Doom 3 Mod Seminar Hits QuakeCon
Thanks to HomeLAN Fed for details from today's Doom 3 modding seminar held at QuakeCon, with "id Software programmers Robert Duffy and Jim Dose, animator Fred Nilsson and intern Robert Harris in attendance." On the question of the Doom 3 SDK release date, "Duffy said they were aiming for sometime next week but added, 'Don't quote me on that'." Other interesting tidbits include vehicle modding ("Even though the gameplay doesn't lend itself to vehicles, Doom 3 does support vehicles and when the SDK is released a sample map will be included that will have a six wheeled buggy in it"), as well as level-of-detail issues for modders ("Most of the artwork in the game started as a 3D model and things like character models had over 1 million polygons before they reduced them down to be used in the game. id plans to release exporters for programs like Maya and some sample character models for the game in order to help mod artists with their work.")
I was waiting to upgrade my video card for Doom3 so I can play it in co-op with a couple of friends on nightmare mode like back in Doom2.
Turns out there isn't a co-op mode. I can understand why they didn't include it. The gameplay probably has sequences where after you pass a certain point, the path behind is destroyed.
But maybe someone can modify the single-player game to overcome these co-op obstacles.
It hasn't been two weeks yet, give me a break. People complain about companies who don't release Linux ports, then when someone does and it's just a little bit late, you get posts acting like id is screwing Linux users. I strongly suspect id isn't going to be making any money creating a Linux port, so you should respect the fact that they're doing what amounts to a favor for the Linux community.
Feel free to mod me "-1 - Angry Jerk".