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NVIDIA Gives Details On New GeForce 6

An anonymous reader writes "According to Firingsquad, NVIDIA will be announcing a new GeForce 6 card for the mainstream market at Quakecon this week. Like GeForce 6800, this new card will support shader model 3.0 and SLI (on PCI Express cards), so you can connect two $199 cards together for double the performance. NVIDIA will also be producing AGP versions of this card as well."

51 of 327 comments (clear)

  1. Imagine by Anonymous Coward · · Score: 3, Funny

    A beowolf cluster of video cards...??? Oh wait...

    *Ducks.

    1. Re:Imagine by TheRaven64 · · Score: 4, Informative

      Actually, some 3DLabs workstation cards let you do this. They have an external connector so that you can join a load of them (in different machines) together to make a rendering cluster. Of course, if you want to use commodity hardware (and don't mind a 2 frame latency) you could always use Chromium.

      --
      I am TheRaven on Soylent News
  2. Contents in case of /. by buro9 · · Score: 5, Informative

    If there are as many people out there with fresh copies of Doom 3 in their hands or winging their way to them as I suspect, then this will be slashdotted veerrryy soon.

    So here's the content:

    In last week's conference call ( http://www.corporate-ir.net/ireye/ir_site.zhtml?ti cker=NVDA&script=2100 ), NVIDIA CEO Jen Hsun Huang confirmed reports that NVIDIA would be launching a new shader model 3.0 mainstream card shortly: "In a few days we're going to turn up the heat another notch. At Quakecon in Texas, a mecca for gamers and truly a phenomenon to witness, we will officially unveil our newest mainstream member of the GeForce 6 family".

    Jen Hsun went on to say:

    This mainstream GeForce 6 will be the only shader model 3.0 GPU in its class and deliver performance well beyond that of the competition. PCI Express support is native and AGP support will be provided through HSI, once again showing the versatility of the HSI strategy...sampling started in June, production is in full steam on TSMC's 110 nanometer process, with shipments to OEMs soon.

    Price points and product names weren't discussed, but Jen Hsun also confirmed SLI support for this upcoming card, and also mentioned by the end of the year NVIDIA will have a top-to-bottom family of shader model 3.0 cards. In fact, he mentions "we're ramping 110 on two GeForce 6 families right now at TSMC, and very shortly we'll start a third...and this quarter we'll have five GeForce 6 GPUs in production, and that ought to cover us from top to bottom."

  3. I can't wait for... by Anonymous Coward · · Score: 4, Funny

    I can't wait for the GeForce 27, it's going to be sooo much better. :-)

    Seriously, can't they figure out a new name already?

    1. Re:I can't wait for... by PierceLabs · · Score: 4, Funny

      Its got nothing on that BitBoys card which is rumored to ship in the box with Duke Nukem Forever. :)

    2. Re:I can't wait for... by Dr+Reducto · · Score: 3, Funny

      Im sorry....I just couldn't resist.

      But this one goes to 11

  4. Thank you! by merlin_jim · · Score: 4, Interesting

    SLI was such an obvious way to make graphics rendering parallelized! I'm glad they're bringing it back... I've been missing it.

    Does anyone have any idea how many PCI Express ports this uses? It's my understanding that you have a total of 20 and most motherboards are allocating 16x to the video... will this card require 8x? Or do you need a special motherboard for this?

    Anyone know?

    --
    I am disrespectful to dirt! Can you see that I am serious?!
    1. Re:Thank you! by dj42 · · Score: 4, Insightful

      Ignorance warning: I don't know much about the technology, but scanline interweaving seems like it's difficult to pull off with present day technology because of anti-aliasing algorithms, temporal AA, etc. These things have to be calculated, and available on both cards if they are generating the image line by line (alternating turns). It's "obvious" in that it makes sense intuitively, but technologically, it seems like a more impressive feat.

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    2. Re:Thank you! by Short+Circuit · · Score: 5, Informative

      PCIe is a switched network on your motherboard. If you're technically inclined, read this article for further details.

    3. Re:Thank you! by hattig · · Score: 4, Informative

      This new SLI is not the same as old skool SLI.

      The new one divides the screen up into two sections, I assume that if both cards are equally powerful then it will be 50:50 or thereabouts. I assume a little bit of overlap so that anti-aliasing and whatnot works correctly on the seam.

      Then one card sends its generated half of the scene to the other, and they are merged and output to the display.

    4. Re:Thank you! by tehcyder · · Score: 3, Funny
      If you're technically inclined
      Unlikely, this is /. you know.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    5. Re:Thank you! by So_Belecta · · Score: 4, Informative

      From what I read a while back, the screen isnt divided up into two equal sections, but rather in a proportion that would allow each card to do the same amount of work approximately, i.e. if they were working on a scene where the sky took up the top 2/3ds of the screen, while the bottom 1/3 was complex geometry, then 1 card would work on say the top 80% or so, while the second card would work on the bottom 20%, in such a way that neither card is ever doing significantly less work than the other.

    6. Re:Thank you! by NanoGator · · Score: 4, Insightful

      "SLI was such an obvious way to make graphics rendering parallelized! I'm glad they're bringing it back... I've been missing it."

      From an economics point of view, it sounds pretty cool. Spend a few extra $$$ to get a top of the line card. Then, in a year or two, pick up a second card when the prices are considerably lower, then you get 2x the performance without tossing hardware. Bitchin.

      Unfortunately, I wonder if that puts NVidia in an ugly place. It does set the bar for what the Geforce 7's have a minimum to do. But... that aint bad for us, now is it? :)

      --
      "Derp de derp."
  5. Does it ever stop? by xIcemanx · · Score: 5, Interesting

    Is there a point where graphics cards get so advanced that humans can't even tell the difference anymore? Or is that virtual reality?

    1. Re:Does it ever stop? by DaHat · · Score: 3, Insightful

      Why would it?

      So long as game companies turn out new games that make existing systems cry for mercy, (and we choose to buy them) we will always need to buy newer video cards in order to stave off choppy video for another generation of games.

      Same goes for CPU... although much of the difference is that most of those people buying a Geforce 6 are gamers and will use most/all of the power at their disposal... I'd wager only a fraction of those using the latest and most powerful CPU's from AMD or Intel use them to their full potential.

    2. Re:Does it ever stop? by Creepy · · Score: 4, Insightful

      There still are a number of things that are way out in the future for graphics processors, especially polygon based - for instance, ray tracing has the ability to reflect off multiple surfaces (you could create a house of mirrors, for instance, with true curvature reflections), while polygon models have just started to make decent reflections on a single flat(ish) surface. Radiosity and similar effects are usually mapped beforehand because they are so processor intensive to calculate in real time, but could be used to cast "foggy" shadows and create other creepy effects. Another possibility is to offload the entire graphics model to hardware and do everything (e.g. frustum polygon culling and quadtree/oct-tree culling) inside the hardware instead of in software.

      It seems to me graphics hardware has a long ways to go still. There are also probably newer, more photorealistic models that have appeared since I studied computer graphics, as well. Virtual reality in a sense depends on audio and AI in a true form, but a virtual visual (and perhaps audio) reality is probably on the horizon. AI is probably 15-20 years down the line (at least for something that stands a chance at passing a Turing test, IMO).

    3. Re:Does it ever stop? by mikael · · Score: 3, Informative

      Reality was predicted to be 80 million triangles/second (with 25 pixel per triangle?). Just about every console system and graphics card now exceeds this.

      The human retina consists of 120 million rods (wavelength insensitive) for peripheral vision and 6 million cones (wavelength sensitive for red,green and blue) for central vision. To match the full capability of human vision, you'd need a 12000x12000 monochrome framebuffer covering a field of view 170+ degrees, with a central region 2000x2000 with floating-point RGB colour, and it would have to update around 70 times/second.

      Graphics cards and virtual reality headsets are slowly edging up to the resolution for central vision, since there isn't much demand to support peripheral vision resolutions.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  6. Only $200? by Gamefreak99 · · Score: 5, Interesting

    Only $200?

    This should be interesting to see and good for competition to say the least.

  7. Only two? by Anonymous Coward · · Score: 5, Funny

    This is nice and all, but it's kind of ridiculous to only be able to link two video cards together. What of one of them dies? Then you're back to single speed performance until you can get a replacement. I would much rather get a RAIVC-5 array of, say, five to ten video cards. Then if any one dies, no big deal; the others can handle the load. And does anyone know if these new NVidia cards will be hot-swappable?

    1. Re:Only two? by Spokehedz · · Score: 4, Funny

      And does anyone know if these new NVidia cards will be hot-swappable?

      I belive that PCI-Express is, in fact, hot swappable.

      *Checks google*

      Yes. It is infact hotplug/hotswap capable. I dunno how good your os (*cough*windows*cough*) will react to you unplugging the VC though... I'm sure that Linux will have wonky support for it initially, eventually getting stable and usable support about the time that PCI-Express will be obsolete... ;)

  8. Two cards == 2x performance by hal2814 · · Score: 5, Insightful

    I might need to dust off my textbook from "Parallel and Distributed Computing", but I'm pretty sure that getting double the performance from two cards is about as likely as getting double the performance from two processors. It's just not likely unless the graphics routines can split up jobs perfectly and not suffer from any overhead for communication. I imagine there will be a noticeable performance increase from 2 cards working in parallel since graphics algorithms do have a tendency to be very parallelizable, but claiming double performance in naive at best and dishonest at worst.

    1. Re:Two cards == 2x performance by rokzy · · Score: 4, Informative

      well yes it can be split e.g. odd numbered lines and even numbered lines.

      depending on the scene it won't always be a perfect split of the workload, but it should be pretty damn close.

    2. Re:Two cards == 2x performance by caitsith01 · · Score: 4, Informative

      Don't they interlace the lines, with each card doing an alternate line?

      I think that this is actually a rare case where you can actually get close to 200% performance. For one thing, the job that is being done is very well understood and the cards need zero flexibility - hence they can write very specialised software that does one thing and does it very efficiently.

      For another thing, many of the common problems of parallel computing are caused by communications, and in the case of SLI the two 'nodes' do not need to communicate - the mothership (i.e. the CPU via the PCIx bus) does all the organisation and communicating, and even that is basically one-way, so there is very little in the way of latency related issues. From a software point of view, the only real task is to shovel half the data one way, and half the other way - significantly easier than, say, a system where you have to constantly send and receive data to a range of nodes operating at different speeds.

      I seem to recall that the Voodoo II (bless its zombie bones) was able to get near 2x performance in parallel.

      --
      Read Pynchon.
    3. Re:Two cards == 2x performance by Karhgath · · Score: 3, Insightful

      200% increase != 2x. 200% increase == x3.
      100% increase = 2x.

  9. Confused with naming scheme by Anonymous Coward · · Score: 3, Funny

    My first NVidia card was a GeForce 256, but then I upgraded to a GeForce 2. Later I bought a GeForce 4MX card which was actually slower than the GeForce 2 in my older system. Lately I've upgraded to a GeForce FX 5600... now a GeForce 6800 is the best, but they want me to buy a GeForce 6? I can't keep up with this shit. So my $250 GeForce FX 5600 card that I bought last year is no longer any good? It runs Battlefield 1942 alright, but now they're saying it's not good enough for Doom 3 which I just bought but haven't installed yet. Ugh. I suppose my Athlon XP 2400+ I built last year is now too slow as well?

  10. You know you're a hardware junkie... by bigmouth_strikes · · Score: 5, Funny

    ...when you see the phrase "connect two $199 cards together" and say to yourself "Hey, that's a good value!".

    --
    Oh, I can't help quoting you because everything that you said rings true
  11. What bothers me by Anonymous Coward · · Score: 5, Insightful

    I'm all for advancing technology, but when it comes to video cards, it's all a matter of who can keep up with Microsoft's DirectX demands the best.

    Meanwhile, OpenGL, the industry standard graphics library, is getting left behind because every video chip maker wants to show off how well it supports GlibFlobber() DirectX 27 API.

    Won't someone please think of the industry standard instead of the proprietary (and very small market) "standards" of Windows?

    1. Re:What bothers me by be-fan · · Score: 4, Informative

      OpenGL is doing just fine. I had lot's of worries about it, back in the DirectX 7 era, when Microsoft was rushing ahead, and the ARB was dragging it's ass with the standard, but those fears have since faded. OpenGL 1.3, 1.4, and 1.5 came out in quick succession, with each release maintaining feature-parity with DirectX. Vendor support, from NVIDIA anyway, has been excellent, with new driver releases supporting new features being released within months of each updated standard.

      OpenGL is about to get a big overhaul for 2.0 (due out this year at SIGGRAPH, I think), and should compete well with the DirectX updates in Longhorn.

      --
      A deep unwavering belief is a sure sign you're missing something...
  12. Maybe by Anonymous Coward · · Score: 5, Funny

    so you can connect two $199 cards together for double the performance.

    Much like you can duct-tape two cars together for double the performance (but certainly not double the speed).

  13. $199 by Distinguished+Hero · · Score: 4, Interesting

    From the article:
    Price points and product names weren't discussed

    So where did $199 come from?

    --
    Uttering logically derived and empirically supported truths to the disciples of the orthodox establishment.
  14. Real DirectX 9 by fostware · · Score: 4, Insightful

    All I want is DirectX 9 support in hardware, not the kludges which the current NV's have. The GPU makers churn these things out so quickly, yet they can't keep up with an industry standard a year old...

    --
    "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
    1. Re:Real DirectX 9 by molarmass192 · · Score: 3, Interesting

      Then go petition MS to create and distribute cards that supports their gd standard in hardware. I don't use Windows and have no interest in paying a fee to MS for having DX9 embedded into a card when I'll never be able to use it. If MS wants to pay for it and it's a zero cost addition for nVIDIA and it doesn't adversely affect OpenGL performance, then it would be inconsequential to me if it were included or not. Btw, what companies are in the consortium that controls the DirectX industry standard?

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    2. Re:Real DirectX 9 by canb · · Score: 5, Insightful

      Since when is directx the industry standard? I had the belief that openGL is, whereas directx is the microsoft standart.

  15. Re:I'm out of it by Mornelithe · · Score: 4, Informative

    I don't think there is an "AGP camp."

    PCI Express is a replacement for PCI and AGP on desktop class motherboards (I guess PCI-X might be better for servers, but I don't know).

    Its advantages are that it has switched uplinks, so, if I understand correctly, each device can have its maximum bandwidth between any other component. PCI shares its bandwidth between all devices.

    PCI Express 16x replaces AGP, and roughly doubles the bandwidth, I think. Then there's 8x, 4x, 2x and 1x for devices with lower bandwidth requirements. And you could probably expand to 32x if you really need more bandwidth than 16x. It's all about the number of "lanes" you devote to a card.

    Someone here has a link to an article on this stuff, in case you want a description from someone who actually knows what they're talking about.

    --

    I've come for the woman, and your head.

  16. Oblig. Simpsons quote by caitsith01 · · Score: 3, Funny

    Moe: "And that's how, with a few minor adjustments, you can turn a regular gun into five guns." [applause]

    --
    Read Pynchon.
  17. Correct me if I'm wrong... by TheSHAD0W · · Score: 4, Interesting

    ...But does this mean you have to load the same texture data into both cards in order to obtain this parallel processing? Isn't that rather inefficient?

    1. Re:Correct me if I'm wrong... by Anonymous Coward · · Score: 5, Informative

      the SLI implementation allows sharing of texture memory. thats why there is a bridge chip connecting the two cards. it effectively makes 2 cards 1 super card.

  18. AGP 8x by caitsith01 · · Score: 4, Informative

    Am I right in thinking that most of the current crop of video cards don't really push AGP 8x at this stage? I seem to remember seeing some benchmarks where high end Radeons were not really that much faster on 8x vs 4x.

    At least it will give 'gamers' a chance to brag about how fat their bandwidth is, I suppose.

    --
    Read Pynchon.
  19. 6600 or 6800LE? by Erwos · · Score: 4, Interesting

    What's weird is that nVidia already _does_ have a $200 variant of Geforce6 - the Geforce 6800LE. It's essentially a lower-clocked (GPU and RAM) 6800 with only 8 pipes (so, half of what the 6800GT/U has). One of the hardware sites did a review of it (t-break?), and it performed pretty nicely - almost always beat the 5950. It's supposedly only for OEMs, but that's never stopped the online vendors from selling a card.

    If they are indeed talking about a 6600, it's going to need to go under $170 to have any sales value whatsoever. SLI is nice and everything, but most people simply don't have PCIe mobos to take advantage of it, so it's going to be a non-issue for the next year and a half.

    Still, it'll be nice to see nVidia actually try to deliver a better price/performance ratio than ATI for once.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  20. Re:Help by Lisandro · · Score: 5, Informative

    DirectX is Microsofts' standart to abstract software from the hardware (not only graphics, it also covers audio, controllers, networking, and so) as much as possible. Direct3D is DirectXs` 3D rendering part.

    The thing with DX is that it's aimed mostly to games, and, while full-featured, it's incompatible with everything else. OpenGL, much like D3D, is dedicated exclusively to graphics but can be ported much more easily, and it's (IMHO) overall a cleaner implementation. Both can coexist in a single machine (if you have a modern videocard, that's most likely the case), but are independent, requiering separate drivers and so.

  21. Same question for monitors by wikdwarlock · · Score: 3, Interesting

    In my Phys III class ages ago, we did the calculation for the resolvable limit for the human eye given a certain distance from 2 points. I can't recall the formula, but it seems that at some point in the near future a 8000 x 6000 screen will look exactly like a 80,000 x 60,000 screen unless your 2 cm away from it.

    --

    "I must not fear. Fear is the mind killer." -Bene Gesserit Litany Against Fear
  22. Production by Led+FLoyd · · Score: 5, Insightful

    They might concentrate on getting their CURRENT high end card (6800 Ultra) on the retail shelves instead of "pre-announcing" crap in the pipeline.

  23. Unified ELTA by UserChrisCanter4 · · Score: 5, Funny

    I was hosting a LAN party at my place about a year or so ago. One of my coworkers showed up with his computer and another 512MB DIMM that he planned on installing before we got started.

    We balked. There's an unspoken rule that no hardware changes during the LAN unless necessary. Murphy's law simply looms too large. He ignored it.

    The case was a smaller mid-tower that he uses for LANs, and with a couple of hard drives and the associated cabling it gets pretty tight. As he's sliding the RAM into place, we hear a "plink." Shit. The RAM's in place, so he steps back to survey the situation. There's a capacitor sitting on the floor of the case. "Um, maybe it's one of those capacitors that's, you know, for show..." The computer throws a video error at post.

    We pull the card. Murphy's law has struck; it's a GeForce 5800 Ultra (the old dustbuster model), and a cap has sheared right off the card. I don't have a soldering iron in my apartment, so the coworker is prepaing for an evening of staring over shoulders. That's when we break out the electrical tape. We give the card a good hard wrap with the tape to hold the cap in place, and...

    It works spedtacularly. No crashs, no video glitches, no problem. In fact, it works for another month while he waits for the 5900 Ultra to release before exchanging the card. It led us to praise NVidia for the Unified ELectrical TApe architecture (ELTA), which we theorized could provided bootleg performance maintenance across the entire NVidia line, from the TNT2 up.

  24. I'll believe it when I see it by scotay · · Score: 5, Insightful

    NVDA has just reported a HORRIBLE quarter. Many are wonder what the F is going on with that company. This is a PR release. They need to say these things. They need to say they have native PCIe despite not a SINGLE OEM design win. They need to say 6800 volume will ramp up and product will be driven down to the low end. Will this actually happen? I have no idea, but this is the least I would expect NVDA to say on this horrible week for NVDA longs. ATI has really put the hurt on. This next 12 months should be pivotal for NVDA's future.

  25. Funny replies... by AirP · · Score: 4, Funny

    Replies from a website where people want more options in Operating Systems, but they bitch about more options from hardware, just makes me wonder if people just want to bitch.

  26. Power consumption... by Xhargh · · Score: 4, Insightful

    Does it have low power consumption or does it include a nuclear powerplant?

  27. Literally, I bet. by Benanov · · Score: 5, Funny

    "In a few days we're going to turn up the heat another notch."

    Translation: my computer's electricity bill and my winter heating bill just became synonymous. ;)

  28. Re:Help by be-fan · · Score: 3, Informative

    Open GL doesn't support many of the newer features of GPU's. By newer I mean anything in pretty much the past 2-3 years isn't really supported by OpenGL. As an example there isn't yet a HLSL or even a platform independant shader language at all.

    That's not true. This *was* true 2-3 years ago, but in that space, the OpenGL ARB has been very quick to keep OpenGL competitive with D3D. 1.3, 1.4, and 1.5 all came out about a year apart, and 2.0 should be coming wout this year. 1.5, which came out last year, supports pretty much everything out right now, including a full high-level shading language (GLSL).

    --
    A deep unwavering belief is a sure sign you're missing something...
  29. Re:Two cards == 2x performance - maybe! by default+luser · · Score: 4, Informative

    Okay, here's a guide for all you folks who are getting so unbelievably excited over something as mundane as pairing two video cards together.

    FIRST OF ALL: THIS IS NOT "SLI".
    Nvidia is simply leveraging the term to sell their version of the concept.

    SECOND OF ALL: THIS IS NOT NEW.
    In fact, every single consumer card that has attempted this in the past has been a failure.

    ** 3DFX Voodoo 2
    The performance of a single Voodoo 2 was so good that people waited for prices to fall before buying a second Voodoo 2. Sales of the Voodoo3 also suffered heavily because, under many conditions, the Voodoo 2 SLI performed similarly. Thus, the long-term failure.

    ** Metabyte "SLI"
    Shortly after 3DFX made "SLI" a household name, Metabyte developed a PCI-bridge technology that would split the framebuffer between ANY two cards and have them render in parallel.

    Sound familiar? It should. There was one major drawback: both cards would have to operate in PCI mode, negating some of the advantages the newer AGP cards enjoyed. Metabyte tried to license the technology to TNT2 manufacturers, but none were interested...mainly because the upcoming GeForce 256 would make ir obsolete overnight.

    ** ATI Rage MAXX
    This card featured two chips rendering a piece of the framebuffer, much like MEtabyte's technology. This was simply an attempt by ATI to get some experience designing a parallel-processor architecture, and to take some wind out of Nvidia's GeForce 256 sails. Because the parallelization was on-card, it could function as a normal AGP card. Bad drivers and lack of Win2k / XP support killed this card.

    ** 3dfx VSA 100 (Voodoo 5 5500)
    The VSA 100 was designed to be used in parallel in a fashion similar to the Rage MAXX. Although this card boasted many fancy features, it could not keep up in the performance race. 3dfx also found out how hard it is to make money when the chipsets on your cards cost roughly twice that of your competitors.

    ** Alienware "SLI"
    Yes, this is basically Metabyte's concept, but the appearance of PCIe has made it a reality for high-performance cards. PCIe also makes it possible for this to be developed entirely in software (Metabyte's vision required an on-card bridge), so why the hell wouldn't they market it?

    ** Nvidia Geforce 6 with SLI
    Two things are readily apparent about this latest attempt:

    1. The card is not a flagship, high-margin card. It is simply designed to lock-in users to a cheap Nvidia card now, and an upgrade in the future.

    2. Even in SLI mode, this combo won't exceed the performance of their top-end card, meaning Nvidia won't cannibalize upgrades for their next card like the Voodoo 2 SLI did.

    So sure, Alienware and Nvidia look like they've got a winner on their hands...except that there aren't many PCIe motherboards with dual 16x slots. Oh well, yet another niche-market-product-turned-failure waiting to happen.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  30. should call it the GeForce666 and bundle Doom ]I[ by sco_is_for_babies · · Score: 3, Funny

    throw in a couple of 3 ft black candles. And you know, a baby goat.