Molyneux's Fabled Fable Finally Close To Release
Rainier Wolfecastle writes "A couple weeks ago, we had the opportunity to visit Peter Molyneux and Simon and Dene Carter in Guildford, UK, for some hands-on time with Fable, their highly anticipated, finally ready for release Xbox action-RPG." Kikizo admits "Fable has been a long time coming, and for better or worse the media has elevated expectations considerably", but likes what it sees, calling the September 14th-due title "huge, gorgeous and a joy to play." Eurogamer also weighs in with impressions, expressing some reservations despite "feeling relatively upbeat" about the title, explaining: "As much as we enjoyed our time with it, it's the sort of game - typical of Peter Molyneux really - that we can't really assess piecemeal."
If I remember correctly, and I think I do because I own Black & White... Black and White was an amazing game that added a whole new way to play games. When it came out it was nothing short of amazing. Black & White 2 is coming out soon, and looks to be even more amazing than the first.
If you didn't like it because you couldn't figure it out, that's one thing. But the critics loved B&W.
Not a Twitter sockpuppet... but I wish I was.
Of course, Morrowind is already 2 years old, so we might expect some advancements. But on the whole, I get the feeling that Fable will be not as revolutionary as it is hyped up to be.
I read a lot of "Peter Molyneux sucks/doesn't deliver/is nothing but a shameless self-publicist comments in this thread. I have to say that I disagree entirely.
It is, I feel, beyond all doubt that Black & White was not a very good game. Indeed, it was a pretty damned awful game, with tedious mechanics, some serious flaws in the camera system and an underlying concept which turns out not to have been as much fun as it should have been. However, it *was* a serious attempt to be innovative and to do something different. How often do we get heartfelt pleas in the comments threads on slashdot for games designers to be more innovative? How often do we get rabid fanboys shouting "I only play Nintendo/Sony/Nintendo/X-Box/Nintendo/iD/Nintendo games because they're the only people who innovate"?
This is why so many designers are reluctant to innovate. Innovation is an easy thing to get wrong. The over-riding impression I got while playing Black & White was that it had come very, very close to being an excellent game, but had somehow gone awry just inches short of the goal and detoured into the land of awfulness. I don't blame Molyneux for this; as I say, innovation is hard to get right.
I hate it when people pre-judge a game before it appears and I'm a long way from being a Molyneux fanboy, but you have to admit that other than Black & White, the guy has one hell of track record. Look at Populous, Magic Carpet and Dungeon Master; all games which did things that nobody had done before and none of which were surefire commercial hits. Molyneux may have made mistakes, but nobody could reasonably accuse him of being a Derek Smart figure, built entirely on bullshit and never having delivered a decent product. You can't even accuse him of being a John Romero figure, with most of the notable successes being based on collaborations where many now feel the real talent was in the other partners. I say give the guy an break and go into fable with an open mind.
yeah well.. good that you know beforehand that it is a 'system seller', because games never disappoint..
world was created 5 seconds before this post as it is.
The micro management of the villages was another gigantic screw up forcing you not to be a god but an accountant.
The worst mistake was that I tried to be a nice player. Then a I planted a house wrong. It was on a slope with the door underground. So when I destroyed it it turned out I had just torched half the village as a hord of people that had been stuck inside streamed out.
The mouse gestures was a nice idea but while it works in opera it sucked in the game. Apparently nobody told the devs how your mouse works. Namely that it only records certain points and even less if the computer is busy. Meaning a circle drawn to fast becomes a square.
But peter has admitted the mistakes, he himself says that version 1 was not good. Now he wants us to shell out for number 2 again. Kinda like with the dungeon master game?
No peter has some nice ideas but he needs to get some people in his team who actually play the games and have the power to tell him that it sucks.
A good game has you battling the AI and the odds. Not the interface. If I wanted that kinda challenge I would just break my spine and control the game with my tongue and blinking. What next, a racing game where you can only steer left? Oh wait I forgot, nascar.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.