A Look at the CounterStrike Source Beta
mutewinter writes "CounterFrag.com has posted an article reviewing the recent CounterStrike Source beta. What is unusual about Source is that it keeps the same gameplay, including guns and maps, of the original CounterStrike and simply brings CounterStrike (which uses the original Half Life engine) up to date graphically. Imagine if Doom 3 had been just like the original Doom, but with a better engine. Many gamers look down on recycled content, but is this a problem for a 5 year old game that is still as popular as ever?" S!: We also had an alternative look at the Beta over on Slashdot Games a couple of days back.
I work for a very larger server company and Counter strike is still the most popular game, At least 95% of our servers are CS.
"Comedy's a dead art form. Now tragedy, that's funny."
CS has had the longest retention of any of the FPS shooters for me (besides maybe Q2 and all of its assorted mods). I think I got hooked because I found a decent, mostly honest server where people would play as a team to meet the objective. You actually felt like you had a job to do and became more immersed in the game.
Once it started to become more and more popular, a lot of the team play went away on "common" servers where it just became a frag fest. I'll definitely check out Source and see how it looks and feels. Hopefully most of the map exploits have been fixed better cheat prevention mentions have been added.
"Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
Are they even hitboxes anymore or are they what doom 3 has per pixel hits? Give you the ability to shoot between the legs and not hit anything or shoot over the shoulder, etc?
You figure they could stop all the hitbox complaining by getting rid of them entirely. If you get hit you are really hit, if they miss then they really missed you.
iD took too much flak for Doom 3, i think. "Booh, it looks nice but all i do it's killing monsters in dark corridors!". Well DOH, it's Doom, for Christ's sake!
I love it. I love the atmosphere, the level design, the graphics, the sound (underrated, it's excellent), and the nods to other games, including Half-Life, System Shock 2 and of course Doom itself. It managed to freak me out in a couple of parts (one with a ghost women voice truly perturbed me), and it's also funny in parts; check those PDAs as you go along.
Best single player FPS experience in years. I downloaded it, but as soon it's published here (South America), i'll be first in line to buy it. Can't wait for the Linux binary either.
Counterstrike players complain for months if you even change small weapon balancing issues. I've even people complain about the new graphics. it would be like if you changed the rules of football. Its the game they've learned to play and Its highly upsetting if you start messing with it. I wouldnt be suprised if Counterstrike Was almost identical 10 yeas from now. with maby the addition new weapons.
I'm not sure how this would work in multiplayer though. Different character models have different girths. Wouldn't the skinny L337 Crew guy be harder to hit than Seal Team 6 with his thick padding? Not to mention custom models. Doom 3's multiplayer has just one single character model with different colors. That way, the per-polygon hit detection is equal for everyone. How are Doom 3 mod-makers going to handle hit detection though? Can they still jury-rig a default hitbox for different models? Or will they start giving different attributes and HP based on body shape and volume?
Yeah i was wondering how far down i'd have to read for someone to post something insightful about CS:S. If i still had mod points i'd mod you up!
... for instance when you're in smoke firing, a *lot* of the smoke lights up. ... it looks SWEET!
... its generally just more playable!
In addition:
- The muzzle flash is vastly improved
- Flashbangs visual affects are VASTLY improved and give a real feeling of disorientation, with images overlayed and what looks like a 2 year old playing with the brightness and contrast controls.
- The physics can not be understated! You can hide behind stuff, that might get shot away! Its not a static world, most stuff is dynamic! I played it for ages and ppl were *still* playing with the physics! A grenade explosion will send objects (weapons, bodies, small objects) flying
- The dust looks awsome, try wasting a few clips into the ground and tell me you dont drool!
On top of that