Predictions Of Further PSP Release Delay Floated
Thanks to CNN Money for its article discussing the possible further delay of Sony's PSP handheld. According to the piece: "Activision CEO Bobby Kotick told investors yesterday that his company does not expect the PSP to launch in North America until the second quarter [of 2005]." It's explained: "The PSP was originally scheduled to go on sale worldwide this holiday season. In February, Sony pushed back the U.S. launch of the system to the first quarter of 2005, but said it still planned to launch on schedule in Japan." The article also comments on possible PSP battery life issues, suggesting "...those putting games together for the system say Sony has urged them to avoid streaming game levels from the Universal Media Disk, to lengthen the system's battery life."
I found this. The nitty gritty is that PlayStation hit 99 million installed and N64 peaked out at 33 million. Unless you are suggesting that Sony sold about 66 million PlayStation units after the PS2 came out? The trick with actually believing Nintendo's numbers is they always slyly try to state how many systems they have installed and count the wildly successful Game Boy in those numbers. And I'm the bad guy around here because I actually have this information and everyone else thinks I'm a troll because their opinions are based on a version of history that just didn't happen...whatever.
I don't know where you've been for the past 15 years, but nobody does low level programming for games anymore.
p ment-tools are suffering would be laughable. I'm laughing right now even. They are the highest profit games companies on the planet you fool!
Everyone uses Renderware . Just look, over 500 titles released or in development use Renderware and it's not that old. That's 1 in 4 titles (I'm reading this from the site). Grand Theft Auto 3 Vice City uses Renderware. Peter Molyneux's The Movies uses Renderware. Broken Sword 3 Sleeping Dragon uses Renderware. Everyone friggin' uses Renderware. And you know what? They aren't all the same game. Hell, even SEGA, Sony, and Konami and featured clients of Renderware.
Oh, and lets not forget Epic Games or id Software . And don't forget, these are not just for first person shooters. It's a 3D engine with underlying network code. I don't even want to think about how many games used the Quake engines over the years.
To say these development-houses-that-rely-on-high-level-develo