Is Open Source An Advantage For Game Developers?
chas7926 writes "OSNews.com is running an article that claims that the open source development model is not a very effective way to develop high quality games. Even the exceptions are not much of a threat to major label products. Does open source development only make sense for products like web servers and operating systems?"
I mean its a pretty slick polished game, but its a direct knock off of a game thats been around for ages.
No creativity in game design, just in artwork.
I've seen a lot of slick opensource games (Super Tux is really coming along, too), but they're all derivatives or direct clones of existing games.
Where is the real creativity?
Generating Eye Candy
Good game play
Considering all the enthusiastic LAN Party / Overclocker / Case Modding folks out there I would think Linux Distro's would appeal to them. The challenge is having the return on investment for the very labor intensive bits.
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The article makes a good point that good art must be original and can not be generated by modifying older art.
To make open-doom you'd also need open-source zombie models, open-source hell-growth textures and open-source moaning sounds.
Frozen Bubble? nah...
My Exceptions would be BZFlag, Battle for Wesnoth, and FreeCiv.
When companies like ID release the 'game source' (not the actual engine code, but the code to the game) it helps mod makers, and ultimately gets more people to play the game, especially in it's modified form.
Eventually they released the source to games like Wolf3D, Doom, and Quake but that doesn't really hurt them. Heck, the Quake source code was stolen from Crack.Com where Dave Taylor was doing a port, and that didn't seem to affect them much at all.
Open Source coding versus proffesional coding is kinda like distributed computing versus a supercomputer. What people fail to recognize when promoting Linux is that it's chief competetor is a corporate giant that has stagnated. In game develpoment, where there is strong competition, the proffesionals are actually making the most of their budgets. It's no surprise that the Open Source alternative have trouble competing; they're up against the best rather than up against a corporate monoculture.
Note that this isn't an attack on Open Source; there are many things it does well. But like distributed computing it takes advantage of a squandered resource that's already there (spare cycles = free developers). Against an effecient supercomputer (dedicated developers) it can't compete. Whereas agaisnt a _broken_ supercomputer (Microsoft), it can.
Just my 0.02$
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There are no "DirectX royalties". It's just like any other Windows API.
The only downside to using DirectX (which comes with a very mature SDK, samples, docs, and helper libraries these days) would be if you cared about porting to non-Microsoft platforms. This is, of course, a real consideration for some, but certainly not for all.
very true... the main reason i think is coz a game is not very usable until it reaches the final stage hence there are less hackers interested in working on it.. but if its a product like an instant messenger.. we have a basic product with basic features on top of which hackers would implement features like archiving,adding a new protocol,new buddy icons etc. thereby making a better product... its only the hacker-attractive products that become very successful open-source projects.Check out the top 10 in sourceforge and you will know what i mean.
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People are going to mention a heap of games now.
Frozen Bubble, Freeciv, neverball, Torcs, Battle for Wesnorth, cube etc.
Ok, those are nice and fun games. But,save perhaps a few simulators,
they are rather simple games. Simple but fun.
Where are OSS games like Knights of The Old Republic, Ratchet and Clank,
Prince of Persia: Sands of Time. I like such games, never seen anything
open source remotely like it.
That's the kind og games we're talking about.
Story-based games, especially, deserve to be presented in a final, polished form. For that reason, I would not expect it to be released early and often. There is also a question of artistic integrity. Game designers, amateur and professional alike, have strong ideas. Can they share authorship with some dude on the Internet?
Rogue and (it's descendent) Nethack.
Neither have the fancy graphics, but for amount of hours spent (wasted) and general challenge / gameplay I think they are hard to beat.
And remember, in 'scoring mode', Nethack does not have any "saved game" so if you die the game is over. It's quite an accomplishment to actually finish the game. How far would you get in Doom 3 if you had to restart from the beginning everytime you died? Note that in Doom 3 (and all modern games) the map is constant; in Nethack levels are generated every time to start a new game.
(And if you want graphics there are mods on Nethack (and others) that add GUI interface. IMHO a good game is still good even if it's done in ASCII. Graphics should only be necessary to add to it.)
But at the same time, there's the mod community that does produce open source work for a lot of games. I guess this could be called scratching an itch as well, since they see something lacking in a game.
Freeciv would be a better example if one could negotiate with the AI. This has been a feature request for years, and last I checked it was still not implemented.
Besides, Freeciv is a very obvious and uncreative copy of the original Civilization. This is not bad, but it's not showing the open source model works well for games. At best, the open source model works well for cloning - this is why we have Freeciv, Stratagus, desktop environments that mimick Windoze, and MS Word and Office clones. Heck, even GNU/Linux is a UNIX imitation.
There is also original development, but it tends to produce only very simple or even proof of concept things - which is not even bad in a world where bloatware is the standard.
Please correct me if I got my facts wrong.
while open source programmers are certainly capable of the technical aspects of a game, it is in the overall presentation that is lacking. For example, there aren't going to be too many people willing to write an entire musical score to accompany a OSS game, nevermind having an orchestra perform it.
since open source generally means "in the programmer's free time" and "with basically no monetary resources to aid development" don't expect a game with the presentation values of Doom or Half-Life.
Perhaps true, but that's not the point of the article. The author is trying to point out that, even with a dedicated open-source development effort, the development model or open-source can't drive an 4 year, 80 hour work week for a game that will only have a year or two of play time.
This is certainly no knock against open-source development, just a statement of the current state of things.
-dave
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Did everyone forget Flightgear (http://www.flightgear.org/)?
From the Homepage:FlightGear is an open-source project. This means as long as you abide by the terms of the GPL license you may freely download and copy FlightGear. Anyway can have easy and open access to the latest development source code. Being an open-source project, we have made our file formats open and easily accessible. We support standard 3d model formats and much of the simulator configuration is controlled through xml based ascii files. Writing 3rd party extensions for FlightGear (or even directly modifying the FlightGear source code) is straightforward and doesn't require a large amount of reverse engineering. This makes FlightGear an attractive option for use in private, commercial, research, or hobby projects.
FlightGear is known to run on Windows, Linux, Mac OS-X, FreeBSD, Solaris, and IRIX platforms allowing the user run on their platform of preference.
In answer to the main question, "Does open source development only make sense for products like web servers and operating systems?" the answer is, "No, not only, but definitely mostly." In other words, open source makes the most sense for infrastructure like projects -- servers, operating systems, programming languages and frameworks. It makes the least sense for end user projects like games, educational software, and office suites.
You hinted at the heart of the issue: Who write open source software? Well, developers of course! And for whom is having the source open and free most advantageous? Developers, of course! My non-programmer friends and family don't really care about source code, but I do. And despite all the open source software I use, the only times I've ever really used to source was when I was programming. That is, I was using the infrastructure code such as a Java library from Apache Jakarta or tweaking some PHP or Python code for a wiki I wanted.
The most successful open source and free software projects are those that are directly used by developers -- where developers are the end user. This means things like web servers, languages, operating systems, libraries, etc.
Bruce Perens once even said it here on Slashdot (can't find the link at the moment) but open source development tends to favor software which can be developed incrementally. This isn't especially true of games. Games moreso than any other software product are a media production like a movie or book. It just doesn't fit with the open source development model as well. That doesn't mean that it can't work, but that the best and most successful open source tools will be those that are closest to the source of free software -- developers.
Who said Freedom was Fair?
Perhaps the reason that the "...vast, vast majority of Open Source users and developers *ARE NOT* gamers..." is because the general quality of Open Source games relative to commercial products blows.
It's been said before and I'll say it again and again until OSS developers understand it:
ENTERTAINMENT SELLS PLATFORMS.
If you want wide adoption of Linux or any other truly open source platform. You MUST MUST MUST get joe six-pack to buy into it and most people don't care about computers for anything other than entertainment. Once this happens, then businesses will begin to adopt OSS on the desktop because their users will already be familiar and their training costs will be lower.
All this BS about who can and can't have certain software because of this or that restriction, the GP (general public) not only doesn't care they don't even want to care. If a Linux platform is created that allows end users to:
1. Listen to CDs
2. Get on the Internet.
3. Watch video clips.
4. Do their personal finances.
5. Capture and email pictures to Grandma
6. Capture and work with video.
7. Sync their iPods, IPaqs, Palm, or *insert other device here*
8. Play Games they are familiar with (FPS, RPG, MMORPGs, RTS, "the Sims" *shudder*)
8. Play games with 3D acceleration
out of the box with no hassles, THEN the GP will buy it and not until. Once the GP buys into it then your pool of available talent increases dramatically and companies will invest in improvement. And not only that, if it is compelling, the public will PAY for it (Profit!). If given the choice of a yearly/monthly subscription rate or being able to tar/rpm/apt/etc to install software, the average public will pay every time if its quick and painless.
Now some distros have been doing a good job. I just installed Mandrake 10 for the first time and they almost have it right. I love OSS and am reasonably familiar with how the major environments work, but even I have my limit. It should not take me 30-60 minutes post installation to get most of the features I've listed above.
Ah well, I'll continue to use Fedora on my servers and Mandrake as my desktop until someone gets it right.
Look at that Karma burn!!
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Q: How can this be rated funny?
A: Everyone should know by now that Al Gore didn't say he invented the Internet.
That's why, in my twisted mind, I thought it was funny, but it seems mods don't like twisted humor.
If you take into account that "Funny" doesn't give you karma, you can understand that "Funny" posts are just trying to be humorous, and not looking for mod points, and there's no need to be offended by them. Maybe I just tried to make a joke and you didn't find it funny. Maybe you should have understood that it was a joke, because it was
Especially, if he had actually said that he invented the internet (he said he took the initiative in creating it, a mistake, but not by far) , the joke would have died ages ago. I find it funny because it's a stupid comment to make. Alright.
Maybe I'm saying this in the wrong room.
Ok.
I'll leave.
I'm working on a driving simulator. We've using OGRE as our 3D engine, SDL for input, ODE for physics and we're making a lot of progress. I think a lot of people are reluctant to use 3rd party libs because they want all of the glory if it is successful. We're also making it cross platform because while a lot of people hate MS it's no reason to deny a game to the masses. Regarding innovation. No driving games have been released like MS Flight simulator because there are no flying championships and new pilots every year. Developers just rename the drivers, polish the graphics and re release the same product for $40 every year. We're trying to create a driveable encyclopedia of cars and racing history. This will never be commmercial because it would be the last driving simulator ever made and that's not good for business. I think once more people get their PCs plugged into their HDTVs open source gaming will explode. Imagine getting all of the roster updates for your favorite sport automatically instead of having to hack the system or buy next years version. I think a lot of the future Open Source games will incorporate bit torrent clients for content sharing, updates, etc.
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