Oh, and not being able to copy it among my various machines dooms this too. I do my session notes and creative work on my desktop machine. Then I bring my laptop to the sessions with me... Actually, at this point, pretty much my entire group has a laptop or desktop at the table when we play. So am I going to buy a hardcopy version I can pass around to people as needed, or a software version that I can't? Hmm...
Passing around is possible under DTRPG scheme, as long as you register all the machines under your ID. I've bought BESM d20 Character Journal at home, and then printed it out at work no problem. It works with Windows and OS X, but if you're a Linux user you may be SOL (not sure, never tried it).
I'm not a great fan of books in PDF, so I'd buy any new books I need at my FLGS, but their out-of-print library is excellent and affordable. If I can ever get a Traveller game going, I'll probably buy a few more things from them.
Re:Good variety in Cross Platform MMORPGs now
on
ATITD Mac Beta Released
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· Score: 4, Informative
The Puzzle Pirates are cross-platform (since it's built on Java, presumably there's Linux support, but I've never tried it). Fun little game, with excellent concept.
Great idea, but I'm wondering about the design. From the image, it looks like the edges will be either flush with or slightly overlapping the L and R buttons of the GBA SP. This might make playing some games slightly problematic.
Otherwise, I'm looking forward to it. Too bad it won't ship in time for the Return of the King premiere line-up.
Other than the ones already mentioned, there's Ghost Recon, America's Army (not sure how LAN friendly it is), Neverwinter Nights (just shipped for Mac, not sure how available it's going to be for the next few weeks), Myth 3, Q3 based games (Medal of Honor: Allied Assault is a lot of fun, RtCW works if you mind the version numbering), Deus Ex, Rune (these two don't have OS X version, however).
I think 4x AGP benefits from DDR (both ATI and nVidia have been using it for ages). According to Apple, the CPU can access the RAM twice per clock cycle, which (they claim) gives you up to 2.7 GB/s throughput - twice as much as PC-133 RAM. Also, the CPU has 2MB (1MB per unit, I think) DDR L3 cache.
As for why the system bus is still 133 or 167 MHz, I think it may be limitation of G4 processor - all the PDFs on Moto site say 100 or 133 MHz bus, depending on the model.
More info at architecture page.
Presumably, they will use the satellite broadcast.
More info here.
Also, they may be doing broadcasts elsewhere - check apple events in your area. For example, up here (Vancouver, Canada) they will do a delayed broadcast at a university campus downtown, as they have for quite a few MacWorlds already.
Oh, and not being able to copy it among my various machines dooms this too. I do my session notes and creative work on my desktop machine. Then I bring my laptop to the sessions with me... Actually, at this point, pretty much my entire group has a laptop or desktop at the table when we play. So am I going to buy a hardcopy version I can pass around to people as needed, or a software version that I can't? Hmm...
Passing around is possible under DTRPG scheme, as long as you register all the machines under your ID. I've bought BESM d20 Character Journal at home, and then printed it out at work no problem. It works with Windows and OS X, but if you're a Linux user you may be SOL (not sure, never tried it).
I'm not a great fan of books in PDF, so I'd buy any new books I need at my FLGS, but their out-of-print library is excellent and affordable. If I can ever get a Traveller game going, I'll probably buy a few more things from them.
The Puzzle Pirates are cross-platform (since it's built on Java, presumably there's Linux support, but I've never tried it). Fun little game, with excellent concept.
Check out this thread for links to developers' pages. Hopefully, they'll have the download section on the site soon.
According to Inside Mac Games, December 3rd is the currently planned date.
Great idea, but I'm wondering about the design. From the image, it looks like the edges will be either flush with or slightly overlapping the L and R buttons of the GBA SP. This might make playing some games slightly problematic.
Otherwise, I'm looking forward to it. Too bad it won't ship in time for the Return of the King premiere line-up.
Other than the ones already mentioned, there's Ghost Recon, America's Army (not sure how LAN friendly it is), Neverwinter Nights (just shipped for Mac, not sure how available it's going to be for the next few weeks), Myth 3, Q3 based games (Medal of Honor: Allied Assault is a lot of fun, RtCW works if you mind the version numbering), Deus Ex, Rune (these two don't have OS X version, however).
The iTunes Music Store will initially offer 200,000 tunes, paying the record companies an average of 65 cents for each track it sells
Somehow I don't see Apple taking a straight 15 cents loss per track (not counting the development and infrastructure costs).Once a new beta comes out, tabs should be in there.
There's also AppleWorks for Windows, currently only available to the education customers.
On the Mac side, most people are happy with VersionTracker. It does mix commercial and open-source updates, though.
I think 4x AGP benefits from DDR (both ATI and nVidia have been using it for ages). According to Apple, the CPU can access the RAM twice per clock cycle, which (they claim) gives you up to 2.7 GB/s throughput - twice as much as PC-133 RAM. Also, the CPU has 2MB (1MB per unit, I think) DDR L3 cache.
As for why the system bus is still 133 or 167 MHz, I think it may be limitation of G4 processor - all the PDFs on Moto site say 100 or 133 MHz bus, depending on the model. More info at architecture page.
Presumably, they will use the satellite broadcast. More info here. Also, they may be doing broadcasts elsewhere - check apple events in your area. For example, up here (Vancouver, Canada) they will do a delayed broadcast at a university campus downtown, as they have for quite a few MacWorlds already.