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Controversial StarForce Copy Protection Creators Quizzed

Thanks to FiringSquad for its interview with the creators of the StarForce copy protection scheme for PC videogames. The author explains: "In recent months there's been an increasing awareness and alarm over StarForce copy protection. It's actually a driver that installs itself with the [Windows] games that come shipped with it, and originally it didn't uninstall when the game was uninstalled." StarForce's Abbie Sommer argues the advantages of "driver-level copy protection", explaining: "The drivers are what prevents the use of kernel debugger utilities such as SoftICE, Cool Debugger, Soft Snoop etc. Also the drivers prevent emulators from spoofing a drive, and thwart burning tools such as Alcohol 120%." The author concludes by injecting a little personal opinion into the mix, arguing: "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

51 of 952 comments (clear)

  1. And punish legitimate users? by Devar · · Score: 5, Insightful

    Thanks for nothing! If I want to use these tools then I shouldn't have to put up with this kind of crap from software companies. It's almost like them installing a virus. They wouldn't like it if I installed software on their machines that denied access to certain things, would they.

    --
    It's a Bagel.
    1. Re:And punish legitimate users? by richy+freeway · · Score: 3, Insightful

      I used to bill my time at US$200/hour. I should send a bill to the gaming company for putting a virus on my system that just cost me a day's work.

      Yeah! Cos we all know how well that worked for stopping junk faxes/email/whatever!!

    2. Re:And punish legitimate users? by DigiShaman · · Score: 3, Insightful

      I agree. In fact, if you buy new wheels at Discount Tire, they have the right to use keyed lugnuts on them. That way, only THEY can remove the wheels thus forcing you to use their service.

      ok...so it's a shitty analogy. But I'm trying to convey the same level of frustration of someone making changes or modifications to your shit long after you purchase a product. I bought a game, I didn't buy an "unknown" and "undocumented" program that would fuck with my other applications!!!

      --
      Life is not for the lazy.
    3. Re:And punish legitimate users? by Rick+the+Red · · Score: 5, Insightful

      Do all copy-protected games have a warning on the box so you can easily avoid them? No? Then how can I "simply [not] buy their product"?I'll gladly not buy their product, if I can avoid it.

      --
      If all this should have a reason, we would be the last to know.
    4. Re:And punish legitimate users? by richie2000 · · Score: 4, Insightful
      If you don't agree with what they're doing simply don't buy their product.

      And then watch the game publishers claim their sales go down due to piracy, bringing about even more safeguards and laws to prevent it. If this rat race keeps up, pretty soon the costs for producing music, movies and games will be a tax that everyone has to pay because everyone has to keep consuming new stuff to make the system work...

      The "voting with your wallet" method is being circumvented by lobbying.

      --
      Money for nothing, pix for free
    5. Re:And punish legitimate users? by halowolf · · Score: 5, Insightful
      The only problem that I have with copy protection schemes at the moment is that I have to put CD's into my DVD/CD drive to play the games that I purchase. I find it very annoying. Having 2 drives, one burner and one DVD/CD drive aleviates this problem somewhat, but still its annoying.

      I look after my disks so I don't need to make backups of them. Some of the people complaining about how this software disables their burning applications and such, should probably read the end of the article where it states that those types of applications are only disabled when the game is being played.

      Personally I buy all my games, whether I have the ability to copy them or not, because I want to reward those publishes that make good games. The reason because "we" the consumers are being treated as criminals, is because some of the "we" are acting like criminals, so the fact that I have to put up with these ridiculous methods is because of those that are pirating this software. As ineffective as it is, I cant find fault with PC games publishers wanting to do something to protect their investments.

      However publishers and consumers alike should both get off of their soap boxes and do something constructive about the problem instead of both sides making ridiculous arguments and counterclaims.

    6. Re:And punish legitimate users? by Bert64 · · Score: 5, Insightful

      Being unable to copy the games wouldn't be so bad if the publishers would provide a free media replacement service, So that anyone with a proof of purchase of the original game can get replacement media if the original becomes damaged...
      But no, they would rather try and force you to buy another copy

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    7. Re:And punish legitimate users? by marcovje · · Score: 5, Insightful


      Indeed. I hate this, and not even out of privacy/control grounds. The main problems are simple practicality.

      Such schemes means you can throw away your games when you move to a new (Major) windows version, are far more likely to cause problems in Windows etc etc.

      Forget about running your legitimately bought games running on an emulator in 10 years.

      It is the same problem I have with DRM and mangled CDs. The copyright enforcing stuff limits the time that it can be used (because of equipment being only in vogue for a few years) and practical use too much.

      Tying in media with the OS is a no-no.

    8. Re:And punish legitimate users? by Pofy · · Score: 4, Insightful

      >I hate to be the one to break it to you, but you
      >don't own the games you buy. You own a license
      >to use those games. Big difference.

      Lets see, I enter a store, pick up some product or merchendice, pay for it and leave the shop. Do I own what I just bought? Yup! Typically regulated through sale or consumer sale laws in most countries. Why you would think sale laws doesn't apply to computer games is beyoned me.

    9. Re:And punish legitimate users? by KDR_11k · · Score: 5, Insightful

      They own the copyright to the software and can do to it what they wish, true, but in this case they're doing something to MY computer without my consent. I.e. you don't get told that unlike other copy protection mechanisms this one alters the way your PC works in general. The box only tells you "this software uses copy protection". Before you're infected it's impossible to tell whether the software contains viral copy protection or not.
      To use an analogy: Sure food producers are allowed to poison their food, as long as they put a big warning label "poisonous" on the packaging.
      After all, we got coffee cups that say "Warning! Hot!", why shouldn't we have software boxes that say "Warning! Contains copy-protection driver, may cause system malfunction!"?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:And punish legitimate users? by SillyNickName4me · · Score: 5, Insightful

      > LOL! It's not a virus.

      Strictly spoken you are right, its a trojan, not a virus. It poses to be a game, in fact it is a program that limits what you can use your computer for.

      > You bought it. What you charge people for is irrelevant. You bought a game. If you don't like it, don't play it. No-one's going to pay you anything.

      How you obtained it is completely irrelevant for it being a virus or a trojan or whatnot. That depends entirely on the purpose and functions of the program.

      When such a game installs this driver onto a machine without very clear and explicit warning about this effect of the copy protection, that game should be considered a trojan, nothign more and nothign less.

    11. Re:And punish legitimate users? by Sancho · · Score: 4, Insightful

      Boycotting it won't work. They'll just claim that the lost sales were due to piracy.

      Remember, real pirates will be able to pirate/distribute the game. Your casual user won't.

    12. Re:And punish legitimate users? by quacking+duck · · Score: 5, Insightful

      If they try to spin it as "sales lost due to piracy", it would mean Starforce's anti-piracy system isn't working.

    13. Re:And punish legitimate users? by illumin8 · · Score: 5, Insightful

      That is really a pain. I image all my game CD's and use daemon tools to mount them.

      Me too. Load times are much faster and there's no worrying about scratching your original CDs. Just copy them to the hard drive when you buy the game and put the original CDs back in the box. This article is written by some major shills for the game industry... Check out this quote:

      Now copy protection is disabling games if you have utilities that simply might help pirate a game - like Alcohol 120%, Nero or CloneCD... Of course, if we honestly ask ourselves how many purely legitimate users of those utilities there are, odds are probably that deep down inside we have to admit "not many".

      Wha????? Not many legitimate users of Nero? Nero is one of the best CD/DVD burning software out there. This article is clearly written by a BSA shill. Not every utility that can copy a CD is used for infringing purposes. In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    14. Re:And punish legitimate users? by Sancho · · Score: 3, Insightful

      No, it would mean that they were claiming that the system didn't work, but it would help them lobby for more strict laws about DRM, copyrights, etc, which would be a bad thing (in my opinion).

    15. Re:And punish legitimate users? by LordLucless · · Score: 4, Insightful

      It just goes to show you - the only safe software to install is pirated software. If you care at all for the security of your machine, you should not install legitimate software - use the ISO you downloaded off Kazaa.

      Seriously, in the not-too-distant future, I imagine the first thing I do after I buy a new game is to go download the pirated version.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    16. Re:And punish legitimate users? by harrkev · · Score: 5, Insightful
      My favorite quote:

      Of course, if we honestly ask ourselves how many purely legitimate users of those utilities (Alcohol, etc.) there are, odds are probably that deep down inside we have to admit "not many"

      This is a complete load of bull. Here is my story:

      I have a "server" case with a LOCKED DOOR in front of the drive bays. I have two toddlers running around the house, so I HAVE to have my computer locked down from little hands. So it is a PAIN to swap discs. So I use Alcohol 120%. This also allows me to keep all discs locked away in the garage so that I do not have to have a stack of discs (or a disc case) sitting on my desk. It helps keep the clutter down.

      I also have my old computer set aside for running educational games. So, I use Alcohol 120% on that one so that my three-year-old son does not have to come to mommy asking to change a disc or (even worse) try to change the disc himself.

      Anot note that I am NOT into warez at all. If I want a game, I buy it. I still have not even played all of the games that came bundled with my sound and video cards (quite a lot of games, too).

      I would also like to throw out one more secnario: A traveler who wants to play games on the go. First, carrying discs means more weight, and second, spinning up a disc uses more battery power than reading an ISO off of a hard drive.

      I have absolutely NO problems with copy protection which checks the disc upon install, but why does it have to check EVERY TIME the game loads. As a legitimate user, I find it annoying that these companies are almost begging me to go to warez sites so that I can play the game that I PAID FOR the way that I want to.

      As for me, I will NEVER buy a StarForce game. Yup, that's right. I hope that the game producers are reading this. I am a professional engineer -- the type of guy with enough money to buy the games that tickle my fancy -- and I am incredibly honest. And in your quest to stop the people who probably would not buy your games in the first place, you are driving legitimate customers away. Smart business plan.

      Note that it is one thing to design a game that will not work with Alcohol. I can accept that. But to have your game cripple Alcohol even when your game is not even running is unacceptable. Have fun in the wellfare lines, boys...
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    17. Re:And punish legitimate users? by Casualposter · · Score: 4, Insightful

      If you've got small children in the house, then it is absolutely necessary to make a copy of your software and keep the originals in a VERY safe place, otherwise you'll be at the store buying a replacement for those horribly scratched discs that the munchkins "played" with; left in the laundry basket, let the dog chew on, used to make sand castles in the back yard. So anyone that wants to disable me ability to make a "working" copy of software I purchases, is about to get a nasty letter and a return for refund. If they cost me money by deliberately imparing the functionality of my computer, I would send them a bill, and maybe, (depending upon just how mad I got) take 'em to small claims court for it.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    18. Re:And punish legitimate users? by Erwos · · Score: 3, Insightful

      Yes, because there's no way the crackers could have altered the ISO to contain a virus. Nope, no way.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    19. Re:And punish legitimate users? by FauxReal · · Score: 3, Insightful

      Wha????? Not many legitimate users of Nero? Nero is one of the best CD/DVD burning software out there. This article is clearly written by a BSA shill. Not every utility that can copy a CD is used for infringing purposes. In fact, most of us use these utilities for non-infringing fair-use purposes like backing up the games we purchased.

      Or to transport the latest graphics layout I put together for print. When they're 8 1/2" x 11" @ 300ppi each they're not gonna fit on a floppy disk, disposable CDs are the best thing. There's no way I'm mailing out USB key drives and I doubt many print houses accept them. Oh yeah, and then there's the home music production. I can't afford to have seperate boxes for this stuff and games (yet).

    20. Re:And punish legitimate users? by EvilIdler · · Score: 4, Insightful

      There's no way the crackers could get away with it - nobody would
      spread it.

    21. Re:And punish legitimate users? by clifyt · · Score: 3, Insightful

      You are a consumer robot if you must resort to stealing to get the same thing everyone else is getting.

      You think you are outside the loop, but you are more of the problem with sheep than others -- instead of actually paying money for shit, you think you need it enough to steal for it.

      Not only do you have to consume the filth the masses are giving to you, you have to lose your morality in the process.

      Don't like that? Make your own games. Make your own music. Support indepentend developers and otherwise. Can't be bothered with that, then you are the same mindless fuck of an idiot I discribed above.

    22. Re:And punish legitimate users? by maxpublic · · Score: 3, Insightful

      Plus the sad fact that I trust the integrity of crackers more than I do the integrity of a publishing house.

      Unfortunately I have to agree with this. Crackers do what they do for reputation, and bundling a cracked game with a virus or trojan will destroy their reputation in no time flat. Not only that, it'll invite reprisals from other crackers who don't want the stain of that bad decision to spread to their own efforts.

      If game companies make the move to deliberately installing malware on my computer along with the game then I, too, might download the cracked version of that game and put the purchased CD away, untouched. Although I'm more likely just to not purchase the game at all - after all, I'm older, and unlike the kiddies I don't think I just HAVE to have the latest and greatest game to be uber-leet.

      Game companies should take note: the vast majority of computer game dollars come from the over-25 crowd. If most of these gamers have the same view I do (i.e., screw the game, I'll spend my money elsewhere) then this is a perfect way to fuck yourself into the bankruptcy hole. They can bitch, whine and moan about 'piracy' all they like, but in the end it'll be their own bad decisions which run the company into the ground.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
  2. Good by JamesKPolk · · Score: 4, Insightful

    I hope the big publishers all get run off of the computer game industry, and all the people who like "gaming" instead of computer games go with them.

    Then those of us who prefer good games to good graphics will have computer games to ourselves again.

    Bring back the games on floppies in little plastic bags!

  3. Keep treating me like a criminal .. by Anonymous Coward · · Score: 5, Insightful

    and you can be sure that I'll start to behave like one.

    1. Re:Keep treating me like a criminal .. by yoshi_mon · · Score: 5, Insightful

      People so easily turned into criminals *should* be watched carefully.

      Indeed, if it's so easy to become a criminal there must be something very wrong with the law.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  4. missed something by prockcore · · Score: 5, Insightful

    The guy is missing something. They're trying so hard to beat softice.. but they forget that pros don't need to use breakpoints, thus they don't need to actually run the app to disassemble it.

    http://hte.sf.net would work just peachy.

    1. Re:missed something by JamesKPolk · · Score: 3, Insightful

      Burglary is a law enforcement issue, too, but I still have locks on my doors.

  5. Right. by Anonymous Coward · · Score: 5, Insightful

    "if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease."

    Yeah, I've been hearing that since my Amiga gaming days, back when I had to travel to the capital city just to find a place that sold legitimate game copies, back when piracy was as just a blank floppy away. Look how much the number and quality has shrunk in the gaming market since then...

    1. Re:Right. by Oddly_Drac · · Score: 4, Insightful

      "I've been hearing that since my Amiga gaming days,"

      I've been hearing it since my ZX Spectrum days, so that means ooohhhh twenty-four years?

      I wonder whether they pass this on in a gilt envelope marked with 'the piracy excuse'.

      One thing that I have noticed is that the PC Games Market is shrinking with relation to the console market. Do you think anyone's realised that you have a finite number of games that can be sold, and people rarely buy for more then one platform?

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    2. Re:Right. by VeryProfessional · · Score: 5, Insightful

      Look how much the number and quality has shrunk in the gaming market since then...

      Well actually, the quality at least probably has shrunk since those days. I really do think it's more than just nostalgia that makes so many people prefer old games to the lastest cookie-cutter FPS/RTS/racing sim. I know this is going to make me sound old, but so many of those old games had an element of utter originality that is totally absent from the current crop of games.

      It's not piracy-induced poverty that has stifled originality of games, however; rather the opposite. As the maket has grown and game studio budgets have grown commensurately, the opportunity to take risks has been shrinking. Studios simply can't afford to release a total flop anymore. Thus, gaming has followed the track of Hollywood. Sequels sequels sequels.

      A lot of the problem is also brought on by consumer expectations and the distribution format. People pay a lot of money for games, and thus they want 20-50 hours of non-repetitive gameplay and the latest super-whizz-bang graphics or they complain. How can you fit a game like Tetris into a market like that? Better just make it another FPS...

      People can struggle with the copy-protection on their copy of Doom 14... or they can play Frozen-Bubble and Micro Machines 2 (my current favourites). Gaming companies better face up to the stiff competition they face from their own past and start treating consumers with some respect.

  6. Piracy, right.... by NarrMaster · · Score: 4, Insightful

    .... cause we all know how much damage piracy does to the music industry. Ba-zing!

    --
    That's right. All your base.
  7. The age-old rule by Anonymous Coward · · Score: 5, Insightful

    The stronger you make the copy protection, the more you inconvenience your legitimate users, and the more attractive the "cracked" product becomes. Making the w4rz3d version a more useful product than your original is a bad marketing ploy.

  8. Such things should be banned by r6144 · · Score: 4, Insightful
    Regardless of the usefulness of copy protection, such behaviors of installing things without users' knowledge just cannot be allowed, especially if it is a driver that runs with much privilege. Just imagine if one disgruntled developer in the company put some time-bomb in the code... When ordinary user-level code is used, or when kernel-level stuff is used in something like anti-virus programs, at least a moderately clueful user can know what they are installing, so they can be more careful before installing such things and not blame Microsoft if things go wrong; but in this case, people are not expected to be as careful when installing a video game as when installing some anti-virus software, at least until such practice become even more widespread than it is now.

    In my opinion, such things should be categorized as malware, and should only be allowed if adequate warning is given to the user before installation.

    Anyway, even when installed as a driver, it can't be fully crack-proof --- the driver can be removed, and the game code can be changed to skip the accesses to the driver. If the game is popular enough, a crack will soon be produced (probably unusable for Internet games though), and even legit users may use them so that they can get rid of the driver that is possibly destabilizing the system.

  9. Somehow it's not quite piracy.. by bishiraver · · Score: 5, Insightful
    PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease.
    Not being able to play a game because my CD drive isn't on the "approved" list, and then being thwarted when I try to mount an ISO of the game... that drives me away from buying computer games. More and more people are turning to piracy because copy-protection schemes turn them off to buying a legitimate copy of the game.

    For gamers with CD-ROMs that are incompatible with SecuROM (and other copy protection measures), it is currently more convenient to download and crack pirated versions, than to buy a legitimate copy.

    This is a dangerous discrepancy, and is running the game industry into the ground.
  10. What? by John+Courtland · · Score: 5, Insightful

    First off, you most can certainly debug driver modules. SoftICE runs Ring 0. Even if their driver runs Ring 0, you can still see it. It's also on your hard disk. Even if it somehow disables the machine if SoftICE is detected, you have the data. It will be disassembled and it will be cracked.

    And this brings up a point about copy protection. It really only fucks with the people who actually buy the CD. I bought The Sims after, admittedly, not paying for it for a while. But I did go out and buy it after about a month, and lo and behold my CD Key was already registered. Ah well, an email took care of that. But, next I buy Neverwinter Nights. Damn CD Protection goes so far as to not work in my DVD drive. This happens with a TON of protected games. Flight Simulator 2002 would continuously corrupt on install, SimCity 4, Baldurs Gates both 1 AND 2... Correct me if I'm wrong, but I'm pretty sure the SecuROM/SafeDisc methods do *not* produce valid Redbook CDROM standard CD's. Doesn't happen on non-secured discs like Streets and Trips, Windows XP, etc... Either way, I paid for these games and they don't work. Yet I can steal them and they work, no hassle. Hmm, not too hard of a debate. I actually sometimes will buy the game then download the crack because I'm tired of dealing with shitty copy protection. /rant

    --
    Slashdot is proof that Sturgeon's Law applies to mankind.
  11. malware or essential tools by tod_miller · · Score: 4, Insightful

    Nobody wants DRM or Malware type software destroying their freedom to use PC's.

    No software company wants to invest 30 million into a (small?) project where sales are predicted by a declining history and diminishing market, or perhaps could disappear given the alarming ability to download gigs of data in a day.

    In a perfect world, they would produce X, you want X, you buy X.

    In a semi-perfect world. People Copy X, like it, Buy X

    In todays world, a bit more perfect: People who copy and don't buy X, wouldn't have bought it anyway. (so does this mean copying impacts software?)

    What does happen. People want games, if copying didnt exist, they would buy them, prices would drop. However, peope who say they wouldn't have bought the game anyway, shouldn't have needed to copy it.

    OK, that bit over: If you purchase games, do you put up with measures that, in the end, are there for your benefit, as a games consumer (i.e., if they did stop copying)

    Perhaps the issue is not so clear cut as music (which has always been way overpriced and overcontrolled)

    Computer games used to be 1.99 casettes, 4.99 etc... not they are 49.99 at tops. Considering lower costs of marketting, vast market size, limitless and cheap distribution (electronically) and cheaper CD/DVD case distribution, the companies hsould be able to create games which sell for less, and meets a price that brings more consumers.

    Sometimes it is easier to copy a game than physically walk out and buy it. This is the mentality they are dealing with.

    At the end of the day - don't steal from people, no matter how rich they are.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  12. and now, for some infamous quotes by 2TecTom · · Score: 5, Insightful

    "copy protection is a necessary part of the publishing process"

    Yah, and remember the dark ages, when only the church could copy? Well if corporations get their way, it'll be dark again soon. Thanks Abbie!

    "We have to live with it, and I don't think it is going away."

    No Abbie, I don't have to live with it because I never buy copy protected software. Period. Sorry, but it's a religious thing with me.

    "but let's face it, publishers aren't stupid"

    Yes, yes they are, and evil and greedy too. First off, they corrupt copyright so that it no longer does what the founding fathers intended. Then they use it to abuse the market in order to force consumers to pay excessive prices for poor quality games.

    In my humble opinion, piracy is a direct and inevitable outcome strictly due to the lack of fairness in the intellectual property issue.

    Corporations have perverted the process and most people are simply taking the most economical route to get what they want

    From where I sit, all of this is because companies will not produce products as inexpensively as possible. Indeed, these companies would earn more if they simply lowered the price to a point were far more people could easily afford to buy their products. As it is, most software is simply not affordable unless you are fairly affluent. So yes, they, the software publishers, are stupid, and what's worse, they're incompetent and abusive.

    --
    Words to men, as air to birds.
  13. Doom 4, Far Cry 2 , Half-Life 3, whatever 5 by S3D · · Score: 3, Insightful

    if the market keeps shrinking due to the increasing ease of piracy ... then the number and quality of games will almost certainly decrease. Without a big market there can be no big budgets. No Doom 4, no Far Cry 2 and no Half-Life 3.


    Ironically, auther was not able to come up with even one example wich is not sequel. Indsutry really have problem with creativity, piracy notwithstanding.

  14. Copy Protection Will Kill Games, Not Piracy by Anonymous Coward · · Score: 3, Insightful

    I used to have Sim City on the Amiga, it was a great game which had its own form of copy protection. It was a dark red/brown peice of paper with a series of numbers (in black) in a chart. It was designed this way so you couldn't photocopy it and there were too many numbers on the chart to practically write them all down. (Thank god i'm not colour blind)

    My friend also had Sim City for the Amiga, but he got a copied/cracked version without the 'code check' process. Now I ended up getting a copy of his game since it didn't mean I had to deal with the annoying hard to read chart just to get into the game I had bought.

    Summary: Pirate user no problems, Paying customer annoyed.

    I reguraly crack the games I buy simply to save the CDs getting scratched, or even having to bother finding them, when I first heard of this type of copy protection I knew it was a vary bad thing.

    It was a Raven Sheild patch that introduced a CD emulation check and stopped the game loading if it found anything.

    Now imo that's very bad, software being designed pourposely to not work if other software is present. Imagine if MS added in a 'function' to stop Office working if you installed Mozilla for example, a lot of people would be pissed.

    Acidentaly incompatability is one thing, but when it's by design, it is wrong on so man levels.

    In the end people will be forced to pirate if they want to play a game regardless of their intentions to buy it or not.

  15. Drivers EASIER to hack? by Jah-Wren+Ryel · · Score: 3, Insightful
    So, without having direct experience with this new copy-prevention mechanism (I don't even play games anymore, damn, I'm getting old) it seems to me that putting the copy-pevention in a driver could make it easier to hack. Why, well drivers are pretty isolated from user-space with only limited, well-defined entry-points (you know 'em, open, close, read, write, seek, etc).

    Seems like a good first pass at reverse-engineering this driver would be to do the windows equivalent of strace/truss/tusc on it and see how the game communicates with the driver and what the driver says back.

    I'm sure it wouldn't be as simple as that, they probably aren't "well-behaved" (which should me no WHQL for them). But if it were that simple, writing your own dummy driver that spoofs the game into thinking everything is hunky-dory would be trivial.
    open("/dev/starforce", O_RDWR, 0600) = 5
    write(5, "Hey Super Copy Prevention Driver, is this ramdisk properly secured?",56) = 56
    read(5, "Yes, yes it is.", 64) = 15
    --
    When information is power, privacy is freedom.
  16. Re:Consoles are as bad as PCs by farnz · · Score: 3, Insightful
    The reason I'm happy to swap CDs/DVDs/cartridges/whatever in a console, and not happy to swap things on a PC is that on a console, I do not have to install many gigabytes of stuff just to play.

    I would be quite happy to swap CDs/DVDs on a PC if the game could be played entirely from that disc. I am not happy about copying a couple of gigabytes of data to my hard disc, then inserting the CD every time I want to play.

    If you're a games developer, choose one: Either require the CD to be inserted, but don't put anything other than savegames and other personalised data on my hard disc, or install to the hard disc, but don't require the CD. Whichever you choose, I'll be happy.

  17. Starforce == no purchase by 0123456 · · Score: 4, Insightful

    My attitude is very simple. If some moronic game company is going to install drivers on my PC without even asking, and then try to tell me that I can't use their game on my PC because I have unusual hardware or unusual software running, then they can go fsck themselves. I'm one of the people who do actually buy games, but I'm damned if I'm going to bend over for these morons.

    Seriously, almost every game I own I've ended up downloading a CD crack for because either it's far too much of a pain to have to find a particular CD just to play a game that's already on my hard drive, or their appallingly bad 'copy protection' crap doesn't work with my SCSI DVD drive. These people are fscking over their customers who actually pay for the games, and wondering why we stop buying them.

    No game should ever, ever, ever install a driver on a PC without asking and without making clear on the box that they will be doing so. Some of us use our PCs for real work as well as games, and the last thing I want is some stupid 'copy protection' driver screwing up my system.

  18. Shrinking... by Numen · · Score: 3, Insightful

    Yeah because since the days of my Sinclair Spectrum when we copied software from audio tape to tape the computer games industry has really shrunk.

    FFS, How the hell do these people get away with nodding, looking thoughtful and saying these things in an erudite fashion?

    Back in the day, in the UK you sold ONE copy of a game per school, that's it (yeah we were all funding terrorism back then too). Since then no industries have shrunken as a result... not the aerospace industry, not the catering industry and sure as hell not the software industry.

    We could get all melodramatic and start considering papers by Gerring on propoganda and the manipulation of the masses... lets just consider one thing.

    The cornerstone of all propoganda is a kernel of fear. If X is allowed to continue Y will happen.

    If software piracy continues then the quality of computer games will suffer.... I'm 35 and I've been told that exact same line since I was 13. The exact same line. In 22 years I've come to the conclusion it's not true. It's propoganda, it's tapping into an unfounded fear in the audience.

    I was told the same about tape recorders and the music industry. I was told the same about video tape and the movie/cinema industry... all in over 2 decades, untrue. Propoganda.

    If somebody tells you the sky is falling in, don't just take their word for it, look up yourself at the sky and ask yourself if it looks as if the sky is falling in.

  19. Re:Brad Wardell's thoughts by Oddly_Drac · · Score: 5, Insightful

    "people who have money and don't have time to be jerked around with nonsense."

    High five, low five, catch it on the rebound.

    This is one of the first times that someone 'in the industry' has hit the nail on the head with regards to my personal experience of gaming; it's not that I'm short of the cash, I just really don't want to prop up a copy protection industry that has slimed into place based on the fact that piracy is happening, but the protestations have hit fever pitch because they can be tracked. It's like the figures that get promoted that X activity costs X dollars per year in lost revenues. Figures like that are fictional guesstimates that are intended to cause round-eyed disbelief in people that don't normally deal with _really big numbers_, especially connected with the idea that a downloaded game is a lost sale. It's horribly arrogant to assume that downloaded copy will survive a quick review or that the person downloading it would have bought the game if the download wasn't possible.

    It's the PR spin that annoys me the most, both from the perspective of holding demos until after the release rush (early adopters get raped every which way, and it's mostly a peer issue), releasing buggy software to match a given release date, or buying advertising space and calling it 'reviews'.

    It's gratifying to see someone _actually_ mention these things in relation to their own business, and while I have little use for the object desktop, the sheer display of Mr Wardell's ethics is enough for me to consider supporting his company.

    --
    Oddly Draconis
    Too cynical to live, too stubborn to die.
  20. Re:DEMOS? by admdrew · · Score: 3, Insightful
    It is completely unacceptable that a demo could install this dubious software, when it's distribution does not constitute piracy in anyone's terms.

    The interview mentioned that demos include this copy protection because the demo exes end up being very similiar to the final version's exes, meaning a potential cracker would have interest in the demo's executable files.

    I hope these games give users a warning about what they are going to install.

    Unfortunately, the person interviewed said that agreeing the the EULA gives them permission to install their software without telling you. Legally they're right... but it's a bit of BS; I want to know what is installed on my machine, and I shouldn't have to wade through a thick license agreement to know precisely what's going on.

  21. Have you tried to get an OLD replacement cd? by superultra · · Score: 5, Insightful

    Try that in 10 years, or when Blizzard has passed through 5 different companies (it could happen). Or, if you want the fun and excitement now, try to get a replacement copy of Pirates! or, if you lost the code wheel, Starflight. It won't happen, even if you paid for the copy legit.

  22. Gee this guy seems bias and uninformed. by thracky · · Score: 3, Insightful

    Ok so one thing stuck out at me the second I read it.

    ""Games are crap so often I don't want to get ripped off" - try reading reviews and playing demos. Besides, good luck getting a car dealership to refund you your money after you so much as signed the contract, never mind drove the car. Not all that many goods can be used and returned for your money back."

    Actually I do believe Saturn, at least here in Canada, offers a no questions asked 30 day period where you can return the car. I remember a commercial where a lady had lost her job and could no longer afford the car so she returned it to the dealership, but in the end wound up buying a Saturn again because of their great customer service.

    Anyways, that's beside the point. Frankly, reviews and demos aren't always the best indicator of how "buy-worthy" a game is. There's several factors you cannot determine from a demo. You cannot tell the length of the game for example, or if it would have any replay value whatsoever. You also can't really tell, through a short demo, whether the game is overly repetitive for the entire length of the game or not. Reviews also are not a great indicator. There have been games entirely trashed by the industry for having less than stellar graphics and poor sound, but even though the gameplay was absolutely stellar, it still got a crappy review. It's very hard to find a review(er) that will exactly match your personal tastes.

    I'm not condoning piracy, or stealing money from the developers, but frankly, the prices of games are too ridiculously high for a casual gamer, which is a vast majority of the market. Maybe publishers need to take a back seat to the developers and let the developers actually have a good chunk of the profit earned from game sales. After all, it is their work, and maybe if the publishers weren't so damn greedy, they'd earn a bit more money from it.

  23. Re:DEMOS? by ceswiedler · · Score: 3, Insightful

    Legally they're right only if EULAs are enforceable, which is certainly debateable.

    BTW, by reading this comment you have agreed to give me your first-born son.

  24. Re:DEMOS? by Minna+Kirai · · Score: 5, Insightful

    It is completely unacceptable that a demo could install this dubious software

    A game demo is supposed to allow a potential customer to learn how well the software will run on her computer. If the game includes obstructive copy-protection, the demo should too; otherwise it's false advertising!

    By using the weird driver in the demo, at least buyers get a warning before PAYING for the thing.

  25. Star FUD by Coward+Anonymous · · Score: 3, Insightful

    Folks, it is only a matter of time before StarForce disappear off the face of the planet.
    Right off from the first question they start spewing garbage from a technical persepctive.
    Drivers cannot stop SoftICE from working, at best they can try to be aware of it and try to malfunction when they detect its presence.
    Drivers can be uninstalled (the easiest method being to simply delete the file). Furthermore any activity of their driver can be spoofed by a replacement driver that just says everything is ok.
    Their driver is a simple Windows IFS driver that filters filesystem calls (so called IRPs), probably based on hardware/process name. The reason they mess up people's USB drives is because they mis-detect them.

    On the surface, it appears it would take only a couple hours for an experienced IFS driver writer to completely bypass their driver (probably along the lines of letting the driver run but ensuring it never gets to see any of the file system calls).

    I'm willing to bet the only reason none of the games shipped with their product have been cracked has to do more with the lack of popularity of the games then with the copy protection.