Dungeons & Dragons Anniversary Gets Further Celebration
Thanks to GameSpy for its series of articles helping commemorate the 30th anniversary of Dungeons & Dragons. Continuing previous articles about the occasion, the week-long feature includes a look back at SSI's Gold Box series (" the first series of games to truly bring the D&D experience to video gamers"), The Daily Show's Stephen Colbert discussing his D&D schooldays ("We were all complete outcasts in school -- beyond the fringe, beyond nerds"), and a feature on Planescape: Torment ("One of the greatest, and certainly the weirdest, RPGs ever made.")
They dissed Al-Qadim.
In my limited roleplaying experience (mainly a few games of paranoia, and mechwarrior) I found the a good structure was excellent. The DM was intelligent enough that we were confortable with his decisions etc. It felt like a true game experience.
You had too many laughs obiviously, especially paranoia, which has an amazing atmosphere.
Take that to the PC. You have faceless people playing games, less laughs, more stats.
DnD used to be small groups of upto 12 (for Vampire games which again I joined out of interest).
MMORPG seem to have lost that element of role playing in their enormity.
How about a LMORPG? Get lots of subscribers, but play mini missions (1 week or so?) where you select a band of 5-6 other players, and really role play, and take challenges.
There should be an API for a human DM in these instances, as it is only their own mission.
Just a couple of eurocents.
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Alas, it's not perfect. The AI ain't great; Ignus, my physically weak but very powerful sorceror, has a tendency to wander up to some huge, horrible monster when I ask him to cast a long-range spell unless I keep an eye on him. (This tends to be terminal for him.) There are some scripting bugs; there's one minor subquest I can't complete. There are some more serious engine bugs, too. If I try and enter one room the game crashes on me, which is a pity because I need something that's in it. One whole section, the Godsman temple, is noticeably poorly written, at least compared to the rest of it.
The worst problem is that it's far too easy to get involved in the story and gallop through the main plot while avoiding the subplots. (I did this.) This means you end up at the endgame grossly underpowered. I'm now wandering around trying to level up so I stand a slight chance against the ...
But the problems are minor. If you like RPGs, get it. It's not expensive these days, and you'll enjoy it. It's the classic RPG; if you think you know about the genre, it's required playing. It's the Hamlet of RPGs, and no, I don't think I'm overstating the case.
It's a damned shame it didn't sell better --- it was probably too intelligent. If it had, perhaps we'd have more games that were that good.
How can you tralk about flexability and 'ease' in the same sentece as GURPS?
PLease, I have super stupendous skill from the conan the dishwasher book, page 23 top sidebar!
GURPS is full of take this skill, and divide by three. There is very little flexibility, even less as more books get published.
GURPS is a munchkens wet dream.
I am not anti-gurps, and run a GURPS Horror game on mondays. It aint flexable, or easy. I can teach some hero system in 5 minutes, your lucky to know what your doing in gurps after 5 game sessions.
The Kruger Dunning explains most post on
... but I have to comment on this.
... which didn't have such an amazingly elaborate script, but the gameplay was so well thought-out and balanced that it was just so much FUN you couldn't stop playing.
Planescape Torment was not such a great game. Now, let me just say I'm not trolling and hear me out.
Sure, it was an amazing STORY. The characters were brilliant, great dialog, etc... but was it FUN to play? Not really. In the end, I abandoned the game and just went to some site to read what happens... boring battle system, bad skill system, apathetic gameplay, uninteresting monsters (a real shame... I have 4 Planescape Monster Manuals in paperback and there are some amazing monters in there).. you said it yourself: you were glued to the monitor, reading the text and ignoring everything else.
And that, I think, is the real reason the game didn't do so well. The REAL Hamlet of D&D RPG's, imho, has to be Baldur's Gate series games