MultiTheftAuto Development Continues
MultiTheftAuto Team writes "Today, MultiTheftAuto have released the first information about their new core technology that will be deployed in future versions of MultiTheftAuto. The new core technology, codenamed 'blue', offers many of the features that have been requested by the software's users over the last year and a half, these include: Support for boats, support for firing from vehicles, support for drive-bys, and support for planes. As well as supporting all these features, the new core will introduce a revolutionary new way of writing modifications for Vice City, combining the existing methods with a fully integrated C++ add-on system, giving anyone who wishes to the ability to create complex and exciting mods, far beyond the possibilities of 'traditional' methods."
But 7 of the developers have been shot and killed, 4 more are in the hospital recovering, 12 are in jail, and 3 are missing.
I guess all we're missing now is GameSpy support.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
GTA:Vice City was one of the best game I ever played (the 80`s soundtrack is amazing :) What`s better than cruising in an old car, uzi in hand on the beat of Michael Jackson?) and I appreciate efforts that aim at extending his life.
But with GTA:San Andreas around the corner, is it worth it?
Eureka Science News - automatically updated
and goes 'wha?'
Is this a floor wax? A Dessert topping?
"Draco dormiens nunquam titillandus."
its engines like this that are the way forward - Flashpoint, GTA, 1942 etc that allow massive worlds, vehicles and lots of freedom and interaction with objects. Also some decent maps or realistic cities help (the getaway was crap to be honest), stick all that together and you can create pretty amazing games easily!
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After sometime those who are funding this will deploy their resources elsewhere and then one of the developers will come out with this thing called UniTheftAuto. This will soon become very popular but will be closed source. Then someone will write its clone and release it under an open source license and the new game will be called LinTheftAuto and will challenge Microsofts flagship games and the X-Box. Yeah, trust me. Thats exactly what happened to Multics
I was reading through the blurb and thinking "alright schweet, they're open sourcing it!"
;)
Guess not, but, I guess i'll be the one to say it, is this not a little excessive? I mean, we seem to going more and more to the direction of Rome and gladiators with the amount of outright violence that is considered entertainment.
When did we cross the threshhold to where beating a hooker was not enough?
Error 407 - No creative sig found
I loved GTA3 and I loved GTA:VC. And I really do understand the many, many reasons to release the next one, San Andreas, on the PS2. But it should be released on the PC.
And this article is why.
Multi-theft Auto basically takes the GTA franchise "all the way." I wouldn't dare suggest that GTA:VC wasn't worth the purchase price, and the developers reasons for not finishing the multiplayer portions (they didn't think they could do it to their own satisfaction, or that of other gamers) are totally understandable.
But that's what mod communities and dedicated fan-bases are for. I loved GTA:VC and having that experience multiplayer is just exciting. I'm confident San Andreas will be fantastic, but it will never be the game GTA3 or GTA:VC have become, because there won't be a "rename the cars to their real names" mod, or a mod that adds new and interesting vehicles, or a mod that creates a multiplayer, or text files where the physics engine can be toyed with...
Yeah, I know, their target audience doesn't give two shakes for neat-o physics engines. But I am sure ten years from now, those things will allow GTA:VC to stand out as a classic while San Andreas stands as another "merely good" game.
Unless we get a PC port...!
Get a free computer. No joke.
their site isn't slashdotted, and if you're not willing to spend tim ereading the blurb,why spend it writing questions (i know why, but hey, in a perfect world...) Multitheft auto lets you play GTA:3 and Vice city with multiplayer, so you have a server (which i think can run on linux) and clients. i believe you still need a full copy of whichever flavor of GTA you're using, though.
Don't worry - its just stigmata. Pass me a napkin and don't you dare tell my mother.
The Crips have been offering support for drive-bys for ages.
And then reality kicked in.....Phew!
..........FULL STOP.
Microsoft Word to my mother?! Not on your life buddy!!! GNU software to you, your mother and everyone else on your block!
awsome. open sores for everyone.
B)See A.
C)Not unless you saw it posted on a news site that covered the game...oh wait....
D)Its not down, and what makes you think they purchased a slashvertisement? This is a VERY grassroots project that unlocked the multiplayer code from the original games and turned them into something that EVERYBODY who played them wanted.
Stop being so negative in your comments when you don't really know anything about what your posting on.
Buy Steampunk Clothing Online!
those being all features that exist in vice city anyways it's not so shocking.
world was created 5 seconds before this post as it is.
Does anyone else who was alive from the Gerald Ford years or earlier see this as a really, really weird post?
Why, yes, I AM a Pagan Libertarian.
I don't want to assault any prostitutes. I don't want to run down taxi drivers. I'd prefer drugs be legal than remain so expensive by dint of law that people *kill* other people to get them (and the money they produce). If it weren't already true, it would seem a ludicrous contrivance ...
:)
However, I enjoy driving. So could someone please make a mod which is just fun, even if dangerous in real life, driving about?
Oh, and make it run on Linux, too.
timothy
jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
Because I have just noticed it (and have been playing GTA:VC for quite a while now...) and it really rocks!
Why can't we say kudos to something that is not completely OS and shareable and hackable etc... These guys did a great job, the game is rock solid, and the gameplay really rocks.
Kudos.
get a free ipod! This really works... Only 2 more GMail invites left!...
Features like planes, air vehicles in general, boats, 2-wheeled autos(motorcycles) and simlar features just make GTA the 'One True Engine'.
Wether you want to kill people, move up in the mob, or write a wholesome mod, these features make GTA's engine be able to scale from a third-person shooter, flight sim game, boat sim game, car race game..
GTA 4, or similar engine, will have the real world features that make it the most powerful engine out there. You will be limited by your imagination, not the game.
Now all we need is a game disk and map engine that can scale from 1 city, to an entire state... And have it be online based, where crossing county boarders is equal to crossing to another server... Fly a cesna from LA to NYC, if you want. Heck, make it use information off of mapquest, or similar, to stay updated if you want.
I know I would love to put together something like GTA:VC or MTA. I'm sure many others have as well. My problem is that I'm perhaps not as good a coder as I'd like to think, and I've never explored game programming before. But I have put a lot of thought into it the last year or two, and have come up with these resources:
As you say, the key would be in creating a flexible engine at the core. I imagine people adding new vehicles, tools, missions, and venues. I'm not sure what the "aim" of the game would be, but I'm sure people would create things to do. Here's my wishlist of improvements and other ideas:
This is probably going to roast my karma beyond belief, but I feel a rant coming on - Sickens you? why? was the Russian school massacre started because of a computer game? no, it was started by Al Queda encouraging Chechen forces already angry because of the brutally unfair treatment of their country by the Russian army. (for your information, far more Chechens have been killed in raids and bombings of towns and cities by the Russians than Chechens have killed in terrorist attacks - the Russians have no moral high ground in that conflict. The school massacre was organized by Al Queda using the name of Chechnya to further their murderous intent - if any Chechen leader was involved at all it will be Shamil Basayev, he has a history of violent attacks and seiges in the name of Chechnya which have more bearing on the desires of muslim extremists than the Chechen people).
So tell me, where do you get off comparing a violent video game which millions around the world have played with no significant increase in violent crime encouraged by it to the decade-long 'slaughter of innocents' on both sides of a drawn-out and brutal war? I'm sorry, it doesn't compare. You are following the media bullshit line of saying video games encourage violent behaviour, only now you're comparing it to terrorism, whereas I refuse to believe video games encourage violence at all - I have been playing violent games since I was 8 years old, I'm also a huge fan of Industrial Metal music and action/horror movies. If the world was the way the media portrays it, I would be a mass murderer by now, yet the most illegal thing I'm likely to do is download as song I shouldn't from a P2P network. I and the millions of other people that play games like GTA without as much as a spot on their real-life criminal record are living proof that the 'violent games cause real-life violence' argument is a lie. Suffering and oppression cause violence, not games - I doubt many Chechens have ever heard of Grand Theft Auto, let alone played it, and if Klebold and Harris hadn't been mercilessly bullied by their peers they wouldn't have shot anyone, reguardless of how much Doom they played. Blaming games is a hideous way to direct blame away from the real culprits, those being the problems that lie in real-life society and not on a disc you insert into your PC from time to time, but when you start comparing it to the suffering of hundreds of Russian families and the oppression of many thousands of Chechens... it just doesn't compare.
I'm yet to see proof that games encourage violence, if anything they provide a vent for inherent violent urges within a person - if I'm mad, what's better? Virtual violence or a build-up of real-life anger? From a psychological point of view violent games provide an outlet, not encouragement. Oppression and extremism encourages massacre, not the latest Rockstar release. Look for yourself and stop relying on media scapegoating and you'll see it too, but instead I expect with the little you now know about me you will sit smugly expecting me to turn up on the news having killed a few dozen chilren because I wear dark clothes and like GTA, when this is clearly not going to happen, but I'm a lone voice against the force of mass media, what can I do? I can't convince you - but please don't trivialise the Chechen conflict by using it to show how 'terrible' violent games are.
Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.