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Counter-Strike Source Rated, Explained, Compared

Thanks to Gotfrag for its extremely comprehensive review of Valve's Counter-Strike: Source PC team-based FPS, following its recent debut for select cybercafes, and, as of Wednesday, "extended to owners of Counter-Strike: Condition Zero; and ATI Fulfillment Coupon holders." GotFrag points to physics improvements as a particular highlight ("If your teammates are dead, finding their [physics-affected limb] positions may help you understand how they died"), before concluding: "While many changes are worthless eye candy to those who play seriously, the improved graphics and game play presentation will assist Counter-Strike in becoming more spectator friendly." Eurogamer also has hands-on comments on the "subtle and generally benign" gameplay alterations.

6 of 50 comments (clear)

  1. TV Tie in by cluke · · Score: 5, Funny

    "If your teammates are dead, finding their [physics-affected limb] positions may help you understand how they died"

    I can see the TV show now - CSI : Counter Strike!

    "Yeah, I'm pretty sure this guy was shot"

    1. Re:TV Tie in by KDR_11k · · Score: 5, Funny

      "This one died from an awp."
      "How can you be sure?"
      "He wrote 'OMFG U camping faggot!' with his own blood."
      "Ah."

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. I saw it by Moo+Moo+Cow+of+Death · · Score: 5, Informative

    I saw it played last night, it had MUCH improved physics and gameplay. Previously I, along with many of my friends had put it out of mind because it was considered a "n00b" game to anyone with real gaming talent. Now it's got real recoil, a semi-interactive environment and lots of fancy effects. Even the flashbang got upgraded to a "real" flashbang, not only blinding you but also disorienting your sounds where all you hear is a ringing noise (mostly true, it disorients your senses). You can even throw crap on top of the bomb to help prevent counter terrorists from defusing it. Smoke grenades actually make people's models harder to see, not just deploy smoke in the area (think a small amount of invisibility almost), and entering the smoke not only blocks your visions slightly, the gamma lowers on your screen so it looks darker, and GRADUALLY to make it more realistic. Anyhow there was quite a bit added, it makes me drool in anticipation for HL2 :)

  3. How can that help? by tod_miller · · Score: 5, Funny

    "finding their [physics-affected limb] positions may help you understand how they died"

    So if I find a guy with no arms, legs or head, then I am gonna have a damned hard time trying to figure out how he was killed.. what is that noise behind me?

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  4. Re:So to get it... by Khasmo · · Score: 5, Insightful

    Also, I think that this is a great way to test the Source engine. The get to distribute an early version of the game to dedicated fans and get valuable feedback to make the release of HL2 go well. In my book that's a win-win.

    Now if you didn't purchase CS:CZ, you don't HAVE to participate in the beta. You'll just have to wait for the release of HL2 like everyone else.

    Apologies for the double post. Damn submit button is right next to the preview button.

  5. Re:Mirror by YOU+LIKEWISE+FAIL+IT · · Score: 4, Insightful
    Gone are the days of flat and scripted environments, stiff models, and half-hearted special effects

    Half-Hearted? Do you remember how ga-ga the gaming press went at the visuals when HL1 was released? Frailty, thy name is the gaming press.

    YLFI
    --
    One god, one market, one truth, one consumer.