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PlayStation Portable Chip Details

boarder8925 writes "The Register posted an article today that detailed the PlayStation Portable's chip specs. The CPU will run at up to 333MHz, and its frontside bus at up to 166MHz. The graphics system, operating across a 512-bit bus, will be capable of rendering 664m pixels per second and 35m polygons per second. Its core, operating at 166MHz, will include 2MB integrated buffer DRAM."

42 of 147 comments (clear)

  1. Well thats just great, but... by Qapf · · Score: 5, Funny

    exactly how many backpacks of batteries am I going to need to go 24 hours without a socket? /gba owner and proud of it.

    --
    What does one cow say to the other? Moo.
  2. Impressive... by keiferb · · Score: 2, Interesting

    Granted, my understanding of electronics isn't what it should be, but I always find it amazing that the processors used in these things can be so slow considering the requirements of most PC software these days.

    1. Re:Impressive... by Lisandro · · Score: 5, Insightful

      It's because it's not the clock frequency that matters; it's also the ammount of work per cycle that matters. Not only that, they're not general purpose processors, they're tailored for the need. GPUs, per example, are clocked much lower than most desktop CPUs, but don't try beating them pushing polygons with your brand new Athlon.
      Also, there's a lot of crud the CPU won't be dealing with - the OS is much more minimal and oriented just for games.

      That being said, 333MHz it's quite a lot of processing power. I'm amazed they can get chips clocked higher and higher into portables while keeping the power consupmtion down.

  3. I Bet... by FlipmodePlaya · · Score: 4, Informative

    "Sony will also build in a dedicated security engine, which it *hopes* will eliminate game piracy and attempts to hack the system." (emphasis mine)

    Oh, just like with the PS2 and PS1, right? Even the GBA has a flash card you can use to play ROMs and NES games. I understand that they need to be able to say they put effort into preventing piracy, I just found it funny they had hope.

    1. Re:I Bet... by antifoidulus · · Score: 2, Insightful

      The goal is never really to defeat piracy, most sane people concede that it's impossible to defeat. What you want to do though is raise the bar high enough that most potential pirates buy the game instead of copying it. Having no copy protection would be just plain dumb, it will be beat, but Sony is hoping that it will be so difficult only a handful of skilled people will be able to do it, and they won't be able to mass produce anything that will allow laymen to pirate.

  4. 90nm fab by Andy_R · · Score: 2, Informative

    I'm a little surprised at this statistic, when the PS3's cell chip is supposed to be 65nm fabbed.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:90nm fab by suyashs · · Score: 4, Insightful

      Sony's got a habit of boasting about their products before releasing them at lower specs... I doubt that the PS3's processor will be 65nm considering that the major chipmaking companies are having a hell of a hard time with 90nm anyway and there really isn't a need for the chip to be 65nm right now anyway...

      --
      http://chrono.posterous.com/
    2. Re:90nm fab by sammaffei · · Score: 2, Informative

      Yeah, seems IBM still has some problems making 90nm G5s. Apple had to hold back that G5 iMac because of that.

      --

      Political correctness is the newest form of slavery.

    3. Re:90nm fab by Frenchy_2001 · · Score: 2, Insightful

      I doubt that the PS3's processor will be 65nm considering that the major chipmaking companies are having a hell of a hard time with 90nm anyway and there really isn't a need for the chip to be 65nm right now anyway...

      but the PS3 is not planned until Xmas next year... that let plenty of time for the process to mature.

    4. Re:90nm fab by mausmalone · · Score: 4, Informative
      Sony's got a habit of boasting about their products before releasing them at lower specs.
      I still have the articles that claim the PS2 is capible of over 130 million polygons/second (66 million in the CPU and 75 million in the emotion engine). In game, it's really closer to 5-10 million polygons/sec depending on the quality and special effects. For those of you not following specs, 5-10 million polys/sec in game is extremely respectable, but 130 million is absolutely unheard-of. X-Box and Gamecube both get around 10-30 million/sec depending (heavily) on quality and effects... faster by virtue of being newer.

      Now, given their claim of 35 million polys/sec, and Sony's knack for boasting, you'll probably only see 1-5 million/sec (many developers will take advantage of the power stepping and opt for lower detail for longer battery life). For comparrison's sake, the PS1 was able to do something like 300 thousand polys/sec, so the detail level will be very significant for a portable device.

      Odd that they'd boast the fill rate, though. At a resolution that low (compared to PC resolutions), it really shouldn't be an issue at all. The only way that would really matter is if they have a ton of texture combiners and pipelines, which wasn't explicitly stated. Should be neat to see this thing in action.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    5. Re:90nm fab by KDR_11k · · Score: 2, Interesting

      That has been contested.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:90nm fab by Rallion · · Score: 2, Insightful

      Gah, I remember that. Nintendo was releasing their estimated polycounts with all the effects on and everything, Sony was releasing theoretical numbers with no meaning. Heh, sure, the system can draw that many, as long as it has something else doing everything besides simply drawing. That is when Sony really, really started to annoy me. Especially since it was the final nail in the Dreamcast's already-well-built coffin.

      And they clamed two hours of battery life with the screen on. That translates to what, 20 minutes?

  5. Relative performance by psyconaut · · Score: 4, Interesting

    On a pure polygon basis, that's ~50% of a PS/2 in your pocket or about ~25% of an Xbox in pure polygon performance.

    Naturally, these are meaningless numbers...but if does give you a hint (especially given the pixel real estate being small) that the PSP will have proper, immersive 3D gaming capability...which I guess has been shown to good effect with the GT4 demo.

    -psy

    1. Re:Relative performance by xgamer04 · · Score: 5, Funny

      ...[it] does give you a hint that the PSP will have proper, immersive 3D gaming capability...

      At that screen size, the immersiveness will be spectacular.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
  6. Battery life? by chrispyman · · Score: 4, Insightful

    Maybe it's just me, but it sure doesn't sound like the PSP is going to be that energy efficient with specs like that. What good is an impressive portable system that sucks batteries worse than a Sega Game Gear?

    1. Re:Battery life? by drinkypoo · · Score: 2, Interesting

      Maybe it's just me, but it sure doesn't sound like the PSP is going to be that energy efficient with specs like that.

      RTFA:

      The PSP's MIPS R4000-based CPU will run at up to 333MHz [...] Its frontside bus runs at up to 166MHz, with both frequencies controlled by processor load.

      When playing Gran Turismo 4, it's going to suck down the batteries. Bring your AC or DC adapter, depending on where you're going to be. Maybe even invest in a jacket with a goofy solar panel on it or something. Or, here's an idea, a battery pack that goes in your pocket and feeds the system through the charging socket. However, if you're playing GBA-esque games which will mostly fit in memory and demand little CPU, the system will scale peformance down to preserve battery.

      If you can afford a PSP you can afford an external battery pack. Further tidbits:

      Throttling back the core and bus frequency are accompanied by lowering the core voltage from up to 1.2V down to around 0.8V. The chip's power manager can also power down unused functional elements to further conserve battery life.

      Not using wifi? It'll be shut off. Not using IR? ditto. Not currently loading anything off the disc? It's not going to be sucking power.

      It would be foolish to assume that battery power will be a non-issue but I suspect it will not be anywhere near as bad as the lynx - Sony is not incompetent - and I'm certain that it will not be as bad as you imagine.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Battery life? by NanoGator · · Score: 4, Insightful

      "The DS won't play games like Gran Turismo 4. Well, it might play games kind of like it, but not as detailed."

      Though I'm a Nintendo fan boy, I concede that the PSP will have better graphics than the DS. However, it isn't clear yet that the DS would or wouldn't be able to do a decent port of it. That thing can more or less push the same polys an N64 can (fewer texture effects of course...), it'll do alright.

      "But, there is room in my collection (if not my wallet) for the PSP, which is a very different beast."

      Very different than what? The only ups it has are the optical media and it can push a few more polygons around. In terms of being 'very different', the DS easily holds that crown. Maybe I'm being too much of an optimist here, but I'm excited about that thing having a stylus screen (on a seperate display, no less) and built in 802.11. It'd be trivial to make that thing play games over the net. If they got that working, those two features together make for a damn interesting machine.

      However, this is really an academic discussion. I'm not intrigued much by the PSP. But if you buy one, and you have fun with it, then nothing I say matters in the slightest. Know what I mean? Buy these things for fun. Stylus interface + 802.11 == 0 if the games aren't interesting to you. Equally, if the PSP ends up with games I'm interested in, I'd probably end up with one. (Heck, I'm finally getting a PS2 when GTA:San Andreas comes out.)

      So, in short, hope ya end up happy. Just be careful about getting sucked into Sony's (or Nintendo's) hype. Go by the games, not by their silly claims about what their hardware can do.

      --
      "Derp de derp."
    3. Re:Battery life? by Dragoon412 · · Score: 3, Funny
      So, in short, hope ya end up happy. Just be careful about getting sucked into Sony's (or Nintendo's) hype. Go by the games, not by their silly claims about what their hardware can do.

      That's exactly where Nintendo will falter. The DS lineup will look like this:

      Mario: We Repackaged Your Childhood
      Pokemon Gold-Enlaid Silver-Trimmed Edition
      Pokemon Ruby-Encrusted Platnium Hyper X Edition
      Pokemon: Again
      Pokemon: ...and again
      Pokemon: ...yet again
      Pokemon: Seriously, You Guys Still Like This Shit?
      *generic 3rd-rate Mario spin-off with useless gimmic*
      Metroid: The Only Decent Game on the DS
      Mary Kate and Ashley's Eating Disorder
      Barbie's Mall Adventure
      *umpteen dozen instances of Disney pimping their characters like a $5 vegas hooker*
      Megaman Battle Network 62: Remember When Megaman Didn't Suck?
      Megaman Battle Network 63: Megaman Buys a Barn
      Megaman Battle Network 64: Hey, Didn't This Used to be an Action Game?

      ...and then, let's not forget the hundreds of poorly-done ports that plague every console.

      Okay, so it's a bit facetious. I think my point's made, though: the game lineup on the GBA was the worst thing about it. Same deal with the Gamecube. So Nintendo occaisionally makes a good title amidst a see of derrivative and self-congradulatory crap - their library is still the worst around.

      I wish Nintendo would spin off their successful development studios, and just stick to making hardware, 'cause they do a damned fine job of that.
    4. Re:Battery life? by ivan256 · · Score: 3, Insightful

      the game lineup on the GBA was the worst thing about it

      The GBA is the last bastion of 2D RPGs and platform games. Some of the titles availble for GBA will end up being the last and greatest games available in those genres. Sure, there are hundreds of throwaway titles based on tired licenses and professional "wrestling", but there are dozens of gems amongst them. Considering the number of platforms out there that never made it to having 30-40 exclusive titles total, it's hard to complain about a platform that has 30-40 really excelent games mixed in among the 500-600 really terrible ones.

      The only point I think you've made is that you can't pick out the good games amongst the bad.

  7. Re:NetBSD, here we come! by Sevidrac · · Score: 5, Funny

    Or, you know, you could play video games on it.

    Honestly, I never understand why people want everything to run an OS. Oh noes, the kernel corrupted on my linux toaster. Now it burns on one side and does nothing on the other.

    --
    What luck for rulers, that men do not think. - Adolph Hitler
  8. Reminds me of GameGear.. by beesquee · · Score: 3, Insightful

    seriously, this things is gonna draw way too much juice. 333mhz processors, huge screen, optical drive, etc... No matter how good the systems specs are, if battery life doesn't cut it, its going to be smoke by gameboy.

    --
    Things are not as they appear, nor are they otherwise
    1. Re:Reminds me of GameGear.. by Frenchy_2001 · · Score: 4, Interesting

      seriously, this things is gonna draw way too much juice. 333mhz processors, huge screen, optical drive, etc... No matter how good the systems specs are, if battery life doesn't cut it, its going to be smoke by gameboy.

      I hate to break all your dream, but technology has moved forward quite a bit since the Gamegear... Both for batteries AND power consumption.

      The latest PocketPCs are using a Xscale at 600+MHz and they have HOURS of autonomy. My older Dell PDA (only a 300MHz Xscale) can play games for 6+ hours before needing a recharge (and using a PSX emulator with games on a microdrive)) and the battery was not even that impressive. I could watch a movie for ~1.5h.

      Sure, they may not reach the portability level of a GBA (which itself is years behind a Palm, that could live MONTHS on 2 AAA), but it may be *enough*.

      Then again, maybe not... so, wait and see...

    2. Re:Reminds me of GameGear.. by Lisandro · · Score: 3, Interesting

      I get 11 hours off my MiniDisc with a freshly charged 1300mAH battery. Thing is, MiniDisc keeps the juice consumption down by a number of tricks: the drive spin up is VERY slow (takes a couple of seconds) and it reads in burst and plays from memory.

      I don't know if this would work well on a game console.

  9. Re:NetBSD, here we come! by gl4ss · · Score: 2, Informative

    probability for sony to allow 3rd party apps: 0%.

    sad truth. if you want to code for a portable there's plenty around already though, zaurus, palms, pocketpc's, mobile phones, gp32..

    (gba doesn't count, you can't officially create your own apps)

    --
    world was created 5 seconds before this post as it is.
  10. Battery life really that important? by MBraynard · · Score: 5, Insightful
    I would guess that 99% of all gameboy playtime takes place where a power source would be available.

    Just thinking about where people play their gameboys. Is it really that far out of reach of a power source? Cars have the lighter ac converter and I recall always being able to find an outlet for my laptop at the airports.

    Even back in the day when I had a game gear, I almost always had a place to plug it in.

    1. Re:Battery life really that important? by nic+barajas · · Score: 4, Insightful

      Fair enough, you are always near an electric source. But isn't the main point of a *portable* to take it with you, away from electrical sources? We all know we can keep portables plugged in all the time. But the point is that when not plugged in, they can still keep a reasonably long charge. Something like 8 hours should be good for such technology, or a company shouldn't push it. It's not worth the money.

    2. Re:Battery life really that important? by Guppy06 · · Score: 4, Insightful

      "Just thinking about where people play their gameboys. Is it really that far out of reach of a power source?"

      Spoken like someone who's never played with a WaveBird. In general, you'll never notice how much having to work around the length of a cord hampers you until you're given the opportunity to go without one.

      After all, why does anything need batteries? Why cordless phones? Why infrared remote controls?

    3. Re:Battery life really that important? by Fred+Or+Alive · · Score: 2, Insightful

      Even back in the day when I had a game gear, I almost always had a place to plug it in.

      The Game Gear isn't exactly a good example for modern handhelds, the Game Boy series and other modern handhelds all have far better battery consumption levels than that battery muncher. You can actually use for reasonable lengths of time them without being chained to a power source. Although the PSP might be going back to the bad old days from some appearances...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    4. Re:Battery life really that important? by tepples · · Score: 2, Insightful

      Just thinking about where people play their gameboys. Is it really that far out of reach of a power source? Cars have the lighter ac converter

      City buses and school buses do not have available 12-volt lighter sockets, and neither does a car whose driver smokes tobacco.

  11. Re:Impressive...[mod parent up] by miyako · · Score: 4, Insightful

    mod parent up
    The reason that you can do more with consoles than you can with PC games, even though consoles tend to have lower specs is that when you know what hardware the program will be running on you can do a lot more optimization.
    When you have a single hardware configuration and the time to learn exaclty how it performs under what circumstances you can squeeze a lot more performance out of that hardware.
    Another reasont that we don't see the same performance out of modern PC applications (game or otherwise) is that as hardware progresses, optimization gives way to higher level languages, coding styles, etc. I'm not saying this is a bad thing, but if every application was optimized as much as console applications are (and if it were even possible given the variety of hardware), you'd be able to run $your_favorite_os, $your_favorite_office_suite, $your_favorite_media_player, and $your_favorite_web_browser all at the same time quite comfortably on a 300mz machien with 64 megs of ram.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  12. Re:Impressive...[mod parent up] by miyako · · Score: 2, Interesting

    gah, hate to reply to myself, should have used preview.... forgot a chunk of what I was going to say
    You also have to consider that this hardware is designed specifically for games. Standard pc hardware is very general in nature, but console hardware is not standard PC hardware, it's put together to be able to perform in exactly the ways where games need performance.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  13. The Cube by Anonymous Coward · · Score: 5, Insightful

    The Cube *still* doesn't have a flourishing pirate scene because of how well Nintendo did. Small games can be loaded into main RAM over the network from a PC, or what have you, but it's such a pain in the butt it isn't worth it.

    It's easier and cheaper to rent until you're done playing.

    "Eliminate piracy" is a sort of statistical phrase. At least one person will eventually pirate on any system. The issue at hand is whether the pirated copies are being sold on the streets of hong kong.

    1. Re:The Cube by Svenheim · · Score: 3, Interesting

      The main things is that the GC does not read DVD formatted discs, even mini ones. You would actually have to change the frequency of the laser, or connect a DVD drive to it through some hook-up to get it to do that, and of course, that would stop the cube from reading real GC discs. I do find it kind of funny that when Nintendo finally switched to optical discs, they got it right the first time, when it comes to stopping piracy. Nobody else have managed that.

  14. Re:It IS just like the PS2! by Guppy06 · · Score: 5, Funny

    "crippled by 640KB of memory."

    Are we talking about the PS2, or the PS/2?

  15. +1 self-contradictory by Anonymous Coward · · Score: 2, Funny
    It's because it's not the clock frequency that matters; it's also the ammount of work per cycle that matters.

    That being said, 333MHz it's quite a lot of processing power.

    So, just to clarify, clock frequency doesn't matter, unless it's quite a lot?
  16. Yes its very important to me! by Monofilament · · Score: 4, Insightful

    Seriously. The whole reason i own a gameboy SP (and i imagine why its so popular) is because i can put it in my pocket easily and take it on travel. Plane rides, train rides, backseat of the car. ALL of those places are tough to get any sort of power plug from. Yeah ok the car you may be able to plug in the cigarette lighter but thats about all. many times you can't though. At least on my travel. I haven't traveled in a plane yet for my budget that gives me a plug in recepticle.

    99% of my gameboy play is in that travel mode. I mean hell, when i'm home .. i have XBOX Computer/PS2 whatever else. Why play the portable when you're not moving.

    --


    Who makes you Sig?
  17. Oh, the irony. by KDR_11k · · Score: 2, Interesting

    But they're promoting GT4 on the PSP as the killer app...

    Also, they promised you'd be able to transfer saves of many games between PS2 and PSP, which only makes sense if the game the saves belong to is a port, no?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  18. Don't forget the media by WapoStyle · · Score: 3, Insightful
    Yeah, those specs look cool, but they will drain the battery very quickly. Don't forget Sony is using their "minidisc' media (or whatever they call it). That's going to be spinning an awful lot for loading and such. I think that will be the biggest drain of all.

    It really might not be that big of a deal, I almost always play my GBA within easy reach of a power source, so the PSP would be fine for me if your thinking about powering it. However, I'm not going to buy a very expensive new portable system just to play Metal Gear Card Battle Deluxe. If they don't get some abosolutely must have games that aren't available anywhere else then it's going to fail in a big way.

  19. I don't care if the chip inside is a Dorito... by randomizer9 · · Score: 2, Interesting

    I'm just looking forward to playing games with a little more action and carnage. You just don't find games like Twisted Metal and Grand Theft Auto on the GBA.

    --
    A little nonsense now and then, is relished by the wisest men... --Willy Wonka
  20. Easy To Develop For? Maybe... by blueZhift · · Score: 3, Interesting

    A lot of comments here have focused on battery life. I think that the integrated chipset may have another potential benefit. It may make the PSP easier to develop for. If this is the case, it will give the PSP a better chance of competing with the GBA and the DS. It has already been reported that Gran Turismo for the PSP will be a nearly straight port from the PS2 version. Assuming this is not overly difficult, it means that the PSP should be able to draw on the large library of PSOne and PS2 games for its first generation. Hopefully some brand new stuff will be made too, but living off of ports isn't so bad in the first year.

    Ease of development was a big plus for the original Playstation. And the initial difficulty of development hobbled the PS2 (killed Saturn). Hopefully Sony is designing the PSP with development considerations in mind. Of course those batteries had better last more than a couple of hours too!

  21. Forget the media by jaaron · · Score: 2, Informative

    Don't forget Sony is using their "minidisc' media (or whatever they call it). That's going to be spinning an awful lot for loading and such. I think that will be the biggest drain of all.

    Have you ever used a minidisc player? They have incredible battery life. My old minidisc player can last days before I need to recharge the batteries and that's with playing it most of the time.

    As most of the other comments and articles point out the media IO is not going to be as big as a drain as powering the screen and the rest of the CPU.

    --
    Who said Freedom was Fair?
  22. no way to zone out the gameboy by preposterity · · Score: 2, Interesting

    Nintendo has had years to perfect the design of the gameboy. sony may be a bit naive by trying to cram in too much power into a battery-sucking device.

    they need to balance power vs battery life