Independent Adventuring Leads To New Horizons
Thanks to DIY Games for its column discussing the state of freely downloadable independent PC adventure games for July. The author raves: "I don't think I'm exaggerating if I say that July was by far the best month for independent adventure gaming this year", and goes on to profile titles such as A Very Special Dog ("You play a German shepherd with the task to save a life and find the culprit... you'll sniff objects, bark at people or lick them, all in order to successfully complete the game") and Apprentice II: The Knight's Move ("top quality independent gaming... [with] a very deep story and great character development.") Talking of character development, I'm afraid this is my (simoniker's) last ever Slashdot story post. Read on for details...
Firstly, thanks to everyone who's helped make Slashdot Games (as well as my work on the Slashdot main page) a pleasure to edit over the past 18 months (and 3000+ posts) or so. It's been a wonderful experience, and I'm really going to miss it. Unfortunately, this is the final story I'll be posting, since I'm off to videogame trade site Gamasutra.com, which I've written for fairly extensively in the past, to take up a managing editor position.
I believe there will be an announcement about a new Slashdot Games editor reasonably soon. However, I'm sure the other editors will pick up some of the slack in the interim, so hang in there, everyone. In the meantime, please inundate the submission bin with stories about obscure Japanese console re-issues, why the Infinium Phantom is going to trounce the Megaton, and why the Reggielution is absolutely, positively going to be televised. Later, all.
I believe there will be an announcement about a new Slashdot Games editor reasonably soon. However, I'm sure the other editors will pick up some of the slack in the interim, so hang in there, everyone. In the meantime, please inundate the submission bin with stories about obscure Japanese console re-issues, why the Infinium Phantom is going to trounce the Megaton, and why the Reggielution is absolutely, positively going to be televised. Later, all.
Well, I can honestly say that you were my favorite editor here on /. /. games weren't just a summary of the latest (p)reviews and press releases: it actually felt like the editor (you, simoniker) wanted to convey something more.
;)
/. games will be as interesting as when you were the editor! Cheers, and good luck with the new job!
Of course, I've never really paid much attention to the actual editors, but I liked the fact that
And, I've just gotten myself yet another reason to read Gamasutra.
Thanks a lot, simoniker, I hope that
Perhaps they should have had two articles to cover the two different topics?
"Can of worms? The can is open... the worms are everywhere."
You've made Slashdot Games one of the most mature and interesting games-related pages I've ever read. The signal-to-noise ratio is great.
Good luck, you'll find a lot of other great writers to buddy with at Gamasutra.
I'm glad to see such a strong community that has centred around adventure games. It's hopeless commercially, it seems, with many small projects still looking for a publisher. But free games keep getting cranked out!
I think this is because there is so much fun to be had in actually making these games. There are dozens of engines that can handle virtually all of the programming work for you. What's left is the art, dialogue, story, puzzles and witty responses. For a creative group of people this kind of thing enables them to do what they do best without being boggled down in engine specifics. That's why recent games seem to reach almost LucasArts quality with much less work.
I feel that the only issue is the number of one-man projects there are. It's very hard to collaborate on these projects with no source control or commercial incentive. People have their own independent visions for how the game will come out, and most of these guys are artists or writers, not leaders. With the tools that are already there, a group of 20 or so people could apply the open source methodologies and develop a game that would even surpass LucasArts standards, and be just as long and fun to play. I think - well, I hope - that this is the way forward for adventure games, because the results would be really promising.
Games are for people who want to be spectators of someone else's creation.
Umm... no. Movies and TV are for people who want to be spectators of someone else's creation. Games are for people who want to interact with someone else's creation.
Sara
Designer, Gamer, Macgrrl in an XP World