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NYT Profiles Creator of Black & White and Fable

Amy's Robot writes "The NYT has a profile of Peter Molyneux, creator of 'Populous,' 'Black & White,' and the upcoming 'Fable.' In Fable, the moral decisions you make affect the character's appearance, the outcome of the game, and so on. You get the impression that Molyneux's unconventional approach to game design infuses each of his creations with something more than your average game. Fable will be released for X-Box on September 14."

51 of 278 comments (clear)

  1. First RTS game by revscat · · Score: 4, Interesting

    I've had several discussions with my friends who swear up and down that since this guy was responsible for Populous that he basically invented the real time strategy game. I don't think this is true. I remember playing Utopia on the Intellivision years before I played Populous, and it was definately real time strategy.

    Don't get me wrong. I repsect the hell out of Molyneux. The two titles I have played by him - Populous and Black & White - were very enjoyable. I just don't think he invented the RTS genre. Some unknown dude at Mattel did.

    1. Re:First RTS game by DLWormwood · · Score: 4, Interesting
      I just don't think he invented the RTS genre. Some unknown dude at Mattel did.

      That would be Don Daglow, who at last reckoning would be at Stormfront Studios. He was the primary programmer of the Utopia game.

      Calling it an RTS would be kind of stretch, though. While it had the same diversity of resources/buildings that games like Warcraft and so on have, there were no real military units beyond a couple of boats and terrain tiles representing rebels. There was little opportunity for tactical play, or even basic "rushing."

      --
      Those who complain about affect & effect on /. should be disemvoweled
    2. Re:First RTS game by DNS-and-BIND · · Score: 4, Funny

      Utopia was the first one. Boo-hoo you can't rush. What a bummer...game has to actually be decided by strategy! The game can't be won militarily? It must suck, then! kekekekekekeke OMG Zerg rush ^^;;

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  2. Reviews by StevenHenderson · · Score: 3, Interesting

    Fable is getting some pretty solid reviews.

    1. Re:Reviews by gl4ss · · Score: 3, Insightful

      you still have any trust in before-the-publishing reviews?(_previews_)

      if you trusted those then pirates of the caribbean would have been a good buy and maybe even daikatana.

      with a game such as this(and from this particular guy) you would do yourself a favor and see when the unaffected reviews hit the net after it's available from the stores(because you can't trust these previews on if it's buggy or seriously flawed or not, all you can trust them is the basic premise and story backgroud).

      with some of the linked so called reviews containing gems such as **"Well, it looks like this drawn-out story is finally coming to an end. The game is slated for actual release in Summer '04, which means that it's finally ripe enough to warrant a closer inspection. Having been afforded such an opportunity at the recent GDC convention, let me go on record saying that it was well worth the wait: Fable might well be the coolest game the master craftsman has dreamt up yet."** you can bet your ass that they're sugar coated(if not with anything else then with the "can't say anything bad because i didn't have the final version" complex of reporters doing it for living, sadly that makes such reporters totally worthless).

      so you know it'll be released "summer 04" so you create a "review"? remember that there's a strategy guide for halflife2 that has been out for almost a year too. a half competent journalist can create seemingly accurate reviews from just ten mins of gameplay, or just from screenshots!(wouldn't be the first either)

      --
      world was created 5 seconds before this post as it is.
    2. Re:Reviews by prockcore · · Score: 2, Insightful

      that same site has even better ratings for Black and White.. so I would take that with a grain of salt.

  3. deja vu? by WormholeFiend · · Score: 2, Insightful

    In Fable, the moral decisions you make affect the character's appearance, the outcome of the game, and so on.

    reminds me of Star Wars KOTOR...

    1. Re:deja vu? by HungSoLow · · Score: 2, Informative
      Similar, but this game seems to allow complete control over your character. One thing about KOTOR I didn't like is you couldn't go around and be a badass whenever you pleased: you had to do a quest/mission in order to gain Dark side points. With Fable it's different:

      from the article: "majority of malevolence is caused on a whim"

      I can't wait to try this game... finally I can be evil and get away with it >:]

  4. Does this trivialize ? by cOdEgUru · · Score: 4, Insightful

    Now, I havent seen this game, I havent played his earlier creations, though I have seen people play Populous (and tried to get my hands on a copy) and Black and White.

    A bit in to the NYT article, it is said that the actions define the characters. It definitely does interest, but fail in the face of scrutiny since it is still too thin, too amateurish which leads me to believe it was a design choice to leave it less complex. For e.g., the characters tend to look their part, defined by the direction they take when presented with choices throughout the game. That is, one looks godlike, when said character chooses to be pious and honest, where as the same character look like a devil (with horns) when he consistently choose the wrong path. Why would Peter Molyneux decide to make a mockery of who the character is, is what stopping this game from achieving its full potential. Why cant the character look the same, act the same and still be good/evil? We certainly do not see people or beings among us with horns or wings?

    The picturisation of these characters and giving them a blessed or cursed look depending on their choices kind of trivializes or cheapens the whole experience in my opinion. I read a while ago that in the fairy tales and tales of kings long ago lived and fallen, one could clearly draw a line between those who were good and those who were evil. Yet, if we attempt to do the same now, that line will fall across the souls of each of us as that line will not seek to divide one from the other, rather it will show how that line which differentiates the good from evil is now resting upon our own soul.

    1. Re:Does this trivialize ? by twifosp · · Score: 3, Insightful

      Right. The best evil people will look just like the good ones. 9/11 might have beed a tad bit different if the hijackers had horns, hooves, and a forked tail.

    2. Re:Does this trivialize ? by Gooba42 · · Score: 4, Insightful

      I think you miss the point of both the game and the fairytales. They were caricatures of real life, not necessarily depictions of actual events.

      The fact that this game doesn't choose to depict a perfectly realistic world but instead chooses to draw upon a fairytale like mythos deepens the fictional world it depicts. It isn't supposed to be confused with real life.

      As the title "Fable" suggests, the contrasts of good and bad, light and dark are all going to be exaggerated and if it's written well maybe it'll actually have a "moral" at the end to be drawn from this world of sharper contrast than our own.

      --
      I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
  5. Black & White by smaksly · · Score: 2, Insightful

    Really dug the completely in game mouse driven interface in Black & White (although rotating the viewpoint was annoying) and the game was cute.

    Ultimately though it came down to micro management and resource gathering.

    Nothing revolutionary.

    1. Re:Black & White by Scrameustache · · Score: 5, Funny
      Ultimately though it came down to micro management and resource gathering.
      Nothing revolutionary.


      Well, I Villagers need food... really liked the game.
      In fact, I found it quite Villagers need food... addictive.

      Hell, I had a game tester job back in those Villagers need food... days, and I would spend my evenings playing that after a hard day's playing something else. Villagers need food...

      It even did stuff like tell Villagers need food... you you'd been playing for a long time in a fun way. Once I came home straight from work and just played until the little devil Villagers need food... helper told me "Hey boss, its gettin' kinda late. Maybe you should rest a little.", that was surprising, and it made me realise it was 11:30 and I'd been playing for over 5 hours straight! : )

      Villagers need food...
      death...

      But man, the last level was a bitch, I never actually finished it. I get the feeling the game was released unfinished. In fact, I'm sure it was death.... That's why I like console games better, at least there is an authority such as Sony or Nintendo that forces the devs and editors to actually FINISH the game before they release it. Villagers need food... On PC its free-for-all, "patch it later" mentality. Sad really.
      death...
      death...
      --

      You can't take the sky from me...

  6. Populous... by PeterChenoweth · · Score: 2, Interesting
    was a great game. I remember seeing Populous I, playing many, many hours of Populous II, and still occasionally dust off "Populous (III): The Beginning" even today.

    B&W, on the other hand, is the worst game I have ever purchased. Awesome graphics (at the time) can not make up for bad gameplay, buggy code, and an AI that simply didn't work.

  7. Re:Will Fable actually be good? by KDR_11k · · Score: 2, Funny

    Well, like in Black & White the development goals shifted around a lot and like Black & White the initial reviews are good...

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. High Concept, Low Gameplay by cephyn · · Score: 5, Insightful

    Mr. Molyneux's game concepts are always amazing, topnotch, and sadly, overambitious. Thats how I've always felt. B&W was a disappointment, because for all the hype and all the "open-ended" promises, the game played pretty much the same for everyone, and had a ton of bugs too. I put it down after getting about 3/4 of the way through and just never picked it up--just didn't live up.

    Now that I hear that a lot of the promises of Fable didn't make it into the final game, I wonder if the same thing will happen -- huge concept, big promises, but weak on the execution.

    This isn't to say the games are bad, they're just horribly disappointing to me. A game that sounds like 10/10 ends up being more like an 8 or a 7/10, but given the expectations, tends to "feel" more like a 5/10.

    --
    Moo.
    1. Re:High Concept, Low Gameplay by GeorgeMcBay · · Score: 5, Insightful

      Black & White was a disappointment, yeah, but as a key player in the creation of many great games like Populous, Syndicate, Theme Park, Magic Carpet and Dungeon Keeper, I think I can overlook one overhyped flop.

      And from what I've seen Fable looks really good. I'll surely give it at least a rent.

  9. Better than Black and White I hope by Sycraft-fu · · Score: 4, Informative

    That game was a disaster. I mean I wanted to like it, I really did, I'm a huge Populus fan and B&W sounded so cool. After about 6 hours of play I just had to accept the fact that the game sucked.

    The problem was too much of this pioneering and doing your own thing, I think. Like the creatures, he decided to make them really trainable and to that effect gave them a pretty indepth AI... that sucked. Good idea, shitty execution. Same with gestures. Seems neat until your wrist is aching from having to do that fireball gesture 100 times.

    Hopefully he learned something from that because Populus was just dynamite and I'd love to see more from him of that quality.

  10. Hype by FiReaNGeL · · Score: 3, Insightful

    I hope Fable isn't as overhyped as Black&White was... reading the previews, you had the impression that it would revolution gaming. Playing it (well, the 5 short levels, where your creature, the main part of the game, was taken away on 2 of em) was really disappointing. Few quests, no replay value AT ALL, AI not that revolutionnary (look! it can dance and root out trees if you show him too! and he can... hum... that's about it), big bug on the unpatched version (you couldn't finish the game), etc...

    That said, I am waiting with impatience B&W2 and Fable! Overhyped? I hope not!

  11. Re:Was populous... by Ex-Cyber · · Score: 2, Informative

    Yes, that's the one. The original game seems to be most readily available used for Super NES and Genesis.

  12. Black & White was horrible by brufleth · · Score: 2, Interesting

    I bought Black and White and was amazed at how much people loved it. The mouse driven interface was frustrating as hell when you needed to do something quickly and as other posters have mentioned it all came down to micromanagement and resource gathering. I spent a good 30 hours playing it before I gave up trying to have any fun with it. In game cut scenes were long, annoying, and could not be skipped. The game was hardly revolutionary although it made taking out the garabage and doing dishes seem like fun.

  13. Game creators by El+Cabri · · Score: 5, Insightful

    I don't have celebrity game creators in very high esteem. In almost 30 years, they have failed to make gaming a recognized art form, which cinema had achieved at the same age by the 1930s. They leave no legacy, since video games mostly disappear with the platform they were running on. And game designers, instead of concentrating on the entertainment value of their games, like to hype BS "artificial intelligence", "real virtual worlds that interract like the real real world", and armchair philosopher's mumbo jumbo.

    1. Re:Game creators by CAIMLAS · · Score: 4, Interesting

      THere are some games that have awesome creators.

      Take Deus Ex (the first one) for example. Incredible story, awesome gameplay, and a complex game world all lead to a thoroughly enjoyable experience. Granted, it was a literary's game, as it had a lot of references to culture and literature, but I think that certainly added rather than subtracted from the overall gameplay experience. It had a head to it, unlike most games which are fairly base in their approach to entertainment.

      Max Payne is another example of a stunning presentation and execution. Though drastically different in gameplay, it still had an awesome story and felt "finished". Nothing was out of place.

      All the good films that are remembered tend to have these same elements. They get you involved with the characters and the story and help you form emotional attachments.

      B&W had some good things about it, but the overall implimentation was lacking. The bugs were frustrating, the gameplay drawn out and poorly paced, and the actual goal and the method by which to execute it were pretty nebulous until you got further into it... never played Populous. I don't remember anything about it.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    2. Re:Game creators by CaptainPinko · · Score: 4, Interesting
      Personally I blame the gamers. When it comes down to it few of them (in my experience) have sophisticated tastes in art, film, theatre, and so on. Most of them seem to dismiss it as pretentious crap. When gamers say stuff like (quote from a conversation from yesterday) "I watch movies to turn off my brain" is it any suprise that games off as low-brow as they are? And think about even the books gamers read. Most of them are technical, or if they aren't they tend to be fairly blunt.* I find it a shame since I am doing a combined CS/Liberal Art degree.

      *By blunt I mean you can't miss the point, some SciFi have have good points about technology and society or pollution or something, but its fairly in your face lacking it subtlety and nuance. Also they don't seem to be drawn to behavioural novels, more plot driven ones.

      --
      Your CPU is not doing anything else, at least do something.
    3. Re:Game creators by Anonymous Coward · · Score: 2, Insightful

      Ever heard of Shigeru Miyamoto?

  14. Profiling is wrong by isa-kuruption · · Score: 4, Funny

    Isn't a violation of someone's civil liberties to profile them? I mean, shouldn't that be stopped? Especially when it comes to Black & White... racial profiling is wrong!

  15. No! No more games! by Monkelectric · · Score: 4, Informative
    B&W was a *GREAT* game. I logged about 350 hours on it and its expansion pack (it keeps track for you). The final level of B&W took me 40 hours alone.

    But at the same time the game was seriously flawed -- your creature was *ALWAYS* learning, so you could never misbehave infront of it. You could spend weeks training your creature to be good, then for some reason you might HAVE to kill people in the game, your creature would see, he'd start killing people, and you couldn't stop him from doing it -- because at some point you actually had to play the game instead of baby sit your creature, and at that point your creature would wander off, kill people, and you couldn't discipline him for it.

    Still a great game, finally a good use for my xbox :)

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:No! No more games! by SensitiveMale · · Score: 3, Funny

      B&W was a *GREAT* game. I logged about 350 hours on it and its expansion pack (it keeps track for you). The final level of B&W took me 40 hours alone.

      All I know about Bush is I had a job when Clinton was president.


      you probably got your ass fired for playing B&W everyday. :)

  16. Dungeon Keeper by phr0stbyte · · Score: 2, Informative

    What about Dungeon Keeper?, I didn't play any of the Populus games, but Dungeon Keeper sucked away atleast 6 months of my and my friends lives. Hopefully this game will get released for the PC eventually, we need something new that isn't a sequel. And even though most Molyneux games are very similar in gameplay (your god), they always have something new and original that makes it worth playing

    1. Re:Dungeon Keeper by prockcore · · Score: 2, Informative

      Evil Genius demo is out, if you liked Dungeon Keeper you're gonna like Evil Genius.

      The concept is you're a James Bond Villain and you build your underground lair and defeat all the Secret Agents who try to infiltrate your base.

  17. Re:Was populous... by gauntlet420 · · Score: 2, Informative

    The game was originally released for DOS, Atari ST, Amiga, Genesis, SNES and Sega Master System. There's also Populous II (less SMS). A 'modern' PC version called Populous: The Beginning was also released a few years back. Your best bet is googling or by searching the plethora of abandonware sites that are out there. My personal vote goes to the Amiga version.

  18. Face evolution by Espectr0 · · Score: 5, Funny

    Hey this is cool. This is my starting evil character in the game.

    After doing some non evil stuff, my character now looks like this

  19. Molyneux's gimmick - old, old stuff by Zhe+Mappel · · Score: 4, Insightful
    Yes, Molyneux's gimmick is a throwback to one of the oldest storytelling conventions: characters are condemned to wear their moral selves on their sleeves.

    Today that hackneyed convention lives on in countless genre pieces, comic books, and indeed much of the output of Hollywood and TV, even if modern people have come to see that the real face of evil may look as shiny, plump and friendly as the face of, say, an Enron CEO or a leader who lies to his nation. In this way, our imaginative fictions too often fail us by repackaging our tribal prejudices as villains. Typically in modern life it is the devil who looks and sounds normal--a paragon of the banality of evil--that one must fear, not some dark-skinned and different-looking Other!

  20. I remember loaning Dungeon Keeper to a friend by StressGuy · · Score: 4, Funny

    A couple months later, they came over to my apartment for a visit. The first thing his wife did when they came is was pull the CD out of her purse, hand it to me and say, "don't ever give him this again!".

    Now *there* is an endorsement for a video game.

    --
    A goal is a dream with a deadline
  21. Re:Will Fable actually be good? by Derekloffin · · Score: 4, Insightful
    No, I didn't like B & W because the game sucked pure and simple.

    You should really realize this on the 3rd level. No creature, and you just sit around casting a spell, again, and again, and some more, and some more... It was boring as all hell. Any game where you start reading a book for entertainment while playing it has an issue or two.

    On top of this, and the bugs, the game had no real challenge to it in the end. It's an exercise in slow, painful attrition, nothing more.

    Really, if it was marketed as some virtual pet simulator I might have given it some credit, but as a strategy game it sucked.

  22. same-sex marriages?!?! by Anonymous Coward · · Score: 3, Funny
    from the nytimes article:

    "Mr. Molyneux is both excited and anxious about the amount of flexibility in a game that allows the male hero to murder or marry almost any woman or man in Albion."

    oh no! this is going to be the downfall of video game families everywhere! everyone write their senators and congressmen immediately and help protect our video game family values!

  23. Shut the fuck up. by imsabbel · · Score: 2, Interesting

    He made:
    Populus (sp), which was great
    He made syndicate, a REVOLUTIONARY game. never seen cyperpunk tactics like that again.
    He made Magic carpet, which was fun and had a AWESOME engine for its time
    He made Dungeon Keeper, which was unique and great.
    He is responsible for the original Pirates, clones till this day...
    And yes, he did black and white, which wasnt stellar. But neither was your idiotic post.

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  24. Old game, w/ same name by BigDumbAnimal · · Score: 2

    This is an old game that the name reminded me of instantly. Hopefully the developers will avoid the problems that plagued this game 7 years ago.

    Namely nasty bugs, poor character development, and too many loose ends at the end of the game.

  25. The Modern RTS Prototype by Arren · · Score: 3, Informative

    With regard to the current state of the genre, I maintain that Westwood's 'Dune II' is the mold in which virtually all RTS games since (to some usually large degree) have been cast. Modular base construction, one-screen GUI+top-down view, not to mention the cornerstone of all such games: the lockstep of game pacing to resource gathering.

    Although, IMO, the paradigm is a hoary old Cliche Golem here in 2004, when 'Dune II' arrived more than a decade ago as the unheralded sequel to an unsatisfying adventure title, it was remarkably fun and innovative at the same time. Westwood continued releasing incremental sequels (called 'Command&Conquer' so that it was their own IP and they didn't have to pay licensing to Herbert estate); Blizzard copped it quick with 'Warcraft' (eventually creating the best-balanced penultimate RTS, 'Starcraft'), et al.

    Literally, though, "real-time strategy" games have been around much longer; the question becomes the denotation of RTS as a genre. 'Populous' for example, though "real-time" is far more accurately categorized as a Builder due to its gameplay mechanics (abstracted vs. direct control, no military, etc.)

  26. Ultima4 did this by acomj · · Score: 2, Insightful

    Ultima 4 had ethical questions at the beginning the determined your first characters class.

    I think this was in response to the repeated destroying of towns (or the same town over and over) in ultima1-3.

  27. Maybe if you stopped being snotty by Moraelin · · Score: 2, Insightful

    As the title hints, maybe if you stopped being snotty about that arts degree, you could notice that reality isn't that simple.

    There are "gamers" and there are "gamers"."Gamer" means pretty much everyone from the die-hard who only talks about Counter-Strike ever, to the old grandma playing Solitaire and Minesweeper. We're talking people ranging from 2 year olds (yes, a friend was teaching his 2 year old son to play Wolfenstein) to teenagers to 50-60 year olds. (Yes, both my parents are gamers.) As for "technical", "gamer" includes not on the die hard PC geeks who overclock and mod their PC, but also some console gamers who wouldn't know "technical" if it came up and bit them in the ass.

    Judging and damning _that_ diverse a group into a single pre-conceived category is snotty and pretentious. Actually, lemme rephrase that: it's just brain dead.

    And even when you acknowledge that some read stuff that's not a tech manual, you still manage to shovel it all into another pre-conceived notion: that it _must_ be SF and _must_ be related to technology.

    Geesh. Talk about an "everyone but me is a nerd" troll...

    --
    A polar bear is a cartesian bear after a coordinate transform.
  28. Re:Peter Molyneux is all hype by pandrijeczko · · Score: 3, Insightful
    I agree entirely.

    Populous was excellent, Theme Hospital & Theme Park were also very good. However, creatures was bugged to hell and at times unplayable.

    When The Bitmap Brothers can do Speedball 2, Team 17 can do Alien Breed, ID can do Doom & Quake, Sid Meier can do Civilisation and Alpha Centauri, and Chris Sawyer can do Transport Tycoon, Peter Molyneux's output actually drops quite far down that table of "great games".

    Yes, the guy has some nice ideas but perhaps needs to give his over-inflated ego a rest and actually get on with his game design a little more.

    Perhaps if he sent more time debugging his output (all of Molyneux's games are renowned for wierd and wonderful bugs) rather than hyping himself, he'd get a bit more respect for what he does.

    --
    Gentoo Linux - another day, another USE flag.
  29. "Alignment" Hardly Revolutionary by l4m3z0r · · Score: 3, Insightful

    Your character being affected by your actions is nothing revolutionary. Dungeons and Dragons has had a system of alignment(good/evil and anywhere inbetween) since the early days. Invariably this is where all todays good/evil ideas in games(video or otherwise) come from. I think the fact that it affects your physical appearance is rather nonsensical, and trivializes the concept of good/evil. Then again I'm an RPG fanboy and love my D&D so I might be biased.

  30. And now for the actual problem by Moraelin · · Score: 2, Insightful

    The problem remains that games nowadays tend _not_ to be up to either book or movie standards. Regardless of whether you're into plots, or angsty whiny character development, or whatever, your average computer game manages to just pull a ham-fisted approach to either.

    When they try to address any problem or issue, e.g., good vs evil, it's usually just a quick excuse as to why you're allowed to kill those people. They're just evil, go kill them already. Doesn't matter if they actually did anything evil at all. They were just born that way. Go kill them.

    E.g., since we're talking about its creator, when I played the first Populous, once let it on auto-play, just to see how the computer plays. The "evil" guys were just minding their business, building their evil towns and planting their evil crops. The "good" guys suddenly built an army and slaughtered them all. Who was good and who was evil there?

    E.g., to stick to this guy's creations, Black and White didn't really address any issue of good or evil, and didn't even try to get into the subtleties of being evil without being purely self-destructive for no good reason.

    When it did attempt to make a moral judgment, it was an arbitrary ham-fisted one. E.g., along the lines of "you failed to protect the village from the barrage of fireballs, so you're an evil evil monster." Ahem. There's a difference between evil and trying to protect someone and failing. The second is at most just incompetence.

    When a game actually tries to tell a story, or even apply the Hero's Journey recipe that Hollywood loves, it usually again does it in a ham-fisted way that ruins it all. E.g., see Final Fantasy 8, which went so over the top, practically shouting in your face "see, I'm still at step 2 in that recipe! Not a hero yet!", that it just ended annoying everyone.

    That is, if a game even tries. Most computer games actually have _less_ plot or behavioural analysis than your average porn flick. And that says a lot.

    My theory is: the problem is the entry barrier. Anyone can write a novel. You don't have to, say, first prove that you're good in something completely unrelated, before someone lets you write a book. You just write it, take it to an editor, and that's that. So tens of thousands of crap attempts are written each year, but some gem from someone unknown before also happens now and then.

    In games by comparison, there's a huge road ahead before anyone even considers letting you anywhere near a designer position. It's "Peter's Principle" all the way: you have to prove that you're good in some utterly unrelated skill (e.g., programming or 3D modelling) before you get promoted into a position you're utterly incompetent for: designer.

    What I'd really like to see is some good open source game engine, and a good open-source 3D model generator, so _everyone_ can try their hand at making a game. Let them try. Just like with books, 99.9% of attempts will suck and silently disappear. But we might also see more people who can actually make a good and _new_ game. (I.e., something which isn't a lame rehash of whatever sold last year.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:And now for the actual problem by Moraelin · · Score: 2, Insightful

      "Seems like a damn good definition of evil to me! Evil always has a reason which doesn't stand up to logic."

      You seem to be missing the whole point.

      Both in history and in literature, the memorable villains weren't simply some random psycho who started shooting people off the street. They may be "evil", but they make for a piss-poor story or plot.

      The villains that got famous in either history or in literature or in movies, were the ones who had a _plan_. A plan which involves gaining allies, power, seeming respectable or good to the masses, etc.

      E.g., Al Capone wasn't just some guy who started shooting people, but someone who could plan, coordinate, and keep an impression of respectability. Not just not leaving evidence, and always having an alibi. We're talking a guy who was actually pretty popular with a lot of people. He was the first to open soup kitchens after the 1929 stock market crash, and he ordered merchants to give clothes and food to the needy at his expense.

      That's quite far from the Black and White simplistic uni-dimensional view of good-vs-evil.

      In literature, you don't see great novels being written about catching some idiot who didn't even bother running from the crime scene. So the cops shot him. End of story.

      The ones you remember are the ones where the hero had to unravel a mystery, and generally go against someone who _wasn't_ just smacking innocents around in broad daylight. They're going against someone who's actually looking pretty damn respectable and beyond anyone else's doubt.

      And that's the kind of subtlety that went straight over PM's head. B&W (or any other of his games) never addressed more than a laughable carricature of what "good" or "evil" means, but passed swift judgment nevertheless.

      "But just as anyone can theoretically write a book, but in reallity it hard work and not really anyone really can, so it is with mods. It's hard and complicated, and not anyone has the wherewithall to actually produce an endresult, let alone a decent endresult."

      I didn't say anyone is able to write a _good_ book. And I did say that 99.9% of attempts will at best result in crap.

      But noone will stop them from _trying_. Noone will say "see, you first have to prove yourself as a carpenter (or any other equally irrelevant skill), and only then we'll let you even have a word-processor." That was my whole point.

      By comparison, to even _try_ to make a whole new game, the entry barrier is huge. You have to work your way past that huge barrier before you're even allowed to _try_.

      Even to make a mod nowadays, with the current tools there's far more work than just writing a novel. To get anywhere _near_ having a playable non-trivial mod you need a whole team. Including at _least_ 3D modellers _and_ programmers.

      What I dream of, is some tool where you can do away with most of that. I don't know if it's possible. But it certainly would be nice to lower the entry barrier to the point where everyone is able to just start scripting.

      I'd like to add that it's not even wild speculation: We've _already_ been at that point. In the old 8 bit days of the ZX Spectrum or Commodore 64, literally _anyone_ could make a game in a garage. (Again: "could" meaning "you didn't need anyone's royal seal of approval before you could even try.")

      And unsurprisingly there was one helluva lot more variety back then, than we have today. Even if you think of stuff by genres, (A) there were at least twice as many genres, and (B) there was a helluva lot more variety inside a genre.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:And now for the actual problem by cluke · · Score: 2, Funny

      E.g., since we're talking about its creator, when I played the first Populous, once let it on auto-play, just to see how the computer plays. The "evil" guys were just minding their business, building their evil towns and planting their evil crops. The "good" guys suddenly built an army and slaughtered them all. Who was good and who was evil there?

      I can explain. The "good" guys had water-tight intelligence that the evil-doers had the capacity to launch an attack in less than fifteen minutes, and had to pre-emptively go to war.

  31. Molyneux is a fucking hack. Much like dobby. by Anonymous Coward · · Score: 2, Interesting

    He has a track record of destroying things he touches. Witness Black and White. Witness Dungeon Keeper. For the last 10 years, he has picked up other peoples' work and mashed it into the ground.

    Fable was NOT conceived of by Molyneux. It was conceived of by the folks who conceived of Dungeon Keeper in its pre-Molyneux (and pre-EA) form. Lionshead, due to Peter's enormous potential to gain funding from large entities (ie: EA, Microsoft) effectively bought out the entity that had been Fable. Fortunately, those who created the game had had sufficient experience with Molyneux's way of doing things that they were able to fight his influence more effectively than before.

    Fable is *fun*. A lot moreso that I'd expected given the hype and the Molyneux factor. ...Bitter that I have to post this anon as the powers that be would have my everloving arse in a sling for this.

  32. LionHead's 3D software engineer interview by MarcoPon · · Score: 2, Interesting
    Francesco Carucci talk about his work at LH and on B&W2 in an interview on an italian videocards website. Even if you can't read italian, the screenshots are worth a look!

    Bye!

    --

    SeqBox
  33. Re:Will Fable actually be good? by Anonymous Coward · · Score: 2, Insightful

    Hear, hear!

    I *loved* B&W for.. about a day. Within that day, I was totally stoked. Here was a game that did a lot of things no other game did:

    - the Creature actually acted based on training, and it was very noticable
    - the gestures were just plain cool, especially throwing fireballs over villager's heads for 'faith'
    - the graphics were fantastic. zoom out and see the whole island, zoom in to see two people dancing
    - the Good/Evil thing. it's nothing new in video games, but it was done well. you can be the God of Errand Running, or the God of Smashing Houses Open To Get What You Want especially in how it reflected on your Creature.

    It was fresh and it was intensely fun.. For the first day.

    The first problem I noticed was when I started a fresh game.. And couldn't skip over and of the boring pre-game-show (until you got the Creature). I hear it was fixed in a patch, but that's moot now, I was playing this game the week it hit shelves.

    The second problem I noticed was the villagers needing insane amounts of food when worshipping.. Another bug that was fixed. Of course, there was no fix on week 1, but there was a second bug that gave you infinite food if you were sneaky, so the two sort of cancelled each other out.

    But then you get the the third level. And the game just stops. I tried putting the game into 'Skirmish' mode when I couldn't make any progress, except that wasn't any fun either.

    The game totally dried up, all at once. During the first little while, it all feels so DIFFERENT that you didn't care about the weaknesses in the gameplay. But after a few hours, they start to stack up..

    I really don't know what they were trying to achieve with this game, and I'm glad they tried. I really think it could have gone somewhere. Sadly, in the end, this game was released TOO EARLY.. The gameplay issues and outright bugs should not have escaped QA.

    Anyway, if there had been some 'open-ended' way to play the game, without worrying about the stupid story levels, I would be saying different things now. But that's why it's a lousy strategy game, there's no fun way to just play that side of it.

  34. Re:Molyneux is a fucking hack. Much like dobby. by GimmeZeroZero · · Score: 2, Insightful

    So please tell me how he destroyed:

    Populous 1 & 2
    Powermonger
    Syndicate
    + others.
    Or are are DK and B&W the only Molyneux games you've played?

  35. Morality by DoChEx · · Score: 2, Interesting

    So why does this Peter guy think he's Aesop? Or even God!? Saying this is what's Moral???

    If the character (i.e. Player) is making moral decision and being judged on them then there must be a Moral Code in this game and who is to say this is the right moral code? It's just one person version of morality. I hope there's a mod pack so I can create my own moral vision of the world, which Peter might feel is immoral but to me is how it should be. This game shouldn't be called Fable but 'The Last Judgement' as that's what Peter is in fact doing.

    It looks like computer games are now going to takeover the role of teaching the young and easily lead what's right and wrong. If you ask me GTA 3 is a better tool for teaching morals, it's more real life.