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Labyrinthine 'EVE Online' Scam Recounted

Thanks to Terra Nova for its post discussing "a lengthy, but intensely fascinating and well-written account of an EVE Online [PC MMO] player who brokered a large investment scam by creating a puppet corporation." Terra Nova mentions that the account's nefarious author "does an incredible job of explaining the complexity of MMORPG worlds, the emotional salience of interactions, and how play transforms into work", concluding: "It's a lot of reading, but it's well worth it."

20 of 51 comments (clear)

  1. Freecache link... by Anonymous Coward · · Score: 2, Informative

    Right here in case of slashdotting.

  2. The best part... by Sparr0 · · Score: 4, Informative

    As soon as a court precedent is set concerning virtual currency, and I dont think it will be much longer considering how bad the scamming is getting, all these people can sue the piss out of this guy. 480mil Isk today is worth about $500. Depending on how long ago this scam happened it could have been worth upwards of $5000 then.

    1. Re:The best part... by Osty · · Score: 4, Insightful

      As soon as a court precedent is set concerning virtual currency, and I dont think it will be much longer considering how bad the scamming is getting, all these people can sue the piss out of this guy. 480mil Isk today is worth about $500. Depending on how long ago this scam happened it could have been worth upwards of $5000 then.

      Laws do not apply ex post facto. You can't change a speed limit from 60mph to 30mph and then mail tickets to everybody who drove on the road while it was 60mph, and you can't prosecute this guy for virtual currency fraud when there was no law against it (and still isn't). The victims are welcome to sue in civil court, assuming they even know anything more about the guy than his online avatar name and a library phone number, but it'd be a rare judge that would take them seriously.


      What he did wasn't right, but at the time it also wasn't wrong (still isn't). Besides, this is fake money. Fake. As in, not real.

    2. Re:The best part... by Sparr0 · · Score: 3, Insightful

      What money is "real" then? There are currency exchanges where you can convert one virtual currency for another, and sites where you can buy/sell virtual currency for "real" currency. Its as much a commodity as any other currency.

      As to the law applying, its a matter of PRECEDENT. I didnt say they would pass a new law. They dont have to. As soon as a judge rules that scamming virtual currency is against EXISTING fraud laws then what this guy did becomes illegal, in a somewhat retroactive fashion. Precedent doesnt have to pre-date the crime, it only has to pre-date the day its applied again in court. This is why you sometimes hear of a court postponing a decision until a [higher profile / more important] case in a [higher] court is decided which will affect the outcome.

    3. Re:The best part... by BinaryOpty · · Score: 2, Insightful

      The money isn't "real" because a company controls the world it's in. The company going under and/or cancelling the game would make the virtual money you've collected worth nothing: but if it's considered real money then you could theoretically sue the company for the real world equivalent of virtual money you had when the game stopped. Then also, you'd have to put virtual currency on your taxes and likewise the company running the game would have to send out a tax form (An MMOW-2?) to each and every player. PKing and stealing in games would be literally illegal and therefore to be safe companies would have to strip out any PvP or thieving-style content. And finally, since the company is quite literally creating money from nowhere, the economy could theoretically be ruined by MMOs money creation systems and so MMOs would be put under harsh scrutiny by the government to ensure they don't tilt the economic balance too far either way.

      Virtual money is not real money for those reasons. It's a virtual object--property--that you can sell for any price you can get for it. Heck, using your "converting from one to the other" theory for currency, someone could probably sell air to another person and argue that since it's worth money air's a form of currency. Don't argue that virtual money's a form of currency, argue that it's PROPERTY. Property can be created from scratch: currency cannot.

    4. Re:The best part... by fallingdown · · Score: 2, Insightful
      As soon as a court precedent is set concerning virtual currency, and I dont think it will be much longer considering how bad the scamming is getting, all these people can sue the piss out of this guy.


      If you've ever played Eve, you'll know (or you should know) that this is what the game is all about. It's about lying, cheating and stealing. All the other activities of the game are there only to give context to the end game - PvP. Every ship, missle, player corp - whatever - represents hours and hours of dull, repetitious effort and it's designed to do that to make PvP - in whatever form, combat or boardroom - that much more viseral.

      The guy didn't do anything outside the rules of the game. What he did is nothing different then winning a PvP combat fight. That's the way Eve was designed to be played. You can't sue a guy for beating you at a game.

  3. For full effect... by Incoherent07 · · Score: 4, Interesting

    When Nightfreeze originally posted this in SomethingAwful about a month ago, he posted it in about 18 hour intervals, infuriating all of his readers, but adding a great deal to the suspense.

    As for the story itself... it's another tale of people pushing the rules as far as they'll go to get ahead. There's a natural tendency to want to take any advantage, whether it be by exploiting others, exploiting loopholes, exploiting lax enforcement of the rules, or just grinding incessantly. And since the worst that can happen to you online is that you get IP banned or key banned (which only diminishes your standing in that virtual world), it opens up all sorts of doors for people to fulfill whatever escapist criminal fantasies they have. Is that good or bad? Well... that's almost the same debate as "games cause violence".

    The really interesting part is the epilogue: after scamming what would amount to a sizeable amount of cash on EBay, he doesn't buy anything with it or flaunt it, he just gives it away. Guess there's really nothing to do once you're the richest player on the server.

    --
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    1. Re:For full effect... by Osty · · Score: 5, Interesting

      As for the story itself... it's another tale of people pushing the rules as far as they'll go to get ahead.

      It was more than that. From his story, Nightfreeze was doing a brisk, legal trade business, with a bit of pirate hunting vengeance on the side, until the developers caved into pirate requests to nerf the one real defense a trader had -- the MWD (micro warp drive). In doing so, it made the game nearly impossible for traders, so Nightfreeze decided that if the developers were going to screw around, why shouldn't he? In the end, he realized that he screwed himself in the process, getting all of that money but losing the time invested in his scamming character, so that his new character wouldn't be able to utilize that bankroll for months.


      Disclaimer: I've never played EVE Online, and I'm only going by what was available in the story. It was a good story, though.

  4. that was intense. by JVert · · Score: 2, Interesting
    When I first started reading I was soo excited to hear how the game worked. I loved tradewars and never found anything that could replace it. But this was definatly it. His background of becomming a successfull trader using in game skills and social skills for quick advancement; very inspiring. When he loses his family of ships you really feel the pain he is going through. So bitter to go down in a ball of flames taking out your arch enemy but losing everything you had as well, a fitting end to a story, I would have stopped playing right then, but he wasn't done yet. Even when he decides to become truely evil the emotional trauma isn't aparent untill he recounts a fantasy of how his victims will attempt revenge.

    "He would then start to pull something out of his pocket, and the entire LAPD SWAT team would open fire on him. The 9 millimeter hollow-point bullets would penetrate his soft flesh and expand, creating large breaches in each of his vital organs. They would continue to shoot through his body and exit out his back, leaving a gaping hole that would spurt out blood and various torn off chunks of cartilage. They would keep pumping round after round into his fallen, disfigured mass, making sure that he was good and dead. And when they finally got around to investigating the body, they would find out that he was reaching for a pumped super soaker pistol filled with laundry detergent."

    After that disturbing recount you realize he is crazy enough to go through with it. The drama is intense as he earns his victims trust. You feel guilty for suspicous ones who require alot of coaxing, you smile and nod at the one jerk, the guy who has it comming to him.

    When its all done I couln't belive it, I could never have done what he did. I wont sleep tonight thinking about poor HardHead. He lost his money but breaking his trust was the worst of all. Think about it, if Trazir gave him his money back, or gave him the full profits, Hardhead will still never be the same. Yes that irk was indeed cursed.
    1. Re:that was intense. by garibald · · Score: 3, Interesting

      I actually beta-tested for Eve Online for about a week or so, hoping as you did that it would be a suitable successor to TradeWars... but, at least when I played it, it fell extremely short... there were a large number of items to trade and such, and a fair number of ships... however the trading was entirely based off of your character's skills... also, the differential between two ports was miniscule... most items having exactly the same price in every single port for an entire constellation of stars

      My point being is that it fell short of being anything near TradeWars in terms of gameplay and balance and such...

      I promptly quit after about a week, when I realized that you had to mine for several weeks to get enough money to do really basic trading... it just didn't seem fun to me... the majority of the game was navigating between two jumpgates and avoiding PKing bastards.

      Having thought about this quite a bit... I've come to the conclusion that there's probably not going to be a MMO that even approaches TW because the basis of the game was it's episodic consistency... you kept wanting to play because everyone gets wiped out and you'll have a reasonable chance to outwit and outplay them this next time... there's just not going to be a massive game that a) limits how much you do every day and b) wipes everyone's accounts in a non-beta situation

      at least not one that a huge amount of people would play on

    2. Re:that was intense. by david.given · · Score: 2, Interesting
      When its all done I couln't belive it, I could never have done what he did. I wont sleep tonight thinking about poor HardHead. He lost his money but breaking his trust was the worst of all. Think about it, if Trazir gave him his money back, or gave him the full profits, Hardhead will still never be the same. Yes that irk was indeed cursed.

      Yeah, I felt sorry for Hardhead. Defrauding Thoggins I could feel good about, but Hardhead seemed to be a nice guy.

      But the one I really want to know about is Frosttt. Some newbie, flying around, and this guy hands him 300M isk --- what's he going to do with it? I'd love to see what happened to that money...

    3. Re:that was intense. by servognome · · Score: 2, Informative

      Probably had to change his name, since now everybody knows he's the one with all the ill-gotten money.
      Poor guy, happy as heck noob with 300M, suddenly getting death threats and confused as hell why

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  5. It's a RolePlaying Game by samael · · Score: 4, Insightful

    If a character in-game can't lie to another character-game, what's the point?

    Shooting one another is fine, but lying isn't?

  6. Role-playing a crook by bitusmeus · · Score: 4, Insightful
    Nightfreeze wasn't the first one to pull off something like this. Back in the early days post-beta, there was a guy (something like Morbo) who was promising 100% returns on investments after two weeks.

    He first got people to make little "pilot" investments of 1 million isk, and paid them back on time. Meanwhile he was collecting new investments.

    Doesn't take long to see where this is going, does it? But for some reason, skeptics were in the minority. Despite warnings of a Ponzi scheme, more than half the people in my corporation started giving this guy money, to a total of about 1/2 billion isk. They never got a dime.

    I wouldn't be suprised to find that all those who did get paid were shills. The guy kept posting apologies and excuses on the various player forums, and managed to keep convincing people to give him money, and keep his original investors believing they would get paid.

    I guess people thought that because it was a game, that no one would rip them off. But think about it, it's a game designed with PIRACY as one of the coolest ways to make money.

    But people didn't or couldn't see that the whole entire operation took place completely within the game mechanics and environment. No cheats or exploits were used. If anything "illegal" happened, then it's only within the game world, which is designed to encourage "illegal" behavior anyway.

    I'm sure Morbo had a great time. I imagined someone doing this in preparation for a term paper on Charles Ponzi or the gullibility of the average investor, etc. My hat's off to him, wherever he is.

  7. Nope by rsilvergun · · Score: 3, Informative

    Your license agreement begs to differ. I don't remember who pointed this out to me, but companies running MMORPGs go out of their way to keep in game objects from having legally recognized value. The reason being is if the objects have value according to law, then the companies become liable for the investments people make in the items. For example, If I bought 100 of those Micro Warp Drives to sell or use to earn money to sell, then when the game devs changed the balance on them rendering them useless, I could quite literally sue them for reducing the value of 'My Property'. Or worse, if the publisher wants to cancel the game, suddenly they've got to pay out losses to all those ebayers. This is why the publishers themselves aren't selling items. It has nothing to do with trying to keep the game balanced. It's all about liablity

    If you stop to think, it has to be this way. Otherwise the devs would be buried under an avalanche of lawsuits.

    --
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  8. 2. ??? by hunterx11 · · Score: 2, Funny

    Looks like somebody figured out what Step 2 is.

    --
    English is easier said than done.
  9. Re:He's lucky he didn't get caught by servognome · · Score: 3, Interesting

    Sec. 1343. - Fraud by wire, radio, or television Whoever, having devised or intending to devise any scheme or artifice to defraud, or for obtaining money or property by means of false or fraudulent pretenses, representations, or promises, transmits or causes to be transmitted by means of wire, radio, or television communication in interstate or foreign commerce, any writings, signs, signals, pictures, or sounds for the purpose of executing such scheme or artifice, shall be fined under this title or imprisoned not more than five years, or both. If the violation affects a financial institution, such person shall be fined not more than $1,000,000 or imprisoned not more than 30 years, or both
    Since the entire deal was in virutal currency (owned by eve online) it is governed by their EULA (see relavent portion below). No property or money was defrauded since ownership remained entirely in control of the software maker.
    B. Rights to Certain Content
    You have no interest in the value of your time spent playing the Game, for example, by the building up of the experience level of your character and the items your character accumulates during your time playing the Game. Your Account, and all attributes of your Account, including all corporations, actions, groups, titles and characters, and all objects, currency and items acquired, developed or delivered by or to characters as a result of play through your Accounts, are the sole and exclusive property of CCP, including any and all copyrights and intellectual property rights in or to any and all of the same, all of which are hereby expressly reserved.

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  10. Very well writen by node159 · · Score: 2, Insightful

    Wow, very well writen, this beats the scrips of all the movies released this year hands down :).

    I feel sorry for HardHead, if I had been Nightfreeze I would have given him all the isk's rather than give them to any old n00b, but then again I probably could not have gone through with it either.

    Ultimatly Nightfreeze encountered the biggest problem with RPG's, once you beat the system there is nothing left for you. You feel like a hollow shell, don't want to play it any more cause its pointless, you beat it but you have nothing else. It's a very deep low after the high of just having 0wned the system.

    --
    GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
  11. Why do people have a problem with this? by Corngood · · Score: 2, Interesting

    You can be a Pirate in this game, but you can't be a white-collar criminal?

  12. Childish by Peter+Cooper · · Score: 2, Interesting

    I thought this might be worth reading until I got to this:

    [..] there lies a poorly designed game which rewards the greedy and violent, and punishes the hardworking and honest; and if you think about it, that's a good representation of capitalism.

    Yeah, because it sucks so much to live as a hardworking and honest person in the US, UK, or Japan, compared to how amazing it is in China or was in Soviet Russia.