MultiTheftAuto Development Continues
MultiTheftAuto Team writes "Today, MultiTheftAuto have released the first information about their new core technology that will be deployed in future versions of MultiTheftAuto. The new core technology, codenamed 'blue', offers many of the features that have been requested by the software's users over the last year and a half, these include: Support for boats, support for firing from vehicles, support for drive-bys, and support for planes. As well as supporting all these features, the new core will introduce a revolutionary new way of writing modifications for Vice City, combining the existing methods with a fully integrated C++ add-on system, giving anyone who wishes to the ability to create complex and exciting mods, far beyond the possibilities of 'traditional' methods."
But 7 of the developers have been shot and killed, 4 more are in the hospital recovering, 12 are in jail, and 3 are missing.
I guess all we're missing now is GameSpy support.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
and goes 'wha?'
Is this a floor wax? A Dessert topping?
"Draco dormiens nunquam titillandus."
I was reading through the blurb and thinking "alright schweet, they're open sourcing it!"
;)
Guess not, but, I guess i'll be the one to say it, is this not a little excessive? I mean, we seem to going more and more to the direction of Rome and gladiators with the amount of outright violence that is considered entertainment.
When did we cross the threshhold to where beating a hooker was not enough?
Error 407 - No creative sig found
But with GTA:San Andreas around the corner, is it worth it?
Of course, since SA won't be released on the PC until may
Open Source Java Web Forum with LDAP authentication
I loved GTA3 and I loved GTA:VC. And I really do understand the many, many reasons to release the next one, San Andreas, on the PS2. But it should be released on the PC.
And this article is why.
Multi-theft Auto basically takes the GTA franchise "all the way." I wouldn't dare suggest that GTA:VC wasn't worth the purchase price, and the developers reasons for not finishing the multiplayer portions (they didn't think they could do it to their own satisfaction, or that of other gamers) are totally understandable.
But that's what mod communities and dedicated fan-bases are for. I loved GTA:VC and having that experience multiplayer is just exciting. I'm confident San Andreas will be fantastic, but it will never be the game GTA3 or GTA:VC have become, because there won't be a "rename the cars to their real names" mod, or a mod that adds new and interesting vehicles, or a mod that creates a multiplayer, or text files where the physics engine can be toyed with...
Yeah, I know, their target audience doesn't give two shakes for neat-o physics engines. But I am sure ten years from now, those things will allow GTA:VC to stand out as a classic while San Andreas stands as another "merely good" game.
Unless we get a PC port...!
Get a free computer. No joke.
their site isn't slashdotted, and if you're not willing to spend tim ereading the blurb,why spend it writing questions (i know why, but hey, in a perfect world...) Multitheft auto lets you play GTA:3 and Vice city with multiplayer, so you have a server (which i think can run on linux) and clients. i believe you still need a full copy of whichever flavor of GTA you're using, though.
Don't worry - its just stigmata. Pass me a napkin and don't you dare tell my mother.
And then reality kicked in.....Phew!
..........FULL STOP.
those being all features that exist in vice city anyways it's not so shocking.
world was created 5 seconds before this post as it is.
Does anyone else who was alive from the Gerald Ford years or earlier see this as a really, really weird post?
Why, yes, I AM a Pagan Libertarian.
I know I would love to put together something like GTA:VC or MTA. I'm sure many others have as well. My problem is that I'm perhaps not as good a coder as I'd like to think, and I've never explored game programming before. But I have put a lot of thought into it the last year or two, and have come up with these resources:
As you say, the key would be in creating a flexible engine at the core. I imagine people adding new vehicles, tools, missions, and venues. I'm not sure what the "aim" of the game would be, but I'm sure people would create things to do. Here's my wishlist of improvements and other ideas: