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Hobbyist 'Spring' RTS Engine Takes Shape

Dragon45 writes "Some interesting developments have just occurred on the hobbyist RTS game engine scene. The Swedish Yankspankers, long known within the Total Annihilation community for their professional-caliber modifications and add-ons, have released the first screenshots and videos of Spring, a 3D RTS engine under development (and under wraps) for quite some time. It works. Apparently, real-time terrain deformation (Before|After) and network play are already working. Spring HQ has more information, and needless to say, this one is definitely worth a look." The official FAQ explains: "We aim to get an early test release out quite soon (within a month or so)", and the 'About' page explains that, as an initial starting point: "TA Spring reads the [Total Annihilation data] formats directly without conversions needed."

1 of 53 comments (clear)

  1. This would be really cool.... by OC_Wanderer · · Score: 0, Offtopic

    if I played video games. I'm just programming/script-writing nerd, not the other kind.

    --
    -- There is no spoon. Only fork.