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Nintendo's Reggielution Continues Apace

Gorf writes "Nintendo's now famous Reggie Fils-Aime had a presentation at the Ziff Davis Games Summit where he discussed the upcoming Nintendo DS. The full transcript is available on Ziff Davis' games web site 1UP.com." Reggie's immortal first lines? "Hello, my name is Reggie...and I'm addicted to my Blackberry. In fact, to me it's a 'Crackberry.'" 1UP is also running a related story indicating "Nintendo's DS handheld will likely see release in North America before Thanksgiving weekend, according to several sources at the [same] summit", though it's argued: "Less confidence is evident when it comes to Nintendo's ability to deliver a fleshed-out software lineup at that point, however."

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  1. Interesting, but... by RogueyWon · · Score: 2, Interesting

    This is interesting, but I seriously can't help feeling that the guy comes across as frankly hysterical. I know marketing guys are supposed to be enthusiastic, but he sounds like a parody of himself at times. Some of what he says is undoubtedly true; the section about the PSX and the Eye-Toy certainly sums up what happened pretty well, although personally I feel that the PSX was doomed from the start by Sony's rather erratic level of committment to it. However, a lot of the other stuff he said strikes me as unadulterated rubbish. I mean, I'm really, really glad that he told me Mario 64 invented 3d graphics. In my own foolish little way, I'd believed that my PC had been doing them in one form or another for years before the N64 even existed (and frequently far better than the N64 did them).

    Also, if innovation or quality or whatever all stems from the controller, I'd love to know why the Gamecube has far and away the nastiest of the controllers for the current generation consoles (well... if we count the S-controller as the X-box controller, rather than the original 2-tonne beast). A malformed right analogue stick, awkwardly placed and erratically sized buttons and a button shortage that makes a lot of cross-platform titles unfeasible has added *sooooo* much to my gaming experience. He has a point about the 4 controllers thing; the lack of that on the PS2 is a serious flaw, next to the X-box and the Cube. To say that Nintendo has cornered the market on interface innovation is an outright lie, though. I've been seeing innovative controllers on the PC since time immemorial (ranging from my old Thrustmaster F-16 to a bizarre turtle-device which lets you control games by tilting the shell) and of the recent console-based controller innovations (dance-mats, eye-toy, pop'n boards), none of the most notable have come from Nintendo.

    Moving onto games, I'm slightly curious as to why he spends so long talking about the Game Gear, given how long-dead the thing is. I'm pretty sure that the real causes of its decline and death were its size and price (both of the unit and of the games), which made it implausible as a hand-held console. As to the type of games people play on a handheld console, I think this is a little more complex than he makes out. Sure, quick-blast games have a market on consoles, but I think that more serious efforts can also work. Hell, Nintendo's biggest success in the handheld market of recent years has been Pokemon, which is essentially a Final Fantasy game with some of the cutscenes stripped out. Not really the kind of thing which works for a quick blast, but the actual core Pokemon games (as opposed to Stadium etc) are only available on a handheld console.

    Which brings me onto this issue of "transportability". I think he's drawing exactly the wrong lessons here. Ports have, in the past, had a pretty poor track-record. Largely, this was because they either tried to move an arcade game where the gameplay wasn't fun and the attraction was the technology onto a home platform (eg. Afterburner) or else the ports to many platforms were done in a hurry and were deeply flawed compared to the original game (eg. Street Fighter 2). These days, ports and cross-platform titles work much better; Grand Theft Auto 3/VC was ported off its original platforms onto the X-Box in a manner that actually improved on the original (sharper graphics, custom soundtracks). Resident Evil survived its transition to the Gamecube pretty well. Of course, Nintendo's attitude here has often been a bit odd. I do wonder whether the story of the N64's unsuccessful struggle for dominance against the PS1 would have turned out differently had Nintendo actually made a proper Pokemon game for the thing. With the Dual-Screen, they're actually making it much harder for them to go cross-platform on any of the games which use the touch-screen, as equivalents don't exist on other platforms.

    The upcoming DS vs PSP battle is going to be interesting. Nintendo are clearly more worried than they have been by any of their previous r

    1. Re:Interesting, but... by Rallion · · Score: 5, Insightful

      I think the GameCube has, far and away, the best console controller ever. So...nyah.

      The problem is just that cross-platform designers fail to utilize it properly. If their game doesn't work as well on another platform, their options areto release it anyway, or change it to make it work. I suppose they just choose the former.

      Unless, of couse, your idea of a good platform is one that's identical to all the others, I don't see how you can have a problem.

    2. Re:Interesting, but... by Zangief · · Score: 4, Insightful

      Also, if innovation or quality or whatever all stems from the controller, I'd love to know why the Gamecube has far and away the nastiest of the controllers for the current generation consoles (well... if we count the S-controller as the X-box controller, rather than the original 2-tonne beast). A malformed right analogue stick, awkwardly placed and erratically sized buttons and a button shortage that makes a lot of cross-platform titles unfeasible has added *sooooo* much to my gaming experience.

      Have you actually used the controller, or just looked at the pictures? The buttons are almost perfectly placed (the exception being that %$#! Z button). Yes, they look awkward, but once you take it in your hands, every button fall in place. The triggers adapt to the fingers so the controller never slips from you. The four main buttons have an intuitive layout, that allows to simultaneous pressing very easily. When you compare this to the standard layout of the dual shock, well, dual shock seems like the loser.

      The other problem is the small d-pad. However, the only game I can think suffers from this is CVS 2. And most games use it as extra buttons, so there is no button shortage, just ignorance from the developers.

    3. Re:Interesting, but... by Kurt+Hectic · · Score: 2, Insightful

      Oh, and what's with the cable length for the GC controller? With the other consoles, I can lie on my bed and play games, but with the Gamecube, I have to be sat right on the edge of the bed, or else I risk pulling the whole thing onto the floor.

      It's a clever marketing tactic designed to sell more Wavebirds. :)

    4. Re:Interesting, but... by Ondo · · Score: 2, Informative

      Hell, Nintendo's biggest success in the handheld market of recent years has been Pokemon, which is essentially a Final Fantasy game with some of the cutscenes stripped out. Not really the kind of thing which works for a quick blast, but the actual core Pokemon games (as opposed to Stadium etc) are only available on a handheld console.

      Pokemon works fairly well for a quick blast. Because it's designed for a handheld console, it allows you to save anywhere. However, the article points out that the quick blast is more important for older gamers, which Pokemon is not really aimed at.

      The main benefit Pokemon gains from being on a handheld is making it fairly easy to trade with other people.

    5. Re:Interesting, but... by Zangief · · Score: 2, Informative

      I haven't used the xbox controller. It looks good, though.

      Metroid Prime uses a distinct control scheme from other FPSs (as, in fact, it is not a FPS). If you play, lets say, agent under fire or nightfire, you use the left analog to move/strafe and the right one to point (in fact in those games there are several control scheme), and the gamecube controller works just right.

      The Z button is horrible.

      I can press the X and Y without ever touching the A button, easily. If I want to press both, it is also easily. I guess you are doing something wrong here. I rest my thumb on the big button, without pressing it, and just slide it a little to press the X and Y.

      Try pressing any combination of the four main buttons in the dual shock. only square/X, triangle/circle is posible without moving in awkward ways, and even those aren't as easy as pressing A/B A/X A/Y X/Y in the cube. yeah, B/X, B/X, are difficult, but nothing is perfect (if the devss are inteligent, they just need the good combinations...in fact I never have needed to press b/x b/y, except in CVS 2)

      Yay, you are right about cable length...I haven't noticed. Maybe you should consider a wavebird?

  2. Yawn. by MilenCent · · Score: 2, Insightful

    This is a story? It's just another typical big company promotional speech. I mean, I love Nintendo more than the average gamer, but I still fail to see how is this news.

    Why are people chortling derisively at the guy? It's just marketspeak. I hate it as much as anyone, but why single out this guy? While the "crackberry" line isn't sterling wit, no one would be paying it any attention if it weren't for that previous speech. It even makes sense when viewed in context with the rest of his talk.

    I guess I just don't get it.

    1. Re:Yawn. by Zangief · · Score: 2, Insightful

      Well, Nintendo got a cool marketing guy. And they are using him. He says a few true things, a few distorted facts (well, lies, like Mario 64 being a pioneer in 3D, although it was an important paramount in gaming), and the guy has style.

      If everyone else has entuasiastic PR people, why shouldn't Nintendo? That is the story.

    2. Re:Yawn. by FLAGGR · · Score: 3, Interesting

      Actually, Mario64 was a pioneer in 3D graphics. The 3D games on the PC that came before it either had a) bitmaps for enemies (like doom) or like 2 or 3 enemies at once (quake) and I can't think of one that had wide open areas like Mario64 did (it was quite a feat, really) and M64 still had pretty damn smooth graphics. Oh, and it was definantly a pioneer for console graphics, it was definantly the best game as far as graphics go for either that PS1 or N64 for a long time, and remained in the top 10 for a long time. ..... On the rest of your stuff, yeah, it is a story, and it's really nice to read something good coming out of the Big N's mouth.