Walking In A VR Future
neol'schmoe writes "There's a new solution to the age old problem of physical movement within a virtual world. Researchers in Japan have come up with tiles that move in concert with a user's pace and motion to allow free range of motion while literally walking in a virtual environment and never leaving a very small area in the real world."
getting exercise while gaming would be nice for once... but It sure would suck when you try to roll/duck behind something in a FPS and you fall off the tiles and bust your ankle.. There's no way they can predict and keep up that well.
?SYNTAX ERROR IN LINE 42
Is it?
Those japanese are always inventing stuff like this. I guess they got no square footage.
My American answer is to put your VR goggles on in the middle of one of our spacious fields or parks, and just run around all you want.
Drop someone in the middle of the desert with his LCD goggles and mo-cap mittens and he can VR his brains out.
I don't need no instructions to know how to rock!!!!
Could definitely be a downer if you're the next in line for that arcade game.
===== Murphy's Law is recursive. =====
Will this work if you have a group of people and you all scatter in different directions?
What if you jump?
Live forever, or die trying.
I can already think of improvements:
1. Scale up the 4-tile model for walking, and have a 12-tile model for running.
2. Force-feedback tiles for seismic or moving-walkway effectts.
3. cushiony lifting-tiles to simulate low-g walks/runs/jumps.
Of course, can you imagine the liability issues for a manufacturer of such a product?
Very neat. I can't wait to have one. When they have it work with Unreal Tournament, I'll be sold.
.. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
Would be a parent's dream!
Just hope your kids like you and don't enjoy the company of ravenous lions! :D
A sphere you walk on top of would probably be easier to construct, but unfortunately, either way has the same problem, because you're wrong about one thing.
m l, here's what I came up:
.0125, which is the sine of the triangle.
Cosine(arcsine(short/hypotenuse))=0.94 inches.
It would have to be quite large to seem flat.
Thanks to a helpful page on chords at http://mathforum.org/library/drmath/view/57832.ht
Assume a 30 inch step.
That makes the short side of the triangle 15 inches.
Start off with a sphere 10 feet in radius (20 feet in diameter).
15/120 =
A 1 inch height difference would certainly be noticed by me.
Assuming a 0.1 inch difference as small enough to be ignored, your sphere would have to be about 94 feet in radius. (And remember, that's radius. It's almost 200 feet in diameter.
Considering that's what would be required for each person in the game, I think what they've got is definite improvement.
I'm not impressed by the photo, though. It doesn't look like you could (safely) take a step forward, unless those blocks are really fast.
To anyone who complains that I should have done that in metric:
A) I'm a Merkin. (See alt.fan.pratchett on Usenet) We're allowed.
B) I'm at work and trying to be reasonably honest with my employer's time...
While we are looking at other alternatives: If we are already using remotely controlled wheels that stay under your feet, why don't we just attach the wheels to the shoes. Basically, multi-directional roller skates with controlled wheels should be able to do the same thing, with a lot less complexity
I am a sig. I wish I were a more creative sig, but I am not. I guess everyone has something to strive for.