Nintendo's Reggielution Continues Apace
Gorf writes "Nintendo's now famous Reggie Fils-Aime had a presentation at the Ziff Davis Games Summit where he discussed the upcoming Nintendo DS. The full transcript is available on Ziff Davis' games web site 1UP.com." Reggie's immortal first lines? "Hello, my name is Reggie...and I'm addicted to my Blackberry. In fact, to me it's a 'Crackberry.'" 1UP is also running a related story indicating "Nintendo's DS handheld will likely see release in North America before Thanksgiving weekend, according to several sources at the [same] summit", though it's argued: "Less confidence is evident when it comes to Nintendo's ability to deliver a fleshed-out software lineup at that point, however."
I think the GameCube has, far and away, the best console controller ever. So...nyah.
The problem is just that cross-platform designers fail to utilize it properly. If their game doesn't work as well on another platform, their options areto release it anyway, or change it to make it work. I suppose they just choose the former.
Unless, of couse, your idea of a good platform is one that's identical to all the others, I don't see how you can have a problem.
Also, if innovation or quality or whatever all stems from the controller, I'd love to know why the Gamecube has far and away the nastiest of the controllers for the current generation consoles (well... if we count the S-controller as the X-box controller, rather than the original 2-tonne beast). A malformed right analogue stick, awkwardly placed and erratically sized buttons and a button shortage that makes a lot of cross-platform titles unfeasible has added *sooooo* much to my gaming experience.
Have you actually used the controller, or just looked at the pictures? The buttons are almost perfectly placed (the exception being that %$#! Z button). Yes, they look awkward, but once you take it in your hands, every button fall in place. The triggers adapt to the fingers so the controller never slips from you. The four main buttons have an intuitive layout, that allows to simultaneous pressing very easily. When you compare this to the standard layout of the dual shock, well, dual shock seems like the loser.
The other problem is the small d-pad. However, the only game I can think suffers from this is CVS 2. And most games use it as extra buttons, so there is no button shortage, just ignorance from the developers.