Slashdot Mirror


POV-Ray 10th Anniversary Contest

erich666 writes "You could win a great computer by making a cool image. POV-Ray is a free multiplatform ray-tracing renderer with source available. To celebrate POV-Ray's tenth anniversary some hobbyists are having a contest, and they convinced a few sponsors to donate some nice goodies. Me, I'm a no-talent slug, but still found their site's hall of fame worth visiting."

68 of 216 comments (clear)

  1. That's backwards by Anonymous Coward · · Score: 4, Funny

    I NEED the great computer to win the make great work to win the contest.

    1. Re:That's backwards by soluzar22 · · Score: 2, Informative

      No you don't, that's just it. POV-Ray is incredibly light-weight on your machine. It works by processing plain text files, which have scene definitions written in a pseudo-code language. If you have a machine that is sucky, it will just take that much longer to process your final image. You have used POV-Ray before?

    2. Re:That's backwards by AKAImBatman · · Score: 5, Funny

      I NEED the great computer to win the make great work to win the contest.

      Cry me a river. When I first started using POV-Ray, I had a 486 w/4MB of RAM and a puny 200 meg hard drive! The program came on three 5.12" disks, and I had no TARGA Viewer to see the output! I had to put up with grainy previews just to see what the heck I was rendering!

      Bah, kids these days. 16 million colors, Three-Dee graphics cards, hundreds of megabytes of RAM, not to mention math COPROCESSORS! And you think you NEED a faster machine?! You're all a bunch of whiners, that's what you are! ;-)

    3. Re:That's backwards by ConceptJunkie · · Score: 4, Interesting

      Meh. GUI's are for wimps. I made this without a GUI. I did use a couple of home-grown C++ programs to generate the tree and drapes, but this was done all by writing scripts. Really, it's not that bad for a lot of things.

      Of course, there are no 3D articulated people or detailed sports cars in it or anything.

      Rick

      p.s. Look closely and you'll notice the room isn't furnished.

      --
      You are in a maze of twisty little passages, all alike.
    4. Re:That's backwards by Solder+Fumes · · Score: 5, Interesting

      Well, editing a text file is indeed lightweight. But rendering is a different story...and if you have a slow computer, you can't render as many times to tweak everything just right.

      For example, this takes quite a while to render on a 1.2GHz machine, even though those are just speckle shells and not individual hairs. This wasn't too bad, I think 10 hours on a 233MHz laptop. Likewise with this one. But this one took a couple days on a 1.2GHz machine due to all the internal reflections and focal blurring. Also, this Megatokyo fanart took a day or so to render. Nothing really complex as far as the actual objects go, just a lot of light and atmospherics.

      I also kind of like it for roughing out mechanical parts, though of course it's no AutoCAD. This was part of something I was trying to put together with rollerblade wheels. And here was the furniture set I modeled while planning out a dorm layout one year in college.

      None of this stuff involved modelers at all, just typed in, using macros and recursion where possible. You start with a simple sphere statement, and then it gets addictive.

    5. Re:That's backwards by BollocksToThis · · Score: 4, Funny

      The program came on three 5.12" disks

      Now that's hardship - shipping you software on disks that don't properly slot into a 5.25" drive!

      --
      This sig is part of your complete breakfast.
    6. Re:That's backwards by leonscape · · Score: 3, Informative

      There are GUI front ends for Pov, http://www.kpovmodeler.org/ for one, which is part of KDE's graphic package.

      --


      If a first you don't succeed, your a programmer...
    7. Re:That's backwards by Short+Circuit · · Score: 2, Interesting

      I never really messed with POV-Ray, but I do know you can change your rendering resolution, to render faster. That won't capture all the detail, though.

      Perhaps you can render only specific regions of an image at its final resolution?

    8. Re:That's backwards by AKAImBatman · · Score: 5, Funny

      Hell, in my day, I read the source code, and with an abacus in one hand, and a box full of crayons in the other...

      Hah! I can one up you on that one, Mr. AC. When I was five, things were so bad that we had to give computer commands to a TURTLE just to get an image drawn!

      (for those who don't get it)

    9. Re:That's backwards by Solder+Fumes · · Score: 2, Interesting

      Yes, in the Windows GUI you can start a render at your final settings and then stop it. Then you can click on the image and select a rectangle which can then be rendered by itself. However on files like the Seraphim one, even a little 50x100 sliver can take several minutes. I usually use very small sizes to check how atmospherics and reflections look overall at the final quality settings, I use low-detail rendering at full or half-size to place objects, and I render selected areas at full resolution to check on things like texture and atmospheric graininess.

    10. Re:That's backwards by Anonymous Coward · · Score: 3, Informative
      "but I think the idea is that you're supposed to use a GUI that creates that text file for you."

      Not really. While you might use a GUI modler to make some of the 3D models, it's easier to do most of the stuff in the text files.

      The easiest examples to demonstrate this that I can think of are the Povray Short Code Contest Where 256-byte(!!!) programs make incredible 3D scenes including realistic landscapes, pottery collections, urban landscapes, jungles, red-blood-cell closeups, etc.

      With a few more than 256 bytes of source code, you can do wonders. It's an amazing language.

  2. POV-Ray is for the Hardcore! by soluzar22 · · Score: 4, Informative

    Seriously, POV-Ray is a great piece of software, but if it's not changed since I last used it, then you need to be some kind of math/spacial-relationships/geometry god to create anything cool. Muchos Respect going to those who can do that stuff.

    1. Re:POV-Ray is for the Hardcore! by Solder+Fumes · · Score: 4, Informative

      Yeah, that helps, and it's the way I prefer to do it. But many modelers export to POV-Ray, and there are modelers specifically for it like Moray.

    2. Re:POV-Ray is for the Hardcore! by MillionthMonkey · · Score: 4, Informative

      A free graphical front end for POV-Ray is Moray.

      Also check out Art of Illusion which is a full-featured cross-platform modeler/raytracer but has a POV-Ray export feature. I know the author from work and he is a genius.

    3. Re:POV-Ray is for the Hardcore! by ShinmaWa · · Score: 3, Informative

      A free graphical front end for POV-Ray is Moray [stmuc.comx].

      Well, to be clear, Moray is not free. Its nagware. A fully registered license costs 80 Euros. However, the unregistered version is not crippled. It does nag a lot though.

      --
      The /. Effect: Thousands of users simultaneously accessing a site to not read its content.
    4. Re:POV-Ray is for the Hardcore! by geekychic · · Score: 2, Informative

      Is Midnight Modeller still being developed? I remember using that quite a while back. I don't think that was much easier to use than the scripting language, though.

      sPatch was a fun little program too - great for those organic shapes I couldn't script. I don't know how much help these programs are though -- it's been several years since I've done any raytracing.

    5. Re:POV-Ray is for the Hardcore! by j1m+5n0w · · Score: 2, Insightful

      The scripting language is really not all that bad (especially compared to VRML, the other graphics scripting language I've used). You can build complex objects by generating them within loops or recursive macro calls - you can make a halfway decent looking tree in less than a page of code. If you're used to pointing and clicking, it can be a pain, but some things that would be near impossible to create in gui modeller are easy to program.

      CSG helps the user friendliness quite a bit. With ray tracers, it's algorithmically trivial to subtract one object from another, so they expose those capabilities to the user.

      Here's something I did. Except for the jolly roger (which you can't really see anyways) and one of the textures, it's all code, even the lumpy rocks.

      -jim

  3. Also check out... by Anonymous Coward · · Score: 5, Informative

    Also check out http://www.irtc.org/.

    Internet Ray Tracing Competition

  4. On usenet:news.povray.com by suso · · Score: 4, Informative

    There are a couple of binary groups for povray on their own news server and some of the things that the people do there are really neat. They experiment with making povray do cloth effects and glowing. It's neat to see them develop these functions over time. Some of the early tries are kinda funny. Plus, there is a lot of cool stuff on the newsgroup that never makes it into the IRTC contest or POV-Ray hall of fame.

  5. Got my entry sorted! by Kris_J · · Score: 5, Funny

    A red and white checkered ball next to a Roman arch with a background of stormclouds. It's going to kick arse.

    1. Re:Got my entry sorted! by NanoGator · · Score: 3, Funny

      "A red and white checkered ball next to a Roman arch with a background of stormclouds. It's going to kick arse."

      Make sure to use chrome and marble textures!

      --
      "Derp de derp."
  6. Where's the cross-project support? by oostevo · · Score: 5, Interesting
    Don't get me wrong, POV-Ray is a wonderful renderer.

    I'm getting a bit sick, though, of having to use a conversion script every time I want to render something from Blender in POV-Ray (if even just to test the camera angles or lighting).

    Any word on either the Blender or POV-Ray project getting a bit of compatibility between the two biggest open source 3D projects?

    --
    In soviet russia, You ask not what country do for you, but what you do for country!
    Oh wait...
    1. Re:Where's the cross-project support? by ScottGant · · Score: 3, Insightful

      Well, Blender has it's own renderer built into it...and it now has built in Yafray compatibilies, which both are better renderers than POV-Ray IMHO.

      I'm not sure if they're going to be pointing it anymore toward POV-Ray as they seem to be heading down the Yafray path. But since anyone could write a plug-in for it, I don't see it being impossible for POV-Ray to be better intergrated.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    2. Re:Where's the cross-project support? by aardvarkjoe · · Score: 2, Informative
      Last time I looked, Blender's renderer, while decent, couldn't hold a candle to raytracers; it was mainly good for previewing. However, that was back before the whole open source blender thing, so it may be improved.

      Unfortunately, Yafray has some of the weirdest compilation requirements I've ever seen. And glancing at their page, it looks like they've gotten even worse than last time I looked -- now you not only need a particular point release of g++, you also need some weird build tool called scons. And you have to compile Blender from scratch, too. When I tried to get the thing working a few months ago, I finally gave up in disgust. Maybe someday when I can install it easily, I'll give it a shot, but for now I'll just stick with pov-ray.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    3. Re:Where's the cross-project support? by ScottGant · · Score: 2, Informative

      you should take a look again at Blender.

      Also, I haven't had any problems with Yafray and Blender 2.3.4...which is the latest release that integrats Yafray into Blender.

      But I also compiled it all from scratch since I'm on Gentoo...and "emerge blender" took care of everything really. But your milage may vary.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    4. Re:Where's the cross-project support? by david.given · · Score: 4, Interesting
      you should take a look again at Blender.

      I want to like Blender. I really do. Every so often I have another look, try and make it do what I want, and give up.

      The user interface is fine, I can cope with that. The problem I have is it's so weird and inconsistent under the hood. Admittedly, most of these problems stem from using the scanline renderer; I haven't investigated Yafray.

      For example:

      I want to make a planet. Fine, I create a sphere for the planet and a omni light source for the sun. That works.

      Now I want an atmosphere. I create another sphere, a bit bigger than the planet. Doesn't work. Do some investigation... Blender doesn't do volumetric effects. Damn.

      I look into halos. Eventually I manage to get something in roughly the right place, although it looks crap. It's also being lit by the sun even when it's behind the planet.

      After more investigation, eventually I find out that I have to turn on shadows on the planet and the atmosphere; and shadows only work if you're using spotlight lamps! This strikes me as incredibly broken.

      So I switch to a spotlight lamp. Now most of the features of my planet are there, although it looks really awful. One of the problems is that the lamp is too close to the planet, so that the light isn't parallel. I move the lamp away... and everything goes black.

      More investigation reveals that spotlight lamps seem to stop illuminating anything more than 40 units away. Just dead. At one stage I had half the planet illuminated and the other half in complete blackness.

      It was at this point that I gave up. In Povray, however, I was happily rendering entire solar systems to scale, so that my planet was 12000 units in diameter, the sun was 150000000 units away, my camera was 0.002 units above the planetary surface, and it worked perfectly. Plus, I had a whole bunch of programmatic macros to map a latitude and longitude on my planet onto my universal coordinate space for any given date and time, which was cool.

      Another thing I hate about Blender is its insistence on using meshes for everything. Meshes are grainy, eat memory, and look naff if you zoom in too far (like on my planet). Oh, it does have basic CSG support, but what happens if I create a complex model and then decide that I want to move one of my primitives a little to the left? I can't, that's what. Once you've applied the CSG operation that's it; if you want to change something, you have to start from scratch. Povray's script-based system means that you just change one coordinate and rerender.

      There is stuff I like in Blender; the texture system is really nice, and I wish I could find a way of exporting a Blender texture and using it in Povray. Being able to just point at things instead of searching through your script is useful, and being able to position stuff visually rather than typing in coordinates is wonderful. The inverse kinematics would be cool, too, if I could ever make it work.

      Plus, at my level of skill, Povray looks so much better than Blender. I never managed to make Blender's scanline renderer produce anything halfway decent. But Povray, with its mathematically perfect shapes, looks wonderful every time. I can focus on the scene content, and not have to keep adding hacks to improve the image quality.

    5. Re:Where's the cross-project support? by lowmagnet · · Score: 2, Insightful

      Try this in blender:

      1. Create a level 3 icosphere
      2. Go to the object edit tab
      3. Set it to smooth
      4. If that is not smooth enough for you, enable subdivision surface, and bump it to 6 (not the editor value, but the render value.

      That should look close to a povray sphere primitive. Also, if you texture the planet, you can add a deform to that (high point due to subdivision) mesh you just created are really get a lot of bang out of your sphere.

      Blender can't do volumetric stuff just yet. Tough, with as far as it's come since 2.3, it won't be long. The open-source Blender is way better than the closed source one, and getting better at a faster rate than POV. Then again, I think POV is perfect, so you can't improve on that very easily!

      --
      Heute die Welt, morgen das Sonnensystem!
    6. Re:Where's the cross-project support? by 6Yankee · · Score: 2, Funny

      At one stage I had half the planet illuminated and the other half in complete blackness.

      Sounds about right to me!

  7. Re:For one frame, cool by syousef · · Score: 3, Informative

    Povray is a ray tracer.
    Photoshop is a photo editor.

    You might as well say MS Word is great but does it have the same text editing capabilities as Excel.

    Apples and Oranges.

    --
    These posts express my own personal views, not those of my employer
  8. 3D for the masses by michaelbuddy · · Score: 5, Informative

    POV RAY is not for the feint of heart, that's for sure. I don't know about most slashdotters, but I have a great challenge as it is, learning blender and YAFRAY to create and render 3D scenes.

    Go To blender.org and download 2.34, you won't be disappointed. OK, I maybe you will be disappointed, but at least you'll have GUI to learn.

    --

    ...::----::...

    I am in no way affiliated with this sig.

  9. Dangerous by kaleco · · Score: 3, Funny
    POV-Ray is clearly a weapon of deception and should therefore be banned.

    And the artists responsible for that hall of fame should be shot for being better than me.

    --
    Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
  10. Re:For one frame, cool by soluzar22 · · Score: 4, Informative

    POV-Ray is not a program like Photoshop. POV-Ray could better be compared to a program like 3DS Max, or Lightwave, or any other 3D Modelling software. For a free equivalent to Photoshop, you should use GNU's "The GIMP" (GNU Image Manipulation Program).

    To program a 1-minute full-motion 3D scene in POV-Ray? Well that depends on the complexity... how many primitives you are using, and such like. You will need to have a VERY clear idea in your head of what you want, before you even begin. POV-Ray is, as I said before, not terribly easy to use. It's EXTREMELY powerfull though. You just need to invest 15 lifetimes in learning how to use it. :-D

  11. POV-Ray is for the Hardcore!-Thac by Anonymous Coward · · Score: 2, Informative

    Wings3D on thacs.rpms can export POV-Ray and other renderers as well.

  12. Re:For one frame, cool by bfree · · Score: 5, Funny
    Does Povray have the same capabilities as Photoshop?
    Does a t-shirt have the same capabilities as a leprechaun?
    --

    Never underestimate the dark side of the Source

  13. What a coincidence! by Pope+Raymond+Lama · · Score: 4, Interesting

    I had just used POV-Ray today, after many months. Just because I needed certain texture detail GIMP lightning effects could not do for me.

    I use POV since 80386/DOS days...and while working my way through it today I concluded that nowadays I would never have gotten the resources (time/persistence) to learn it.

    --
    -><- no .sig is good sig.
  14. 1,2,3 by michaelbuddy · · Score: 4, Funny

    1. Learn POVRAY = 68 Years
    2. ENTER CONTEST and beat the other guy who knows POVRAY
    3. PROFIT!!

    --

    ...::----::...

    I am in no way affiliated with this sig.

    1. Re:1,2,3 by Tablizer · · Score: 2, Interesting

      Learn POVRAY = 68 Years

      I once played with POVRAY for a few weeks between contracts during the depth of the dot-com slump, and had a great time. However, you are right that to know most of it probably takes many years (unless you are a rare super-wiz).

      However, one "trick" is to find an interesting idea, not so much finding the ultimate effect or ultimate tweak. For example, use combinations of a few simple shapes and ideas to construct an otherwise complex or interesting object. You can make up for your lack of technical ability with creativity, and visa versa with the tool.

      If you are a tech whiz or very patient, then you can win by recreating a photograph by defining minuute details. It is just a matter of coordinates. But a stunning view of simple things from an artistic angle can also win the prize. Find a concept in POV that interests you and play with the one concept for a while. You might find an interesting idea or scene sooner than you think. Some people build a forest, others search a forest.

  15. Re:For one frame, cool by AKAImBatman · · Score: 4, Interesting

    To program a 1-minute full-motion 3D scene in POV-Ray? Well that depends on the complexity... how many primitives you are using, and such like. You will need to have a VERY clear idea in your head of what you want, before you even begin.

    When I first started animating with POV-Ray, I found a little program that would generate include files. Basically, you'd create your POV-Ray file and enter a set of variables into the coordinate spots. These variables would be in an include file that didn't exist yet.

    Then, you'd plug those variables into this little program and tell it the minimum/maximum values and the number of frames you wanted. It would then generate a DOS batch file that would use "echo" statements to create the include file every frame. Worked pretty well (if you had the disk space). :-)

    These days POV-Ray just has variables that go from 0.0 to 1.0.

  16. IRTC by Thomas+Charron · · Score: 2, Informative

    Another location too see amazing Pov-Ray images is http://www.irtc.org

    Alot of the hall of fame images are actually winners of that ongoing competition

    --
    -- I'm the root of all that's evil, but you can call me cookie..
  17. Re:what's that sign? by B1ackDragon · · Score: 2, Informative

    That's the pov-ray logo.

    --
    The snow doesn't give a soft white damn whom it touches. -- ee cummings
  18. Re:For one frame, cool by Kismet · · Score: 4, Informative

    POV-Ray is not 3D modelling software. It is a ray-tracer: a program that reads a scene description file and uses a ray-tracing algorithm to produce an image.

    For 3D modelling software that works with POV-Ray, check out Moray or Wings3d. You can also use a program such as 3DS Max to model scenes for POV-Ray if you have appropriate software to convert the scene file to a format that POV-Ray understands.

  19. Speaking of which... by aquasheep · · Score: 5, Informative

    One of the hall of fame pictures featured, The Wet Bird was the March-April 2001 IRTC Winner.

    This is an amazing piece of artwork. One of the other artists (scroll to bottom) even mentions that "The Wet Bird" was accused of being a photograph when it was submitted.

    Unbelievable stuff.

  20. I'm confused by Sinner · · Score: 2, Insightful

    Is this the same mirrored-sphere-on-infinite-checkboard POV-Ray? The one where you have to describe all your objects and light sources in a big text file which then takes all day to render? How the hell did they get it to do those amazing things?

    --
    fish and pipes
    1. Re:I'm confused by aelbric · · Score: 2, Insightful

      4 words.

      Hell if I know.

      I swear to god, either I'm getting old, these people are absolutely brilliant, or it's time to turn in my Geek Membership card.

      Kudos to all the talent.

      --
      nos laetus epulor qui would domito nos
    2. Re:I'm confused by grumbel · · Score: 2, Informative
      Easy, they didn't. Stuff like trees, grass and landscape can be generated with fractals and macros of course, but when it comes to humans, special textures or other kinds of objects that you can't easily express via scripting they fall back to textures taken from photos, 3d modeles, modeled in 3dmax, Poser or wherever and other stuff outside of Povray. Povray is than of course used to link anything back together and render the final image, but Povray is by no means the only application that played a role in creating the final image.

      That said, there are of course also a lot amazing images that are 100% done in Povray, but as said, that is than more done with fractals and stuff, than 'modeled'.

      As an example see the Making of 'The wet bird'

  21. Re:For one frame, cool by rat7307 · · Score: 2, Interesting

    Hey, I remember that.. You used to be able to get it to move alon a curve that had keypoints defined like:

    curve(or whatever)(0,0,0,0,10,1,0,0,20,0,0,1);

    If only i could remember the name of that app.

    BTW : Props to the POVRAY Team.. Been tracing since my old 286 days, initially using Vivid and DKBTrace.. Love POV, still use it...

    Who needs stinking GUI's????

    Kids today...

    --
    Burma?
  22. Re:For one frame, cool by AKAImBatman · · Score: 2, Interesting

    but its currently totally inadiquate for professional use.

    While I agree with you in principle, you have to understand that POV-Ray has been around since before "realistic" professional 3D packages existed. POV-Ray blazed the trails that all other packages have followed. Sure, it's outdated and difficult now. But back in 1994, it was the most amazing thing ever.

    Depsite it's age, however, POV-Ray still makes an inexpensive solution for doing up 2D game graphics, wallpapers, title screens, splash screens, and a lot of other types of graphics.

    (BTW, are they sure it's only been 10 years? I could swear that POV-Ray has been around for 11 or 12.)

  23. Povray examples in 256 characters by gtoomey · · Score: 5, Interesting

    You can make complex scenes with Povray in 256 characters or less

  24. Re:what's that sign? by Erik+Fish · · Score: 2, Insightful

    At first I thought it was a rendering of the office from Glengarry Glen Ross, but then I saw the printer.

    If you made the room longer, re-arranged the furniture, put some shelving under the windows and a coffee maker in the back it would be just about perfect, though...

  25. Forget the contest - Do LEGO in POV by Graemee · · Score: 2, Interesting

    Use POV to render your lego creations. Check out www.ldraw.org

    1. Re:Forget the contest - Do LEGO in POV by afidel · · Score: 2, Funny

      At first I thought you said LOGO, I was like "cool, a photorealistic movable turtle cursor".

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  26. Amazing by michaelbuddy · · Score: 2, Funny

    More amazing than the images from the contest are the fact that people have been using this program for 10 years making such beautiful images and the documentation is like 50% complete.

    It does look a lot like CSS or perhaps SVG would be more accurate.

    --

    ...::----::...

    I am in no way affiliated with this sig.

  27. Depends, but a long time by boomgopher · · Score: 3, Interesting

    I did a one minute video for school (not posting the link, sorry), 30fps, with 3-6 frame oversampling for some motion blur, and it took like 3 days on between modern 4-7 PCs.
    It was using radiosity, and there was about 70,000 objects in the scene.

    So, along freaking time basically. But the results are great, as good as many commercial apps. So it does have "professional power", IMHO. But it's a renderer and script editor, not a modeller - so it's not Maya or Max if that's what you're getting at.

    --
    Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
  28. Slug, you say? by Tablizer · · Score: 2, Funny

    Me, I'm a no-talent slug

    Damn! I was going to do a slug. You took my creative idea. Somebody already beat me to a slashdotted sky-server also. Great job they did on that fiber-optic cable coming out of the front.

  29. It isn't *that* hard to use POVRay by fejikso · · Score: 2, Interesting

    Yes, it takes a while to learn the syntax, as in any other language... but with a little geometry notion you can do very nice things.

    Here are a few of my POV experiments:
    Cut glass
    Dice
    Three balls

  30. only 10 years? by photon317 · · Score: 2, Insightful


    I remember buying a povray book at the bookstore, which came with a version of povray on CD, when I was in high school, and I graduated in '94. I suppose it's remotely possible I'm not remembering clearly, or that I got the book just before I graduated and what was on the CD was the first release or something.... Still, I would have guessed at least 12 years, if not much longer. I seem to remember povray having origins in compuserve back before I was using it (I had no compuserve at the time, just FidoNet).

    --
    11*43+456^2
    1. Re:only 10 years? by photon317 · · Score: 3, Insightful


      Ok, I found the book, it was a Waite Group Press book called "Ray Tracing Creations", copyright is 1993, and it did include povray on CD. I also just hit povray.org to see if they said something about the date they're claiming is the 10th anniversary - it's the povray.org *website*'s 10th anniversary, not the 10th anniversary of povray itself. Fix the damn article :)

      --
      11*43+456^2
  31. Re:For one frame, cool by dcuny · · Score: 3, Informative
    RenderMan is very cool, but animation isn't an intrinsic feature. The program that does the animation magic at Pixar is called Marionette, and I've only seen a couple screenshots of it. The interface looks like a spreadsheet, but it's very powerful - there are all sorts of parameters the animators can adjust for pre-determined actions (roughly akin to morphs).

    RenderMan itself is an implementation of the Reyes renderer ("Renders Everything You See"). First and foremost, it's a zBuffer rendering engine.

    It had lots of really cool features - the ability to render tons of geometry without having to have the entire scene in memory, a very powerful shading language, the brilliant folks at Pixar pushing it to the limits...

    Anyone remember "The Road to Point Reyes"? (A link to it would be appreciated; I can't seem to Google it).

    These days, it's even got a raytracer built into it. (A moment of silence for ExLuna and BMRT, please).

    It also helps to have folk like John Lassiter running the place, who's well grounded in "classical" animation.

  32. Got Ya Beat by Anonymous Coward · · Score: 5, Informative

    I'm one of the 2 original developers of POV-Ray. Originally, it was called DKBTrace. I actually coined the name "POV" for it, and did the initial port to IBM-PC from Amiga, as well as wrote the orginal display preview routines and many of the internal textures.

    When I co-developed POV-Ray, I did it on a 20 Mhz 286, with a '287, That right, a 286!! It had about 8 MB of extended memory. It ran 4 60 GB Full-height 5-1/4" MFM Hard Drives - 2 with an old XT controller and the main 2 with the standard AT controller. The VGA card had just been introduced and we needed more colorful apps badly!

    A simple test trace of a sphere and checkerboard would take 2-4 hours. A moderately complex scene would take 2-3 DAYS at 640x480 and AA on.

    POV-Ray was developed between the two of us over the period of about 3 years, transferring files via MODEM at 2400 baud back and forth. A friend set us up a Raytracing BBS to distribute it, called "You Can Call Me RAY". Eventually, Compuserve gave us a complimentary development area to use there (and that was back when they were charging $$$ by the MINUTE, that was nice of them!).

    After 5 yars of intense development, the original author and I burned out and let the current group continue to develop and distribute the program. All this was several years before "The Internet" became a thing. It is really gratifiying to see what some of the true artists have done with "my baby".

  33. Geeky pr0n! by penguinoid · · Score: 2, Funny

    As you might be aware, pov-ray can be used to make pr0n. Since us geeks only get to see pictures of pretty girls but never touch them, why not take the next logical step and look at pictures of pretty girls that don't even exist?

    And even better, if the source for the picture is available, you can even modify the picture so she looks like you want her to. Geek heaven! Finally a girl we can all understand!

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  34. Tutorials by Rydain · · Score: 2, Informative

    This Blender User Interface Tutorial demonstrates the basics of the interface, even explaining how to create the 4-pane view you speak of. There are a slew of other tutorials on that same site as well.

  35. Re:Give parent mod points by Anonymous Coward · · Score: 5, Informative

    Hehe... Well, I guess this is a Slashdot exclusive; it's been a long asked and wondered about question. It's Persistence of Vision. It was named in homage to my favorite Salvador Dali painting, "The Persistence of Memory", the one with the melting clocks. There, now you have it, the real story.

    It was later pointed out to me that it was a nice double entendre for "Point of View" as well. We were worried maybe the TV show "POV" might get mad (well, not really). Actually, there was another copyrighted program called POV. I can't remember exactly was it was for, but it wasn't rendering or visualization, but that's why we called it "POV-Ray" instead of just "POV".

  36. POV-Ray is user friendly by j1m+5n0w · · Score: 3, Informative

    Once you get used to the language, it's not that hard to make good looking, complicated stuff. Povray has dozens of built in geometric primitives, CSG support (you can subtract objects from each other), loops, and macros (which can be invoked recursively to generate things like trees). Some things are easier to make in a gui modeller, but many things are actually easier to code directly.

    Here's something I've been working on. It's all code except for one of the textures and the Jolly Roger on the boat.

    -jim

  37. Re:Yafray by SLi · · Score: 2, Informative

    The parent post does make some sense, though I'd agree it's a flamebait in such a terse form without elaboration.

    From Open Source point of view, POV-Ray is problematic. Technically it is not Open Source; for example, commercial distribution is not allowed. One of the most misunderstood and most important strengths of OSS is the ability to use in any kind of settings, including commercial, military, etc. For example Apache would never have become popular if its license forbade using it for commercial purposes.

    Also your right to modify it and distribute your modifications (this includes using parts of it in a new open source program) are severely limited.

  38. Re:For one frame, cool by WWWWolf · · Score: 2, Informative
    I love the idea of hobbyist software, but would love to have truly professional power in it. Does Povray have the same capabilities as Photoshop?

    Well, as others pointed out, Photoshop isn't quite the same thing. What you're looking for is a comparison to other big commercial rendering tools.

    What I can say is that PoV-Ray is definitely just as good as any pro renderer. I think the only bad thing about it is that the scene description language is their own doing, definitely not compatible with anything else - you need a modeller (or converter) that specifically supports PoV-Ray. There's no modeller with the package either, so you need to stick with something that you know and has exporter or direct support for PoV-Ray. That said, the language is extremely versatile too, you can do very impressive things if you tweak the code before feeding it to PoV-Ray. And with complex enough scenes, the output is definitely comparable to commercial pro renderers - just take a look at the hall of fame pictures linked in the article.

  39. gds2pov by oojah · · Score: 2, Interesting

    This seems as good a place as any to plug my gds2pov program.

    It takes a gds2 file (integrated circuit layout information) as an input and outputs a POV-Ray scene file with the circuit in 3D.

    Of limited interest I realise (how many people design chips?), but there you go.

    For downloads (Solaris, Linux, Window) and some pretty pictures go to http://www.atchoo.org/gds2pov/

    Cheers,

    Roger
    --
    Do you have any better hostages?
  40. Not photo-free, though. by Chazmati · · Score: 3, Informative
    Ive seen this image. It's great. I never saw accusations of the entire image being a photograph, the comments were more like
    "What city did you take this photograph in? (:"
    The author, however, describes the process here, and you soon realize that many photographs were as texture maps to make it.
    ...The bird is an image map with an alpha channel put on a box...

    ...The first building on the left is derived from pictures I took from a real one in New York. It is pure CSG (with some help of my windows macro), textured with an image map painted directly on an orthographic view of the model. The second building on the left is made of a CSG frame textured with 30 different small image maps of windows and wall panes (scanned from a photo)...

    ...The street lamps and traffic lights are a mix of CSG constructs and sPatch models. The shapes, sizes and proportions were (clumsily) derived from several detailed photos. The "Don't walk" image is a photo of the real thing. The signs are photos of real NYC signs, heavily retouched and sometimes
    rewritten...
    Not that any of this diminishes the artistic and technical ability of the author to 'put it all together' and produce an excellent image. If I could be so talented. :)
  41. A 10-second silly POVRay animation. by CJ+Hooknose · · Score: 2, Interesting

    I had a bit of free time in Sep. 2000, so I spent an entire day tweaking the following dumb animation of a spaceship flying around. Invader, try 5. I had hardly any POVRay skill, the animation was created without any modeling tools at all, and the stupid thing took all day to render on the 400MHz K6-2 I had at the time. And the source file got deleted in an unrelated accident later on. If I didn't have a Real Job, I'd probably spend a lot of time working on POVRay junk. As it is, I just look at the real artists in the POVRay Hall of Fame and think, "Wow. Nifty!"

    --
    Give a monkey a brain and he'll swear he's the center of the universe.