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Hobbyist 'Spring' RTS Engine Takes Shape

Dragon45 writes "Some interesting developments have just occurred on the hobbyist RTS game engine scene. The Swedish Yankspankers, long known within the Total Annihilation community for their professional-caliber modifications and add-ons, have released the first screenshots and videos of Spring, a 3D RTS engine under development (and under wraps) for quite some time. It works. Apparently, real-time terrain deformation (Before|After) and network play are already working. Spring HQ has more information, and needless to say, this one is definitely worth a look." The official FAQ explains: "We aim to get an early test release out quite soon (within a month or so)", and the 'About' page explains that, as an initial starting point: "TA Spring reads the [Total Annihilation data] formats directly without conversions needed."

2 of 53 comments (clear)

  1. The OTHER 4/5 of the TA Community by prezkennedy.org · · Score: 5, Informative

    Unfortunately when you get the dedicated fanboys in there doing the news for you, you miss some of the bigger picture. The TA community is much larger, and much more alive than the PlanetAnnihilation site would leave you to believe. (Why the last 3-5 topics there have all been about how that site is practically dead... and the webmaster there can't decide if he's coming or going.)

    Just in case you didn't know about the "active" community, these are better places to visit:

    http://tadesigners.com/
    http://tauniverse.com/

    And then there is always IRC for a potential game (newbies will be utterly whipped) on www.tauniverse.com:6667

    --
    It started back in Team Fortress Classic
  2. Re:Hobbyist? by FictionPimp · · Score: 2, Informative
    1)Observing every other 3DTA clone they seem to all degenerate to a lot of discussion about background story and website design with very little actual coding going on. Better keep a small focused team.

    Just because a project is open source, you dont have to expand a team. Just a download of the source would be all it takes to make it open source. Also, if you are honest and good at what you do, I wouldn't worry about forks.

    It all comes down to doing what is best in your minds. My only hope would be that if you ever decide to abandon the project you would release the source code.