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Molyneux's Fabled Fable Finally Close To Release

Rainier Wolfecastle writes "A couple weeks ago, we had the opportunity to visit Peter Molyneux and Simon and Dene Carter in Guildford, UK, for some hands-on time with Fable, their highly anticipated, finally ready for release Xbox action-RPG." Kikizo admits "Fable has been a long time coming, and for better or worse the media has elevated expectations considerably", but likes what it sees, calling the September 14th-due title "huge, gorgeous and a joy to play." Eurogamer also weighs in with impressions, expressing some reservations despite "feeling relatively upbeat" about the title, explaining: "As much as we enjoyed our time with it, it's the sort of game - typical of Peter Molyneux really - that we can't really assess piecemeal."

8 of 79 comments (clear)

  1. Re:About time by Anonymous Coward · · Score: 1, Informative

    It was slated to have a multiplayer feature, but it was canned.

  2. Re:Publicity god by RogueyWon · · Score: 4, Informative

    You're certainly in the minority for having liked Black & White, although you're entitled to your opinion and it'd be a boring world if we all agreed.

    I think the critics' reaction to Black & White highlighted a lot of what was wrong with the video gaming press at the time (and perhaps continues to be today). When a huge new title came out, there was an overwhelming urge to be the first to have the full review. For the monthly gaming mags, this wasn't necessarily a problem if they had a full month to play the game before their next issue. However, if it arrived a few days before the deadline, then they had to hurry. With online gaming sites, beating the competitors to print can mean reviewing a game in a matter of hours (just look at the recent Doom 3 reviews and the difference in review quality between those who tried to get out first and those, like IGN, who held off for a couple of days).

    Black & White was good fun for the first few hours. I found it was only about 6 hours play that I started getting seriously annoyed with the game and that its flaws started to show up. Chances are, many of the first reviewers were stopping playing and starting writing before this point. I remember that several gaming magazines expressed regrets in later issues that they'd ranked the game so highly and said that if they'd waited longer, the reviews would have been more balanced.

  3. Re:The Same Clown from Black and White? by FromWithin · · Score: 2, Informative

    The Movies was on show at E3 and will be out pretty soon as far as I'm aware. It's ridiculously detailed (just like Fable). Looks really good.

  4. Re:Molyneux? Oh please by Russellkhan · · Score: 2, Informative

    "Remember when Dungeon Seige was supposed to have a Dungeon Master creating a dungeon for adventurers in a multiplayer enivronment? And then it turned out to be Sim Dungeon."

    I think you mean Dungeon Keeper. Dungeon Siege was a Chris Taylor game.

    --
    Information doesn't want to be anthropomorphized anymore.
  5. Re:Publicity god by Wyrd01 · · Score: 4, Informative
    I think "Black and White" was a learning experience for the Lionhead crew. It was fun in an open ended sort of way, but they got some of the parts wrong, and some of those parts made the game more frustrating than fun.

    Now I believe "Black and White 2" will be a different story. A good review can be found here: http://www.totalvideogames.com/pages/articles/inde x.php?article_id=5638

    Some of the finer points from the preview:

    "If you look after your people's basic needs, they will manage themselves. You are no longer an errand boy to your people - you are a powerful God. Now you easily have the time to affect your people's lives as a nation, not worry about where their next meal comes from. Though, if you want to mess around in the detail, helping farmers, you are still able to."
    "Unlike B&W1, the whole world exists all the time, so if you have been to one land you can revisit it at any time and play God. Your people may have progressed since you last visited them though..."
    "Some of the key features discussed in the game are about waging massive wars, sieges and battles, discovering and using new 'Epic Miracles'... There is research and players can create new forms of weaponry, from swords to bows to siege machines. Build and design unique defensive gates and walls. Control and marshal huge and varied armies. Create and control settlements that include housing, farming, and many other buildings, like fountains and lush gardens (if you're Good) or stocks and guillotines (if you're Evil). Multiple tools to help train and improve Creatures are on hand. As well as using sticks, whips, and feathers, players can create their own unique tools."
    "The thing I am most proud of is that the game 'makes the player feel like a God'. In Black & White 1, you never felt significant enough - you felt like an errand boy. In Black & White 2 you are a powerful God."

    Wyrd One

  6. Re:About time by bugbread · · Score: 4, Informative

    Yessish and noish.

    Originally, it didn't have multiplayer.

    Then they decided to put it in, tried it out a bit, but it didn't work out, so they took it back out, and that's where things stand now.

  7. Re:Multiple Saves by wbm6k · · Score: 4, Informative

    I have no idea what you are complaining about.

    Everything on the gamecube or PS2 (prior to the PS2 hard drive) saves to a memory card, not any internal storage. So, if you want two saves (or ten), it is trivially easy to just switch out the memory card. Plus, most RPGs (from my own experience on the gamecube, Tales of Symphonia, Skies of Arcadia, the first Baldur's Gate) will allow you to make as many saves as you like, limited only by the size of the memory card.

    Moving on, the RPGs I've played on Xbox (Morrowind, Kotor) both allow you to make as many saves as you like, limited only by the space available on the hard drive (which is huge compared to the size of any single save).

    Are there particular games you are complaining about, or was that just an anti-Xbox/console troll?

  8. Re:There will be No Gay Marriage in Fable by electricmba · · Score: 2, Informative

    Wow, I take it back....Gay Marriage will indeed be allowed. http://xbox.ign.com/articles/537/537930p10.html Confirmation that Gay marriage and Gay NPCs will exist in Fable. I had read a developer commentary to the contrary some months ago, they must have changed!