The Technology Hype Cycle
jira writes "What does it take for a new gadget to be succesfull on the market? Which technologies will become part of everyday life in the future? BBC investigates the Techology Hype Cycle."
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Just get a "review" posted on /.
A house divided against itself cannot stand.
The usefulness of a gadget is irrelavent as long as the public buys them. Some tennis shoes are still over $100, right?
I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
Which technologies will become part of everyday life in the future?
'Which patents will prevent certain technology (and as a result promote others) and become part of everyday life in the future.
The hype cycle isn't just for electronics. Think about IPOs.
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Here's the referenced chart...
hype chart
Here's the yahoo 5 year IPO chart...
http://finance.yahoo.com/q/bc?s=YHOO&t=5y&l=on&z=
Same pathway...
The is the pathway of ANYTHING new being introduced into the world. First, it's sexy and popular, then it's over done, and then it either levels off or dies.
it must be researched, developed, tested, and proven. Proven technology like MP3 could never have evolved if Fraunhofer wasn't so wise to invent and release the technology. From thereon, it went it's own way (more or less) and evolved into what MP3 is now : mainstream and accepted.
Before all those people leap into the "why does this work and why this not" they should start at the bottom: research and development. With those two magic words, we are likely to see a whole lot of hypes more. Without it, we can just wait on the next company that goes bankrupt because noone would buy it's proven, but old, products...
Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
2. Roll around in your new found wealth
*sigh*
1. Get a new technology that has not matured yet.
2. Apply it to a maturing retail area (see iTunes and the music market).
3. Packaging and usability is king if you want to get the mass audience (and no - slashdot readers are NOT the mass audience!)
4. Profit!
(5. Putting the little apple logo on it usually helps jump a few steps in the process...)
Get your free iPod![it really works! - my buddy got his after I signed up, I have just 2 more referrals to go...]
From the article:
"Something new would happen, there would be tremendous excitement, followed by disillusionment."
Sounds like the entire course of human history to me.
Weaselmancer
rediculous.
It also helps to have a foot in the door... companies that already have a good relationship with a big box store like Wal-Mart would be more likely to swing deals. For example, they could get priority placement in Wal-Mart stores by the cash as "impulse buy" items. Of course it depends on the type of product, but existing ties to industry make it difficult for the new guy to get into the game.
Why do you think the iPod is the most popular and well-known HD MP3 player around? Big advertising budget and good store placement. It may not be the best thing (I contest that my iRiver iHP-120 is far superior), but it's the "gadget to get" for people who don't care to look into how other items stack up.
Lots and lots of shiny pieces. Or smooth pieces. Shiny + smooth = success.
I think there's some truth to that. If Gadget A catches your eye and is aesthetically pleasing it will probably sell better than an uglier but more functional Gadget B.
Apple tends to blend form and functionality rather well.
"False hope is why we'll never run out of natural resources!" - Lewis Black
So while it's an interesting article I don't think they've accounted for everything or, more likely, they don't want to talk about the next step which is probably a slow (or fast) death for technology which is ursurped by the next new thing. Also while the idea seems to be this "Hype Cycle" can help predict the path of a technology the article itself throws cold water on that idea. They readily admit the iPod threw off all their predictions for the Mp3 player market (now called simple digital music players). The hype cycle seems more of a hindsight tool than a forward looking predictor.
There was not an absolute iota of information in that article that I could make use of, or carry over with me. It smacks of absolute useless-ness, like a number of other articles
1. A graph with different tehnologies/device listed against the time it took for them to "mature", with funny names given to each trough and crest of popularity, does not make an insightful report.
2. There has been no mention of whose definiton of "product maturity" has been used. It is a term widely open for interpretation
3. It is hilarious to compare the effectiveness, acceptability and market penetration of such varied products as DVD players and PDAs, and so on. There are host of factors that come into play, least of which is the sense of an inane need within the target customer segment.
I bet that article concludes something. Though I certainly wish it was something more focused than a wannabe "we will have more power in our hands in the future"!
http://efil.blogspot.com/
And when some company comes out with the cell phone that doubles as an mp3 player (downloads songs as easily as ringtones), bye-bye iPod. Why carry two gadgets when one will do, and doesn't require a computer?
-- Boycott Shell
I agree. They just made the mp3 player more stylish and inproved the interface. This was important but they were certanly not the first company to make an mp3 player. In time the copycats will win the war by underpricing Apple.
Sometimes, according to Ms Behrens, a technology can be so hyped it may never meet expectations.
It seems like the Segway fits here. Vast hype, vast expectations, little impact two and a half years after introduction.
The technology hype life cycle has essentially been pioneered by Microsoft.
1. Announce a technology "idea", that someone else pioneered, that's nowhere near complete in terms of development.
2. Develop it for months, maybe years, producing a lull in the market.
3. Finally release it, but in Beta.
4. Finally complete the beta, making the thing gold while it should still be nothing more than a beta.
5. Start "round 2" of producing a product that should still be in beta, and call it version 2.
6. Announce version 2, three months after you decide what the feature set will be, and start working on it.
7. continue the cycle.
"Love is like pi - natural, irrational, and very important." (Lisa Hoffman)