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Halo 2 Direct-feed Multiplayer Video Released

An anonymous reader writes "Bungie made an appearance at last weekend's Major League Gaming competition in Seattle, and they brought along a beta copy of Halo 2 for the contestants to play with. Major League Gaming recorded the games and gave some of that of footage to halo.bungie.org, who have turned it into a 122MB, 18-minute-long Quicktime video which is being distributed via BitTorrent. This is the first non-shakycam video footage of Halo 2 multiplayer to be released, and man, does it look good!"

5 of 56 comments (clear)

  1. Re:here is the BT file by ack154 · · Score: 1, Insightful

    Cruising at 350+kb/s now. Uploading at about 10kb/s I think. Cable modem upload sucks of course, but I'll leave it on for a while.

  2. Re:Don't let your kid brother hold the controller. by Xentax · · Score: 4, Insightful

    Because it was his first time playing it - while everyone (or nearly) everyone else in the game has been in the beta for some non-trivial amount of time.

    You know how it is. FPS games don't exactly have a steep learning curve, but boy, watch out for that FIRST step. First time in a game, first time on a map - both supress your 'normal' abilities substantially.

    Xentax

    --
    You shouldn't verb words.
  3. Looks great??? by JFMulder · · Score: 1, Insightful

    This looks as good as the first Halo. Sure, there's a rotating gear, but apart from that, the levels are blocky as ever. I've yet to see a game that looks as good or better than Ninja Gaiden on Xbox.

    1. Re:Looks great??? by Pfhor · · Score: 2, Insightful

      This is 8 on 8 multiplayer.
      Bungie has said that single player maps are better quality, for performance issues.

      Also this is the beta build from E3 2004, there have been a lot of improvements since then.

      Ninja Gaiden, from my experience, does not have the level of baddies swarming over the maps that a halo level does.

  4. Re:FUGLY by Have+Blue · · Score: 4, Insightful
    • Dual weapons
    • Brand-new weapons (and vehicles and maps and player models and etc)
    • Normal mapping and "real" shadows
    • Destroyable vehicles
    • Interactive, dynamic map elements (the aforementioned spinning fan, and there's more elsewhere in the level)
    • XBL support
    • A new single-player campaign (new maps and enemies and dialog and etc)
    And yes, doing all that for a cutting-edge professional game does indeed take several years.