PlayStation Portable Chip Details
boarder8925 writes "The Register posted an article today that detailed the PlayStation Portable's chip specs. The CPU will run at up to 333MHz, and its frontside bus at up to 166MHz. The graphics system, operating across a 512-bit bus, will be capable of rendering 664m pixels per second and 35m polygons per second. Its core, operating at 166MHz, will include 2MB integrated buffer DRAM."
exactly how many backpacks of batteries am I going to need to go 24 hours without a socket? /gba owner and proud of it.
What does one cow say to the other? Moo.
At that screen size, the immersiveness will be spectacular.
When you look at the state of the world, how can you not become a radical, liberal anarchist?
Or, you know, you could play video games on it.
Honestly, I never understand why people want everything to run an OS. Oh noes, the kernel corrupted on my linux toaster. Now it burns on one side and does nothing on the other.
What luck for rulers, that men do not think. - Adolph Hitler
It's because it's not the clock frequency that matters; it's also the ammount of work per cycle that matters. Not only that, they're not general purpose processors, they're tailored for the need. GPUs, per example, are clocked much lower than most desktop CPUs, but don't try beating them pushing polygons with your brand new Athlon.
Also, there's a lot of crud the CPU won't be dealing with - the OS is much more minimal and oriented just for games.
That being said, 333MHz it's quite a lot of processing power. I'm amazed they can get chips clocked higher and higher into portables while keeping the power consupmtion down.
Just thinking about where people play their gameboys. Is it really that far out of reach of a power source? Cars have the lighter ac converter and I recall always being able to find an outlet for my laptop at the airports.
Even back in the day when I had a game gear, I almost always had a place to plug it in.
The Cube *still* doesn't have a flourishing pirate scene because of how well Nintendo did. Small games can be loaded into main RAM over the network from a PC, or what have you, but it's such a pain in the butt it isn't worth it.
It's easier and cheaper to rent until you're done playing.
"Eliminate piracy" is a sort of statistical phrase. At least one person will eventually pirate on any system. The issue at hand is whether the pirated copies are being sold on the streets of hong kong.
"crippled by 640KB of memory."
Are we talking about the PS2, or the PS/2?