Half-Life 2 Preloading from Steam
Nos. writes "For those of us using Valve Software's Steam platform, we can now begin 'preloading' Half-Life 2. The article explains that this will download an encrypted version of the game that you can unlock when you purchase it. They only say that purchase options will be available soon."
It's been pre-Slashdotted. You get an error saying their servers are already too busy doing preloads and to try again in a few hours. If you want to see the in-steam announcement though, go here.
Steam is free. I use it to play the version of cstrike that came with my platnum Half Life pack I got a few years back.
Not a Twitter sockpuppet... but I wish I was.
Steam doesn't charge a monthly fee.
Steam is and always has been free.. plus it updates itself without me having to wait in one of those filefront.com download lines.
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...one, zero: http://www.filerush.com/torrents/Half-Life%202%20P reload%20Cache.torrent
There are also some engine tweaks that need to be done, both from Vavle's side and from ATI's side. ATI cards aren't functioning at their best at the moment. I assume the last thing download when your purchase it will be the executable and some key engine files.
Yeah, I've actually had very few problems with Steam. Few enough that I am going to pay-to-download instead of buy the box, in fact. All in all I think it's a good system, aside from getting overy busy at times like.. well, this.
You have to actively select "Pre-load this game" from the Steam Games menu. It won't do it by itself. You can, though, have Steam "keep this game up to date" if you have a game already downloaded, in which case it will update itself in the background.
Box version, however, will have a CD key, but the first time it is used, it is attached to your Steam account, and nobody can use it with any other account.
http://ipod.fresh27.net/
I call shenanigans. DisC was specifically written for taking apart Turbo C dos executables. If you were genuinely following a trace like this, you would have almost certainly just intercepted the outgoing call to "_vis.dll" and loaded the truth value inline - not like you wouldn't have had enough room to work in.
This should be modded "Funny" since the poster makes it clear this is a joke by his usage of "syke" in his signature. Being syked is the 80's equivalent of the aughts being punk'd.
-AC
It also puts Sierra in the not so enviable position of selling a product directly to the customers while also selling it to retail. Retail isn't happy when they get undercut by the guy giving it to them. Especially places like walmart. Of course, they're also building a way to eventually circumvent the retailers AND the publishers, which Sierra isn't happy about, as you noted.
Of course, not every game can be sold via steam like scenarios. The FPS market comes with a lot of assumptions about the demographic. Dominately technical, online (broadband)and expensive computers. Take out any of those and steam just doesn't make sense. If Valve wants to branch out to a broader demographic by making games in the vein of Popcap, you really need something tied much closer to the browser than a standalone app just for shopping. Or if they want to sell something like Deer Hunter to people that don't live on the internet or read PC Gamer magazines, then a nice orange box at walmart is still your best bet.
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Open Source Sysadmin
If you pre-ordered Everquest 2, they gave you the character creation CD, so leave it to sony to beat you to the punch
Actually, Maxis just did this about three months ago for The Sims 2. The released "The Sims 2 Body Shop" which lets you customize the appearance (eyes, nose, mouth, forehead, etc., all with sliders) and such of your Sims.
The tool also allows you to export a couple sample clothings items. Naturally, you then grab the textures and can customize your own clothing and such, as well as skin tones and other various things. Now that the game releases on the 17th, there'll probably be a ton of features on the fan sites, and everyone's excited about how customizable their Sims are.
Heck, I am just a casual player who was intrigued by the new AI, and *I* even have the Sim that will be "me" prepared.
Just out of curiousity, in what way is this post insightful?
Personally, I don't see all the problems people have with Steam. Oh no, I never have to manually download patches, because the system downloads them automatically for me! Oh no, they put in a rather nice user interface rather than the less than spectacular one that shipped with the game. Heaven forbid, there's a tiny little icon in my system tray!
Also, if you haven't noticed, when Steam fails to connect to the internet, it gives you the option of using "Start in offline mode", which allows you to play single player games, as well as lan games, without being connected to the internet.
Admittedly, I don't have much experience with doing this. At the lan parties I go to, we tend not to play games that are 6 years old. So it's entirely possible there are some quirks involved in playing lan games while not connected to the internet. So, if playing steam based games on a lan not connected to the internet is such a problem, vote with your cash and buy one of the many games that have been released in the 6 years since Counter-Strike came out.
As far as I know, it's only preloading stuff that won't change between now and the time the game ships. Graphics, sounds, levels, anything that's done. The actual game engine itself probably won't load until you pay for the game. I'm sure someone will eventually figure out how to decrypt the cache file, but it won't do much good without the game engine itself.
everyday is another shooter.
As I said, the computing power does not exist. By this I mean all the computers in the world working together could not crack AES 256 in a lifetime, actually, they couldn't crack it in thousands of years.
And, of course, HL2 will be released in less than a year.
So, supposing they are using a reasonable encryption scheme, and why not, AES is freely available, no one can possibly crack it before it's released.
just want to point out that having to re-encrypt the whole thing for each customer would take alot of resources.
more likely (for this type of scheme, not saying they did this), everything is encrypted with the same key, then that key is encrypted differently for each download
How do you know Steam will be around next year to authenticate the game based on your login and pw. If you have the CDs and Key, you're covered for as long as you keep the media in decent shape.
Jason
ProfQuotes
Way back in I-don't-remember-when, I had heard so much about this "Counter-Strike" thing that I finally broke down and bought a $30 retail copy at GameStop. Loved it. I quickly relalized this was just a mod for the full game called Half-Life. Always wanted to play Half-Life, but it was never worth the extra $20-30 bucks to me to be able to play it. So I pirated my roommate's copy until I almost beat the game... Then there was a hard drive format, so no more HL.
Steam comes along and with my CS reg key, I at last get the full version of Half-Life LEGALLY, and quick and easy access to other popular mods, and a server Favorites list (don't remember if original CS allowed this. I used to write down the IP of a good server to play there) so I can find good games faster, and keep it updated VERY easily. I've installed older CS numerous times and version compatibility was a constant headache, even WITH the seemingly appropriate patches. With Steam, all that business is managed automatically. It's heaven. As for buggy or memory intensive, I encountered one bug so far (input lag playing havoc with my keyboard) and that lasted only a few days. And I don't know how little RAM you have, but steam barely scratches my 512mb, which I presume is common for todays FPS player.
As long as you didn't pirate the game(s), Steam is wonderful, IMHO
Sorry I don't believe your source for a second. Reports from others who have completed tonight's preloading and examined it state that the only thing in that cache file is a bunch of textures. Also, the whole thing amounts to only a gig, which fits with the conjecture that only certain static parts of the game are being preloaded combined with Valve's earlier statement that the game will come on either 3 or 4 CDs.
It's the Nvidia Geforce FX series that aren't working properly - the ATI's are all fine.
Obviously you've never done a CRT terminal session where you cannot backspace to correct an typo. You get a "^H" character on the screen instead of it backspacing.