Liberated Games Launches
Crusader writes "Two LinuxGames staff members have launched Liberated Games, a site devoted to cataloguing full commercial titles that have been released for free by the developer or publisher, either with the full source code or without. The current list is available here; the site tracks releases for all major computer platforms (Windows, Mac OSX, Linux), so feel free to submit any missing games to the list."
Sweet! Now I don't have to liberate them myself!
The original generic sig.
On a similar note, I think Linux is a good candidate for future gaming platforms (I'm thinking ps3) because of it's flexibility. Last I checked, sony has already made use of Linux in their products.
Hi there
This 'official' list is very nice to have, especially to track games with source available (good educational code).
As you may already know, 'unofficially' free software site Home of the Underdogs http://www.the-underdogs.org/ links to source or binary (now by Bittorrent!) to all old games abandonned by developpers and/or publishers. An endless source of fun and nostalgia... be sure to check it out!
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This is a great way to find lots of Linux games in one place. Previously I had to search Google, follow tons of broken links, get pisssed off, etc... I've stil had better luck playing games under windows. Maybe I'll check out some of the source code. Reading others' source code can be a nice learning experience.
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This is excellent news! I just found out Duke Nukem 3D is not only on the list of liberated games, but that it also runs natively on Linux now! Grab a copy from http://icculus.org/duke3d/index.html and meet me for a game. I'll be the one with the pipe bomb.
Oh and first p0st.
Now if we could just liberate them from the /. effect.
You can't take the sky from me
Well, the site's slashdotted now, but UT's source code was released, although the license isn't GPL..
Also - Dink Smallwood is a fun, quirky RPG which is also now available free of charge.
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Here is the Coral link, seeing as the site appears to be /.'d (Coral seems to be suffering from the /. affect too, interestingly enough).
Hi there
If you're looking to d/l old-school MSDOS abandonware, The Home of the Underdogs rocks. While the organizers admit that the site isn't exactly kosher, they do remove stuff at the requests of the copyright holder. A lot of the more major titles aren't found there but if you have a little-known, favorite PC game from 10-15 years ago, odds are they have it. I've gotten Megatraveller, Deathtrack, The Magic Candle, SEAL Team, among others.
If you're looking for a good DOS emulator to play these classics under 2K/XP or Linux, I use DOSBox. It's not perfect, but it does work for most of the games that I've tried.
Entrepreneur : (noun), French for "unemployed"
Game data is not released under GPL. This is obvisly a mayor flaw, and will render the game unplayable. This includes Doom, Quake 1, 2 etc.
The licence is too restricted. This includes Civ :CTP, where the license will not allow you to fork your own project. Therefore noone is willing to do anything with the new code.
The release of the code happens too late, so the game isn't "interesting" any more. (Eg. Wolf 3d)
Still, by all means, more GPL'ed games is a good thing!
Wow, how much of a geek do you have to be to include Linux as a "major computing platform" and leave out MS-DOS when the subject of said platform is gaming.
I don't have any hard numbers to back this up... but I wouldn't be at all suprised if the number of MS-DOS games out-strips every other platform around.
/dev/random
Depending upon your blessing of knowledge on what "freedom" is defined, your thoughts may vary on truth that GPL compared to public domain is not free.
Microsoft open-sourced Homeworld, but not under public domain and neither GPL.
ID Software open-sourced and GPL'd the engines for Wolfenstein & Spear-of-Destiny, Doom1, Doom2, Quake1, Quake2, and no later than December 2004 to GPL Quake3; ID is a pioneer and don't belong on the list because it makes them look uninteresting.
Among the above are the following software,
Aliens vs Predator 1 (they have source, no portage)
(Free)Space
Rise of the Triad
Duke Nukem 3D
Descent 1
Descent 2
Jagged Alliance
SiN
I am the nightmare of nightmares.
Fortunately, some upstanding citizens have realized their responsibility and have formed underground networks to liberate the poor captives and transport them into safety.
As always, the officials are after these groups of freedom fighters, and many have fallen, but the rest fight on. And there is good news too: in the past, the captive games, once freed, were taken to secret safe houses (called "ftp sites" by the underground), but nowadays, a number of networks are moving the captives around constantly, making it almost impossible to recapture them.
Three hurrays for the brave freedom fighters, past, present and future members of Razor, Myth, Khan, Origin and others. And to the brave, upstanding citizens, who risk arrest helping liberated games continuing their run on the wild. Hurray ! Hurray ! Hurray!
Most games are liberated, some (like Half-Life 2) before they are even released ;).
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.
Wouldn't the timing have been better if this was yesterday (i.e., the UN-declared Software Freedom Day)?
/me goes off to download Bungie's Aleph One yet again ...
Analogies don't equal equalities, they are merely somewhat analogous.
If they had read TFM or played the training missions, they wouldn't be so dumb. But they didn't buy the game, so they feel like they can jump right in and nothing bad can happen because if they get banned, oh well, they can just get another CD-key for free.
Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
Although it may be too late ...
Coralized
Crusader writes "Two LinuxGames staff members have launched Liberated Games, a site devoted to cataloguing full commercial titles that have been released for free by the developer or publisher, either with the full source code or without. The current list is available here; the site tracks releases for all major computer platforms (Windows, Mac OSX, Linux), so feel free to submit any missing games to the list."
Freecached
Crusader writes "Two LinuxGames staff members have launched Liberated Games, a site devoted to cataloguing full commercial titles that have been released for free by the developer or publisher, either with the full source code or without. The current list is available here; the site tracks releases for all major computer platforms (Windows, Mac OSX, Linux), so feel free to submit any missing games to the list."
It's deceptively sophisticated --- put more simply, I suck. Each creature you summon has an associated element, and there's a strict order of precedence between the elements. Choosing your creatures to counter your opponent's is the key to the game. It's definitely made for wargame fans.
Despite being quite dated, it's still a lot of fun. The graphics are old but well done and perfectly adequate; it's full of well-presented little animations whenever anything happens. It's got a lot of nice touches like the fact that when you create a character, it runs you through a short personality test to find the right one for you... and there's something going on with Tarot cards I haven't figured out yet.
One of the attractions is the really, really bad translation from the Japanese. There's enough information there to actually play the game, but there's a weird air of surreality about the whole experience; particularly the cut scenes describing the ongoing plot. I've no idea what they're about --- my character seems to spend a lot of time talking to some woman with a dog, uttering the kind of cryptic runes you get when you try and speak Japanese without the right font installed!
Oh, yeah, and the fact that the title theme song is a direct ripoff of Limahl's Neverending Story has to be a point in its favour.
Alas, it's Windows only and doesn't run properly under Wine (it runs, but there's no sound and it's far too slow).
How is this site different from http://www.gamehippo.com/? I would RTFWS (web site) if it weren't already brought to its knees by the hoards of slashdotters hoping to find their favorite game from 1983.
There are 10 kinds of people in the world: Those who understand binary and those who don't
Tons of other abandonware games available here .
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I refuse to answer that question on the grounds that I don't know the answer.
I was just looking at the Liberated Games, and the games I looked at (Aliens v. Predator and Homeworld) both require a purchased version installed in Windows or Wine to function. Further, the "source code" is not the source for the games, it is the source for an addon that allows the game to play in Linux. Being that such addons are not written by the game developers but some third party Linux enthusiast, it is not surpising these bits of code are free, but the games themselves remain proprietary and completely closed source.
So exactly what is "liberated" about this? Are these games "liberated" because you only have to install them in Windows and not play them in Windows? Or is the mere fact that one can play games in Linux a liberating experience in and of itself?
I expected some restrictions, like licencing or some similar unpalatable requirements, but I did not expect this "liberated" software to still be closed source. I am disappointed.
Perhaps the site should create a rating system for types of "liberated" if it is going to define "liberated" so liberally.
All data is speech. All speech is Free.
I remember when Golgotha released their code and game data I was sure that somebody would pick up the torch and create a nice game out of it but nothing significant ever came of it. Considering the amount of press it got in the Linux press I'm sure that people knew about it, so that wasn't an excuse. And although it was still very rough around the edges they did include all the needed code,maps,textures,audio to get a good running start. So why did it fail? From what I could tell somebody ported it to run with OpenGL and there was a lot of discussion on licensing terms, but no real usable results. Maybe the code just sucked, but there was something like 1 1/2 years of commercial effort in the game that should have gone to some good use! It would just be instructive to learn why it failed.