we called the Lucasfilm Games Alliance, which would correspond to what nowadays we'd call a MMORPG (and indeed, which looked in concept a lot like what Star Wars Galaxies turned out to be in practice, albeit 20 years later)." The eventual product, as documented by the creators, was Lucasfilm's 1986-launched Habitat, "arguably one of the first attempts to create a very large scale commercial multi-user virtual environment", but the detailed post also strays into defining the Lucasfilm ethos in the '80s, pointing out provocatively: "We were absolutely forbidden from doing any [games] that made use of the company's film properties, especially Star Wars. That was viewed as just like spending money, since these properties were, in effect, money in the bank."

2 of 21 comments (clear)

  1. Yes and No... by BTWR · · Score: 4, Interesting
    True, not using Lucasarts properties forced them to make some of the best games of the 80s/90s, which were 100% original (Day of the Tenticle, Sam & Max). It also prevented "staining" any Lucasarts properties...

    But, when they WISELY used their licenses, they scored BIG time. X-Wing, TIE Fighter, Indiana Jones & Fate of Atlantis, Dark Forces, etc - those were all AWESOME games. Though others hated them, I even loved Rebel Assault.

    Only when they started whoring the titles to produce "Indiana Jones and the Infernal Machine," "X-Wing vs. TIE Fighter," and "Star Wars: Racer" did they start to falter and cause what they originally tried to prevent: staining their cash cows...

  2. Re:Remembering the hype by wizzy403 · · Score: 3, Interesting

    It stayed running until Quantum Link closed its doors. Q-Link got bought by AOL (or was it a merger... My memory is a bit hazy, not enough coffee yet this morning...) Both services ran together for a year or two, but as the Commodore exodus continued, AOL killed off Q-Link in (IIRC) 1992.

    Club Caribe still lives on (somewhat) as Caribe Isle in the Dreamsacpe world on Vzones. VZones uses a somewhat-updated engine of the old Habitat. There was a company in the Far East (Korea??) that had an even better version of Habitat, but it wasn't skinned for English, so I couldn't tell you too much about it.

    I was on a panel at a convention some years back that dealt with this topic... If I can find my notes I'll post more history and any links that still work... This was 4 or 5 years ago.