Slashdot Mirror


Is Open Source An Advantage For Game Developers?

chas7926 writes "OSNews.com is running an article that claims that the open source development model is not a very effective way to develop high quality games. Even the exceptions are not much of a threat to major label products. Does open source development only make sense for products like web servers and operating systems?"

4 of 493 comments (clear)

  1. Why is Frozen Bubble used as an example? by tgd · · Score: 5, Interesting

    I mean its a pretty slick polished game, but its a direct knock off of a game thats been around for ages.

    No creativity in game design, just in artwork.

    I've seen a lot of slick opensource games (Super Tux is really coming along, too), but they're all derivatives or direct clones of existing games.

    Where is the real creativity?

    1. Re:Why is Frozen Bubble used as an example? by j-pimp · · Score: 4, Interesting

      For an original game, that means you'll need a good idea (pretty rare in itself), a rudimentary (or better) engine -- that you'll have to code yourself, plus sufficiently well designed graphics and sound to get people interested.

      Well Carmack has release the engines for Doom, Quake, and Quake II. Granted their not state fo the art, but I still enjoy a good game of Doom deathmatch. Also look at all the features that are supported by doom these days. OpenGL, mouse look, jumping (from a standstill), and more. Sure most of the creative doom and quake mods are simply counterstrike clones, but they are perfectly good engines that you could make an original game with. The diversity of games cloned with the4 engines prove that.

      --
      --- Justin Dearing http://www.justaprogrammer.net/ We're just programmers.
  2. quite true ! by phreakv6 · · Score: 4, Interesting

    very true... the main reason i think is coz a game is not very usable until it reaches the final stage hence there are less hackers interested in working on it.. but if its a product like an instant messenger.. we have a basic product with basic features on top of which hackers would implement features like archiving,adding a new protocol,new buddy icons etc. thereby making a better product... its only the hacker-attractive products that become very successful open-source projects.Check out the top 10 in sourceforge and you will know what i mean.

    --
    fifteen jugglers, five believers
  3. Re:FOSS developers don't tend to be gamers by Nos. · · Score: 4, Interesting

    But at the same time, there's the mod community that does produce open source work for a lot of games. I guess this could be called scratching an itch as well, since they see something lacking in a game.