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A Tale in the Desert II Goes Open Beta

Teppy writes "Yesterday afternoon, A Tale in the Desert II launched its open beta. Sometimes called 'a strange psychology experiment', ATITD is a competitive, independently developed PC MMO game, previously covered on Slashdot, based on socialization. Windows and Linux clients are available for download from the official website. If Slashdot readers use the special code 'farmertaco' and visit a school of Art and Music, special goodies await." We've previously covered the first iteration of this unique, combat-free MMO.

6 of 41 comments (clear)

  1. The problems with ATITD by Talrias · · Score: 5, Interesting

    While I enjoyed playing ATITD for my test area, I would never have subscribed to it, for the reason that it's boring to gather stuff, make it into stones/bricks/straw and then do stuff with that, etc. etc. etc. A game has to be fun for me to want to play it, and ATITD, the epitome of the grind (repeating something to death) just doesn't do it for me.

    While I didn't try it, ATITD seemed to be one of those games which you could macro incredibly easily - you click to move around, and depending on where you are standing, you can do certain things (such as pick up slate or gather mud). Did anyone try macroing in ATITD?

    I can't say I strongly disliked ATITD, it is a revolutionary game which showed that MMOs don't have to be about killing monsters or other people to be fun, but I fear that ATITD II will again be a niche game to those who don't mind the monotony of repeatedly doing the same thing.

    Coincidentally, I wrote an article about this on Starglade recently - "Grinding Time".

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    1. Re:The problems with ATITD by Drawkcab · · Score: 3, Interesting

      Of course people have tried macroing in ATITD, but its not actually as useful as you'd think. It was only pervasive in a few areas, such as fishing, which had limited effects on the economy. In other areas it wasn't generally worth the effort of setting up and running a macro.

      Thats because the game isn't all about gathering slate any more than other MMORPGs are about killing rats. The low technology that you mention is just how the game begins, and it isn't actually all that repetitive because it doesn't take too long to outgrow that stage.

      Things like collecting grass and making bricks with it that are easily macro'd are things that you don't have to macro, because at moderate levels of technology you outgrow the need to do those things. You can grow grass in greenhouses and make bricks in brick machines much more efficiently. You can automate your mines. The game itself automates the things that are most tedious, and most susceptible to macroing.

      More advanced technologies are much harder to macro because they require more human interaction, more thought, more diverse resources, and less grinding away. Some of them are also sufficiently entertaining that you wouldn't want to macro them.

      I think you're underestimating the game based on a slow start. The beta of the second telling only has a few stone age technologies unlocked, so there is nothing very impressive to see yet, but if you had gotten a better mentor in your 24 hour trial of the first telling, you might have seen more of what keeps people interested in the game.

    2. Re:The problems with ATITD by Drawkcab · · Score: 4, Interesting

      You wouldn't appreciate a brick machine if you've never had to make a brick. It would just be the new baseline for you.

      It doesn't take long at all for the game to start branching out into different goals for you to pursue, such as tests of the 7 disciplines. When you get bored of one thing, explore a little and discover more about what there is to do in the game. Try to find a way to accomplish your goal without spending so much time on it. Its only when you single-mindedly pursue one goal at a time, and approach it with raw effort instead of finesse, that things get boring.

      Forming or joining guilds is one easy way to avoid having to do so much boring work to accomplish your goals. You can get into a guild or make your own almost immediately after making it off the welcome island. Some people immediately reject this idea since on other games guilds are oriented towards the hardcore gamers, but in atitd, it is casual players who benefit most from guilds, and there are very few people who play for long without eventually joining one. Most join several different guilds, some of them their primary guild(s), and many others with specialized purposes. Your social networks will be more valuable to you in the long run than your resources or buildings, and social bonds aren't reset when the telling or beta ends. If you rule out the possibility of ever banding together with other players to accomplish things, or even just trading with more advanced players for things, then yes, you may find some aspects a little tedious, but the problem is in how you're approaching things.

      Of course, for some players, any time at all not spent fragging n00bs will be intolerably boring, and those people will never see the draw of this sort of game.

    3. Re:The problems with ATITD by Anonymous Coward · · Score: 1, Interesting

      That's exactly why i am considering quiting MMO's entirely and going back to FPS

      A friend of mine was in the closed beta for this, he is completely obsessed with this game. Seems there is a huge emphasis on architecture and social development, and from what i say it really does have alot of tedious elements, but the concept of an MMO without combat is interesting, while not my thing it obviously appeals to some people so all the power to them

  2. OSX Port by Jadecristal · · Score: 2, Interesting

    I know someone (that I work with) who has been helping with the OSX port, which is, as rumors indicate, close to done. From my understanding.

    The whole process has been good for the client software as well. In the process of porting it, lots of things got cleaned up - something about gcc not being so friendly about inefficient coding practices as VC++ is. Perhaps I can convince that person to come post something nice and long about the wonderful joys of making the client byte-order independent.

  3. Slightly OT, and some might say flamebait, but... by Anonymous Coward · · Score: 3, Interesting

    ... why is people so damn obbsesed over MMORPGs lately? Where i work (cybecafe), 8 out of 10 machines are either playing Mu of Argentum Online (both very popular here), or some other sort of online rpg.

    Is it the endless hours "training" (e.g., clicking endlessly over the same icon until it dies, then find next)? Or the repetitive quests? I honestly can't see why, but there must be something to them - because the moment they get bored with the game or become too powerful (if you don't get your character resetted before, which kinda makes your efforts useless), they switch to yet another MMORPG as fast as they can.

    I haven't played any in quite a while. So perhaps i'm missing something.