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Which Classic Games Have Aged Well?

thesp writes "We're all waiting for the releases of the next great games (naming no names) which have been mentioned over and over again here on Slashdot. No doubt they will look gorgeous and even be playable on not-too-unreasonable hardware. But there are some games that have an inherent capability to expand to take advantage of higher resolutions and improved rendering as the technology progressed. Would Slashdot like to suggest other titles that, although consigned to multipacks and bargain bins, have aged well and are even more beautiful in their old age, on modern systems, than they ever could be at the time of their release?" This may be subtly different to titles with "Olympian system requirements" at time of release, a category that definitely includes Ultima IX.

13 of 305 comments (clear)

  1. Quake 3 Arena by Ayanami+Rei · · Score: 5, Interesting

    5 years proudly benchmarking 3D accelerators and CPUs. I'd say it's had a pretty good run.

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    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  2. Age of Empires 2 by omibus · · Score: 4, Interesting

    Still one of the best, I still play it. Often.

    Actually, this was the first game I was able to get my wife to play.

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    Bad User. No biscuit!
  3. Sid Meier's Alpha Centauri by PeteyG · · Score: 4, Interesting

    Great game! Better than Civ3 in a few ways. Light hardware requirements, still looks good, incredibly good game.

    Plus there's a Linux version floating around.

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    no thanks
  4. Nethack by wandazulu · · Score: 4, Insightful

    Say what you will, I've played this game off and on for ten years and it's still lots of fun.

    What I've found interesting about the game is that it doesn't have a retro feel, or make me long for the "good ol' days"; because all the levels are randomly generated it's always fresh and new as if playing for the first time.

    1. Re:Nethack by DLWormwood · · Score: 4, Insightful
      What I've found interesting about the game is that it doesn't have a retro feel, or make me long for the "good ol' days"

      Personally, I think most of the posters to this topic have missed the point of the original question. It's not "old games that still play well," but "games that play better on modern hardware."

      That said, some client software for the various Roguelikes have employed incremental improvements over the years. My Angband client supports multiple term windows to outload display of information like monster memories and inventory; something hard to do on the original text terminals that the genre was played on. Also, I'm using a graphical tile set that gives the dungeon and monsters a basic 8-bit console game look. It beats pounding on "D's" and "P's" with my trusty Lead Filled Mace. (-; I've even seen clients providing sound effects now.

      --
      Those who complain about affect & effect on /. should be disemvoweled
  5. 'Craft all the way by xanderwilson · · Score: 4, Interesting

    Maybe it's because they're about the only computer games I still have (or maybe they're the only ones I still have because I enjoy them over and over), but I can keep going back to Starcraft and Warcraft II when I need a gaming fix.

    Even the campaign games are fun again after a year or so away from the game.

    Alex.

  6. Chrono Trigger by bretharder · · Score: 5, Insightful

    Still awesome.
    Thank God for emulators!

  7. Those Damned Lemmings!!! by rueger · · Score: 4, Informative

    They simply cannot be beat, especially the special Christmas version with bouncing Santa hats....

    Lemmings
    3D lemmings
    DHTML Lemmings

  8. Ultima 7 / 7.5 by Randolpho · · Score: 4, Interesting

    I just finished replaying both Ultima 7 and Ultima 7.5 on my much more modern machine, thanks to Exult.

    I'd say the Ultima series has aged very well. I had a blast replaying the game, and I was more immersed than I've been in a long time.

    As for immersion... I'd have to give kudos to the Civ series... I still replay Civ II all the time, but Civ III has me so hooked my wife is ready to divorce me.

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
  9. Jumbo Deluxe Forgotten Classics List With Power by MilenCent · · Score: 4, Informative

    Here I am trying to avoid blabbing off about old video and computer games, trying my best not to look like a total geek, and then Slashdot goes and posts a story that there's no way in hell I can avoid replying to, practically begging me to waste half an hour talking about all the great, old, forgotten games that litter our flea markets and clog up eBay search results.

    Aren't the answers to this one obvious by now? Let's get this over with as quickly as possible. I'll just hit the highlights, honest. I'll even leave out the obvious answers (Zeldas, Metroids, Marios and Sonics)

    Rampart
    The emulated version in Midway Arcade Treasures is best if you don't have an actual arcade machine. The SNES version, while different in lots of ways, is also great, as is the PC version (available on Home of the Underdogs).

    M.U.L.E.
    How many times have I talked my fool mouth off about this thing? It's just the best multiplayer computer game of all time, period. If you have enough mojo you can even play it, with four players, full-speed on an unmodded Dreamcast... or an Atari 800, if anyone remembers that far back.

    Nethack and Rogue
    I'm not trying to karma-whore I swear, despite the fact that almost any Nethack-related story is sure to make Slashdot's front page. These days Nethack seems to not qualify for "forgotten" status as much as previously. But lately I've come to a new level of appreciation for Rogue, which continues to surprise me with how much fun I have playing it, after almost twenty years, despite its tremendous difficulty. I finally had my first "winner" game last week! Rogue is starting to edge out Nethack in my estimation.

    Some quickies (in case you're at a flea market and want to separate the chaff from the wheat, remember folks downloading ROMs is evil and wrong. Evil and wrong! You don't want to be evil and wrong... do you?):
    Overlooked NES games: The Adventures of Lolo I-III, Air Fortress, Blaster Master, Bomberman II, Cobra Triangle, Goonies, The Guardian Legend, Rare's pinball emulations: High Speed and Pinbot, Life Force, R.C. Pro Am, Solar Jetman, Solomon's Key, Wizards & Warriors (the first one, not the sequels) and last, but NOT least by any means, ZANAC.

    Overlooked SNES: ActRaiser, EarthBound, King Arthur's World, Kirby Superstar, Kirby's Dream Course, Spindizzy Worlds, Ogre Battle (yes, I consider it overlooked), Q*Bert 3 (awesome music, arguably better than the arcade game), and Uniracers.

    Overlooked Genesis: Flicky, General Chaos, Herzog Zwei, Kid Chameleon, King's Bounty (woefully under appreciated), Junction, Starflight (the game's much more accessable on the Genesis than PC), the Thunderforce series, ToeJam & Earl (!), Todd's Adventures in Slime World (better on the Lynx with eight players, but honestly, who knows either people all with Lynxes and copies of the same game these days?), Zany Golf and Zoom (both these last ones originally for the Amiga).

  10. Shocking! by TheSwink · · Score: 5, Informative
    ...that no one's mentioned X-com!

    X-com: UFO Defense

    Every game designer (and gamer, for that matter) worth his salt should know and love it. An old blab on it:

    X-com is essentially a simulation that asks a simple question, a perfect question to build a game around: what would the practicalities of defending the Earth from alien invasion be? The beauty is that it's not trying to build a game around a story, a fundamentally linear endeavor, but that it uses invasion only as a metaphor for a deeply engaging simulation. Every part of the game is relevant to every other part, and all of them are self-canonizing. They just don't make 'em like this anymore.

    X-com is comprised of three parts, each one of which could have been a game in and of itself: research/base management/building, UFO incursion management (receiving funds from each country based on how well you protect it), and the excellent 3rd person tactical combat (in fact, 'Warhammer 40k: Chaos Gate' is an entire game based on the X-com combat system.) The genius of X-com is that all three of these systems are keenly interrelated. You must shoot down UFOs in order to have access to technology to research at your bases, which then provides you better means to shoot down UFOs and better weapons for dealing with alien landings, and so forth. Both of these systems, the base and the salvage/ground assault, require large amounts of money to maintain and operate, which is provided primarily by funds allocated by the various countries of the world. If you allow UFOs to go unchecked and unchallenged in a country, that country will pull funding.

    So you have this gardening aspect; you have to choose where to plant X-com bases, find the most 'fertile' soil (the countries that provide the most income) and if your base grows you can reap the fruit. Then you try to choose the next most fertile place for your next base, or you can use the game's graphs of alien activity to try and find an area that is overgrown with weeds (aliens), and till it and make it grow. If you leave an area untended, the weeds will invade other parts of your garden and you'll be overgrown and lose.

    Another exemplary aspect of X-com is the character system. The characters, by being visually generic and using randomly generated names, present themselves as blank emotional canvases to the player. Much like The Sims, to play the game is to wield the brush; the character's actions in the game become their personality and therefore are far more powerful than any preconceived story could be. The game is the story. I still recall with great sadness the moment when Shigeo Akira, my most seasoned veteran commander, was gunned-down from behind by a lowly Sectoid soldier. In my opinion, there's no higher aim than the kind of emotional involvement I've had with some of my X-Com soldiers.

    I'd heartily recommend X-Com to anyone, especially game designers. It's one of the greatest games ever created. I still can't believe they managed to make so many seemingly complex and disparate parts sing together in such perfect harmony. I'm floored by it each time I play.

    Swink

  11. Master of Orion ][ by BanzaiBill · · Score: 5, Informative

    Master of Orion 2 is absolutely one of the best games of all time. The playability is awesome, and it still looks OK, even after 8 years. It came out in 1996, I think. It wouldn't play under Win2K, but I kept a dual boot of 98 around just for MOO2.

    Happily, it plays GREAT under XP. Killer game. I mean, you can blow up planets! Still on the HDD after all these years. You can still pick up a copy in the bargain bins for about $10-15.

    Don't confuse MOO2 with Master of Orion 3! WORST Sequel EVER! MOO3 was so bad I deleted the cracked version off of my drive! Free is too much for that one.

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    - Think of it as evolution in action -
  12. Deus Ex by veritron · · Score: 4, Insightful

    Deus Ex's system requirements were unreasonable when the game came out, but the GOTY edition on just about any modern hardware runs great - same with Morrowind, that game on highest settings can still tax a pretty strong computer.

    Serious Sam and Serious Sam II don't seem to have aged at all, and run spectacularly well on modern hardware.