uDevGames 2004 Macintosh Game Development Contest
Chris Burkhardt writes "iDevGames officially announced the start of the uDevGames Game Development Contest yesterday. The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote, peer vote, and a panel of judges, with the best in a variety of categories receiving prizes. iDevGames has issued a press release." Previous winners of the competition include the rather smart Argonaut 2149.
I find the absence of comments rather odd on this article. Some people would say don't need these small games, but bigger titles. I disagree. Mac OS X has already quite many bigger titles. But small, simple and free games are a part of a gaming experience as well. When you install Windows (or Linux) you get some simple games to play with. This is not the case in Mac OS X. When you buy a new Mac you may get some game like Tony Hawk Pro Skater to play with, but I don't think this compensates the lack of small games.
Why do I then think these little games are so important? Because they can be played by everyone. Just think about Windows Solitaire. It is being played by members of both sexes in all ages. Can you say the same about Unreal Tournament? No. You can't.
These games fill a void.
I demand the Cone of Silence!
Macs (and Linux PCs) are in this strange position; they're potentially great gaming machines, but they don't attract developers because the userbase is small. And the userbase doesn't increase, because developers don't make games for it (face it - games sell new computers like nothing else). Chicken and egg dillema.
Some major players have been taking baby steps to fix this (notably, iD and Epic), but the rest are yet to follow. In the meantime, whatever boosts these new plataforms aceptance as gaming machines is great in my book. Anything, even contest ones.
Check out this thread for links to developers' pages. Hopefully, they'll have the download section on the site soon.