I sounds like what you need for your org. is regular social networking, rather than advertising. I don't usually reshare things, but if one of my friends was asking for singers I would probably pass it on, even if I wasn't interested myself.
I like your idea of a more permanent indication of the seal being removed, but GS/EB would probably just put a big sticker over it saying 'new game, really, but don't forget to buy our new game insurance for only $4.99!'.
It's not 'biplanar', it's stereoscopic. I suppose they could use something like what you describe to reconstruct a stereoscopic view of a 2d film, but in practice they are more sophisticated than that. I know you're trying to simplify things, but calling it biplanar is selling it way short.
Don't get me wrong, I hate just about everything about this 3D fad, I just think you are confused about the implementation.
Either way, only half the light (minus absorption, plus leakage) is reaching each eye. Whether it's shuttered or polarised, it's going to be half as bright as showing the same image for both eyes and taking off the glasses.
GP, after rereading your post, I may have jumped the gun a bit. Consider it a reply to those who think that a GPU is unsuitable for rendering these types of apps.
My PC has a very powerful graphics processor. I'd rather they use that to, you know, render graphics, than waste my CPU doing it much less efficiently. They can also store images and stuff in its memory. As long as it works ok on lower end machines, how is this not a good thing?
One benefit is that they only need to adjust the price of points in other currencies as they fluctuate, and not the price of every single item they sell.
At one point when the Canadian dollar was nearly equal in value to the American dollar, Sony adjusted all their Canadian prices on PSN to the American prices. That was only possible because they happened to have prices for all items in another currency of approximately the same value. Now that the Canadian dollar is weaker again, they will be making less from Canadian sales.
It's a choice between trusting the value of a new currency, or coming up with prices for all items, in all currencies, and adjusting them over time.
Only for windows, but it converts to mp4 files which will play on the 360. There are probably easier ways to do it with transcoding, but this one actually keeps the video stream intact bit-for-bit. You just need to make sure.mp4 files are registered with media sharing in windows.
Also if you have a newish ATI or nVidia GPU, it can probably do the decoding if you use mpc-hc or the standalone codecs from it.
He describes a world where the entire infrastructure has essentially been rebuilt in 40 years. I can't see how that would have seemed plausible even back then. That said, portions of it are impressively accurate.
Have you tried doing the xbox network diagnostic? I suspect you will get something other than NAT: Open for the last test, and I've always had a lot more trouble connecting to games when the NAT wasn't open. Same thing goes for pretty much any P2P communication, you won't be able to communicate without one side having a traversable NAT.
You'd probably have much less trouble on live (assuming you play P2P), and with bittorrent, etc. if you had the ports forwarded properly.
P.S. I have a UPnP NAT device, but I still had to forward the ports manually in order to get NAT: Open on live, though UPnP seems to work ok with uTorrent, MSN, etc.
I'm sure I could have a much nicer car if I stole one.
They understand that unlocked media is worth more, and I'm sure they would sell it unlocked if they thought they could make the same amount of money doing it.
I actually do get what you're saying, it just seems absurd on the surface. Even with mythical creatures you can still use Newtonian dynamics, and try to make things internally consistent.
All they would need is a more robust run-time type information system. Something more along the lines of reflection in.Net would be amazing (as long as it's optional for the core language). I would love something like that to help automate serialisation, garbage collection, inter-language interfaces, etc. That, and a fancy multipass compiler to get rid of headers and the order of definition nonsense are on my wishlist.
I think for either to succeed though, you'd need to build them as a frontend for existing C++ compilers, instead of waiting for support.
Why should the mouse position be directly proportional to the angle of the character? It's the way it's usually done, but it reduces it to point and click if you don't have to take into account the physical properties of the character. Imagine playing super mario brothers or r-type using a mouse, where the character directly follows the cursour around the screen. It would certainly be easier, but in what way would it be more fun or rewarding?
A player will expect _not_ to be in direct control of the characters position (something hits you, you can fall, etc), so why expect to be in direct control of the direction he's pointing? Gamepad controls usually impose a maximum angular rate for the character, you could do the same for mouse (I'm sure some games have done this already).
I'm pretty sure Xbox Live uses encrypted p2p udp and tcp, and has no set port numbers. How can they tell that apart from encrypted bittorrent? Did they just gimp live for all of their users?
Already +5, but this. So much this.
PS4 already uses clang...
How about: take 4kg of ice cubes and drop them on your head from 10 feet. Then do the same with a 4kg block of solid ice.
I sounds like what you need for your org. is regular social networking, rather than advertising. I don't usually reshare things, but if one of my friends was asking for singers I would probably pass it on, even if I wasn't interested myself.
I wish I could mod this up. You sum up the privacy problem very concisely, and IMO it renders the security discussion moot.
Every xbox game I've bought has come with a seal from the factory (with MS logo and stuff) along the edge of the clamshell. Unfortunately most people probably (a) don't know about it, (b) don't care, or (c) take their word that it's still new and they are only protecting themselves from theft.
I like your idea of a more permanent indication of the seal being removed, but GS/EB would probably just put a big sticker over it saying 'new game, really, but don't forget to buy our new game insurance for only $4.99!'.
It's not 'biplanar', it's stereoscopic. I suppose they could use something like what you describe to reconstruct a stereoscopic view of a 2d film, but in practice they are more sophisticated than that. I know you're trying to simplify things, but calling it biplanar is selling it way short.
Don't get me wrong, I hate just about everything about this 3D fad, I just think you are confused about the implementation.
I agree with you about the judge, but that doesn't mean Sony did the "proper thing". I think we can safely blame both of them.
Either way, only half the light (minus absorption, plus leakage) is reaching each eye. Whether it's shuttered or polarised, it's going to be half as bright as showing the same image for both eyes and taking off the glasses.
This whole thing is so shady. I'm guessing: Apple makes up bullshit story and sells a disabled iPhone to gizmodo for $5k... internet explodes.
GP, after rereading your post, I may have jumped the gun a bit. Consider it a reply to those who think that a GPU is unsuitable for rendering these types of apps.
My PC has a very powerful graphics processor. I'd rather they use that to, you know, render graphics, than waste my CPU doing it much less efficiently. They can also store images and stuff in its memory. As long as it works ok on lower end machines, how is this not a good thing?
One benefit is that they only need to adjust the price of points in other currencies as they fluctuate, and not the price of every single item they sell.
At one point when the Canadian dollar was nearly equal in value to the American dollar, Sony adjusted all their Canadian prices on PSN to the American prices. That was only possible because they happened to have prices for all items in another currency of approximately the same value. Now that the Canadian dollar is weaker again, they will be making less from Canadian sales.
It's a choice between trusting the value of a new currency, or coming up with prices for all items, in all currencies, and adjusting them over time.
http://sentry23.googlepages.com/
.mp4 files are registered with media sharing in windows.
Only for windows, but it converts to mp4 files which will play on the 360. There are probably easier ways to do it with transcoding, but this one actually keeps the video stream intact bit-for-bit. You just need to make sure
Also if you have a newish ATI or nVidia GPU, it can probably do the decoding if you use mpc-hc or the standalone codecs from it.
They probably just need the C++ runtime:
http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf
There's a separate download for x64, but express won't usually target that.
He describes a world where the entire infrastructure has essentially been rebuilt in 40 years. I can't see how that would have seemed plausible even back then. That said, portions of it are impressively accurate.
Have you tried doing the xbox network diagnostic? I suspect you will get something other than NAT: Open for the last test, and I've always had a lot more trouble connecting to games when the NAT wasn't open. Same thing goes for pretty much any P2P communication, you won't be able to communicate without one side having a traversable NAT.
You'd probably have much less trouble on live (assuming you play P2P), and with bittorrent, etc. if you had the ports forwarded properly.
P.S. I have a UPnP NAT device, but I still had to forward the ports manually in order to get NAT: Open on live, though UPnP seems to work ok with uTorrent, MSN, etc.
I'm sure I could have a much nicer car if I stole one.
They understand that unlocked media is worth more, and I'm sure they would sell it unlocked if they thought they could make the same amount of money doing it.
I actually do get what you're saying, it just seems absurd on the surface. Even with mythical creatures you can still use Newtonian dynamics, and try to make things internally consistent.
Too realistic... that's an interesting take on it. I guess most people prefer a less realistic take on dragon flying.
All they would need is a more robust run-time type information system. Something more along the lines of reflection in .Net would be amazing (as long as it's optional for the core language). I would love something like that to help automate serialisation, garbage collection, inter-language interfaces, etc. That, and a fancy multipass compiler to get rid of headers and the order of definition nonsense are on my wishlist.
I think for either to succeed though, you'd need to build them as a frontend for existing C++ compilers, instead of waiting for support.
Why should the mouse position be directly proportional to the angle of the character? It's the way it's usually done, but it reduces it to point and click if you don't have to take into account the physical properties of the character. Imagine playing super mario brothers or r-type using a mouse, where the character directly follows the cursour around the screen. It would certainly be easier, but in what way would it be more fun or rewarding?
A player will expect _not_ to be in direct control of the characters position (something hits you, you can fall, etc), so why expect to be in direct control of the direction he's pointing? Gamepad controls usually impose a maximum angular rate for the character, you could do the same for mouse (I'm sure some games have done this already).
I'm pretty sure Xbox Live uses encrypted p2p udp and tcp, and has no set port numbers. How can they tell that apart from encrypted bittorrent? Did they just gimp live for all of their users?
How is this different from Microsoft adding 1080p support to the 360 (for free)?
...turn on the run box in the start menu options, or use the classic start menu.
Whoever or whatever you were going to kill owes me one.