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The End Of DirectX As We Know It

socram writes "Speaking with ATI and NVIDIA at ECTS allowed us to confirm that after DX9.0, DirectX Graphics is no more. In name only. Microsoft's next set of core presentation and 3D APIs are now under the umbrella of Windows Graphics Foundation and Avalon. Microsoft will still rely on DirectX in name for the rest of the core components, but the graphics API is now under a new name. Look out for WGF 1.0 compatibility on the back of that next generation graphics card's box. Some WGF 1.0 Info!" Update: 09/06 22:27 GMT by T : David Ross of hexus.net points out that this text comes straight from hexus, and should have been credited as such.

3 of 285 comments (clear)

  1. hmm...might this be the point of time... by scheuri · · Score: 5, Interesting

    ...where developers have a glance at the new OpenGL?

    such changes are perfect to look around instead of hurrying to the next "standard"-MS-stuff....with some luck game devs might see, that OpenGL is neither dead nor old-fashioned!

    well, there is hope...even if it is just a little!

    1. Re:hmm...might this be the point of time... by pVoid · · Score: 4, Interesting
      Man, today, it doesn't matter what API you use... The days of backward archane APIs are gone. Every API is just as good, and you know why? Because every API has the goal of allowing access to the underlying structure of the GPU.

      Besides, developers today aren't 1 man teams pent up in their basements working against Big Brother, they are billion dollar industries (EA, id, whatever...) who have top of the line programmers who could make *any* API work regardless (because they have the budget to do so), who only really care about the performance and capabilities afforded by the API. Microsoft - like any other big company tending a big market - tries to please them, not piss them off!

      IMHO, the time of the underdog syndrome is past... Let people use whatever friggin API they want. It's not like the gaming industry is in the middle of a standards battle.

      On a different note, the really amazing thing about Avalon, and you gotta commend Moft for this, is that they're actually moving the graphics driver to User-mode. Just imagine what a gi-nourmous task that is... Let's you appreciate how they can have so much programming going on in there.

  2. mixed feelings by andr0meda · · Score: 5, Interesting


    It's not a good idea to replace an API when that API is one of the major libraries people use to display fast graphics.

    It is however a good idea to force people to use a new standard when the old one has limitations that start to pop up. Sometimes it's necessary to cut the cables and start over.

    Personally I think Dx9 is still all valid and good, it has no issues concerning shader support or other. I would not have replaced this API at this point, because I would consider the WGF as a surplus, something extra alongside DX. I guess doubling up the internal library is too cumbersome for the ones writing the video card drivers, which is why they replaced everything at once.

    --
    With great power comes great electricity bills.