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POV-Ray 10th Anniversary Contest

erich666 writes "You could win a great computer by making a cool image. POV-Ray is a free multiplatform ray-tracing renderer with source available. To celebrate POV-Ray's tenth anniversary some hobbyists are having a contest, and they convinced a few sponsors to donate some nice goodies. Me, I'm a no-talent slug, but still found their site's hall of fame worth visiting."

12 of 216 comments (clear)

  1. Also check out... by Anonymous Coward · · Score: 5, Informative

    Also check out http://www.irtc.org/.

    Internet Ray Tracing Competition

  2. Got my entry sorted! by Kris_J · · Score: 5, Funny

    A red and white checkered ball next to a Roman arch with a background of stormclouds. It's going to kick arse.

  3. Where's the cross-project support? by oostevo · · Score: 5, Interesting
    Don't get me wrong, POV-Ray is a wonderful renderer.

    I'm getting a bit sick, though, of having to use a conversion script every time I want to render something from Blender in POV-Ray (if even just to test the camera angles or lighting).

    Any word on either the Blender or POV-Ray project getting a bit of compatibility between the two biggest open source 3D projects?

    --
    In soviet russia, You ask not what country do for you, but what you do for country!
    Oh wait...
  4. 3D for the masses by michaelbuddy · · Score: 5, Informative

    POV RAY is not for the feint of heart, that's for sure. I don't know about most slashdotters, but I have a great challenge as it is, learning blender and YAFRAY to create and render 3D scenes.

    Go To blender.org and download 2.34, you won't be disappointed. OK, I maybe you will be disappointed, but at least you'll have GUI to learn.

    --

    ...::----::...

    I am in no way affiliated with this sig.

  5. Re:For one frame, cool by bfree · · Score: 5, Funny
    Does Povray have the same capabilities as Photoshop?
    Does a t-shirt have the same capabilities as a leprechaun?
    --

    Never underestimate the dark side of the Source

  6. Re:That's backwards by AKAImBatman · · Score: 5, Funny

    I NEED the great computer to win the make great work to win the contest.

    Cry me a river. When I first started using POV-Ray, I had a 486 w/4MB of RAM and a puny 200 meg hard drive! The program came on three 5.12" disks, and I had no TARGA Viewer to see the output! I had to put up with grainy previews just to see what the heck I was rendering!

    Bah, kids these days. 16 million colors, Three-Dee graphics cards, hundreds of megabytes of RAM, not to mention math COPROCESSORS! And you think you NEED a faster machine?! You're all a bunch of whiners, that's what you are! ;-)

  7. Re:That's backwards by Solder+Fumes · · Score: 5, Interesting

    Well, editing a text file is indeed lightweight. But rendering is a different story...and if you have a slow computer, you can't render as many times to tweak everything just right.

    For example, this takes quite a while to render on a 1.2GHz machine, even though those are just speckle shells and not individual hairs. This wasn't too bad, I think 10 hours on a 233MHz laptop. Likewise with this one. But this one took a couple days on a 1.2GHz machine due to all the internal reflections and focal blurring. Also, this Megatokyo fanart took a day or so to render. Nothing really complex as far as the actual objects go, just a lot of light and atmospherics.

    I also kind of like it for roughing out mechanical parts, though of course it's no AutoCAD. This was part of something I was trying to put together with rollerblade wheels. And here was the furniture set I modeled while planning out a dorm layout one year in college.

    None of this stuff involved modelers at all, just typed in, using macros and recursion where possible. You start with a simple sphere statement, and then it gets addictive.

  8. Speaking of which... by aquasheep · · Score: 5, Informative

    One of the hall of fame pictures featured, The Wet Bird was the March-April 2001 IRTC Winner.

    This is an amazing piece of artwork. One of the other artists (scroll to bottom) even mentions that "The Wet Bird" was accused of being a photograph when it was submitted.

    Unbelievable stuff.

  9. Povray examples in 256 characters by gtoomey · · Score: 5, Interesting

    You can make complex scenes with Povray in 256 characters or less

  10. Re:That's backwards by AKAImBatman · · Score: 5, Funny

    Hell, in my day, I read the source code, and with an abacus in one hand, and a box full of crayons in the other...

    Hah! I can one up you on that one, Mr. AC. When I was five, things were so bad that we had to give computer commands to a TURTLE just to get an image drawn!

    (for those who don't get it)

  11. Got Ya Beat by Anonymous Coward · · Score: 5, Informative

    I'm one of the 2 original developers of POV-Ray. Originally, it was called DKBTrace. I actually coined the name "POV" for it, and did the initial port to IBM-PC from Amiga, as well as wrote the orginal display preview routines and many of the internal textures.

    When I co-developed POV-Ray, I did it on a 20 Mhz 286, with a '287, That right, a 286!! It had about 8 MB of extended memory. It ran 4 60 GB Full-height 5-1/4" MFM Hard Drives - 2 with an old XT controller and the main 2 with the standard AT controller. The VGA card had just been introduced and we needed more colorful apps badly!

    A simple test trace of a sphere and checkerboard would take 2-4 hours. A moderately complex scene would take 2-3 DAYS at 640x480 and AA on.

    POV-Ray was developed between the two of us over the period of about 3 years, transferring files via MODEM at 2400 baud back and forth. A friend set us up a Raytracing BBS to distribute it, called "You Can Call Me RAY". Eventually, Compuserve gave us a complimentary development area to use there (and that was back when they were charging $$$ by the MINUTE, that was nice of them!).

    After 5 yars of intense development, the original author and I burned out and let the current group continue to develop and distribute the program. All this was several years before "The Internet" became a thing. It is really gratifiying to see what some of the true artists have done with "my baby".

  12. Re:Give parent mod points by Anonymous Coward · · Score: 5, Informative

    Hehe... Well, I guess this is a Slashdot exclusive; it's been a long asked and wondered about question. It's Persistence of Vision. It was named in homage to my favorite Salvador Dali painting, "The Persistence of Memory", the one with the melting clocks. There, now you have it, the real story.

    It was later pointed out to me that it was a nice double entendre for "Point of View" as well. We were worried maybe the TV show "POV" might get mad (well, not really). Actually, there was another copyrighted program called POV. I can't remember exactly was it was for, but it wasn't rendering or visualization, but that's why we called it "POV-Ray" instead of just "POV".